Weapons
Contents
The list of contents present within this article:
General information
Weapons in Mythfall come in many different shapes and forms of attack, but with one objective - to help you with defeating your enemies.
Weapon types
Swords
Most weapons that fall into this category posses the following features:
- A rather high damage in comparison to other types of weapons on the same level.
- Have strength scaling of 1.0X or more.
- Shoot two projectiles: one that dissipates after travelling very short distance, but pierces, and one that travels the full distance of the weapon's range - except for those with "dagger" in their name, as they only posses the long distance one.
- The said projectiles are broad, making them easier to hit with.
- Their damage scaling is based on Strength.
Item | Description | Source | Stats |
---|---|---|---|
|
Looks like a toy sword | Craftable |
Weapon
Class: Sword
Damage: 2
Rate: 2
Projectiles: 2
|
|
A sword crafted from iron | Craftable |
Weapon
Class: Sword
Damage: 3
Rate: 2
Projectiles: 2
|
|
A sword crafted from chlorolite | Craftable |
Weapon
Class: Sword
Damage: 4
Rate: 2
Projectiles: 2
|
|
A sword crafted from gold | Craftable |
Weapon
Class: Sword
Damage: 5
Rate: 2
Projectiles: 2
|
|
A sword crafted from cobalt | Craftable |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
|
|
A sword crafted from obsidian | Craftable |
Weapon
Class: Sword
Damage: 7
Rate: 2
Projectiles: 2
|
|
A long, slimy sword | Craftable |
Weapon
Class: Sword
Damage: 7
Rate: 2
Projectiles: 2
Modifiers
+5 Defense
|
|
A sword crafted from bits of a bug | Craftable |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
Modifiers
+5 Critical Chance
|
|
An otherworldy sword | Craftable |
Weapon
Class: Sword
Damage: 8
Rate: 2
Projectiles: 2
Modifiers
+5 Dexterity
|
|
The Trinity Blade | Craftable |
Weapon
Class: Sword
Damage: 10
Rate: 2
Projectiles: 2
Modifiers
+5 Defense
+5 Critical Chance
+5 Dexterity
|
|
A pirate's sword | Pirate Cove |
Weapon
Class: Sword
Damage: 3
Rate: 2
Projectiles: 2
Modifiers
+3 Speed
|
|
An ancient elven weapon | Elvewood Forest |
Weapon
Class: Sword
Damage: 9
Rate: 2.5
Projectiles: 1
|
|
A sickle on a stick is deadlier than a scythe | Temple of Anubis |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
|
|
Looks like a rock attached to a stick | Stoneheart Forest |
Weapon
Class: Sword
Damage: 8
Rate: 1
Projectiles: 2
Modifiers
Gain: Pierce
|
|
Looks like a skull attached to a stick | Grug Pit |
Weapon
Class: Sword
Damage: 7
Rate: 1
Projectiles: 3
Modifiers
Gain: Pierce
|
|
A staff approximately the same size as a quarter | The Hanging Temple |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
|
|
A scythe made from bone | Craftable |
Weapon
Class: Sword
Damage: 12
Rate: 2
Projectiles: 1
|
|
A sharp Mythril blade | Craftable |
Weapon
Class: Sword
Damage: 12
Rate: 2
Projectiles: 2
|
|
Craftable |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
Modifiers
+2 Mana Regeneration
|
|
|
Craftable |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
Modifiers
+2 Health Regeneration
|
|
|
A scythe made from... Candycanes? |
Weapon
Class: Sword
Damage: 12
Rate: 2
Projectiles: 1
|
|
|
Looks like a gigantic lollipop |
Weapon
Class: Sword
Damage: 7
Rate: 1
Projectiles: 3
Modifiers
Gain: Pierce
|
Greatswords
Most weapons that fall into this category posses the following features:
- Are similar to sword in terms of both their outlook and projectiles.
- Have a slow attack rate of 1.
- Have incrediblu high strength scaling.
Item | Description | Source | Stats |
---|---|---|---|
|
Weighs at least 4 cocofruits | Stoneheart Forest |
Weapon
Class: Greatsword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 2X
Modifiers
-5 Speed
|
|
Weighs at least 5 cocofruits | Craftable |
Weapon
Class: Greatsword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 3X
Modifiers
-10 Speed
|
|
lighter than a cocoafruit! | Craftable |
Weapon
Class: Greatsword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 2.5X
|
|
A sharp Mythril greatblade | Craftable |
Weapon
Class: Greatsword
Damage: 20
Rate: 1
Projectiles: 2Strength Scale: 2.5X
|
|
A large cleaver with ringlets hooked into the back of the blade | Grim Ledshank |
Weapon
Class: Greatsword
Damage: 18
Rate: 1.4
Projectiles: 1Strength Scale: 2X
Modifiers
+5 Defense
|
Bows
Most weapons that fall into this category posses the following features:
- Shoot outa volley of multiple projectiles every attack.
- The shot projectiles are spread out in a predefined arc and follow a straight line.
- The said projectiles are narrow, making them harder to hit with.
- Their damage scaling is based on Dexterity.
- Have small base damage per projectile.
Item | Description | Source | Stats |
---|---|---|---|
|
A simple bow crafted from Driftwood | Craftable |
Weapon
Class: Bow
Damage: 1
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Iron | Craftable |
Weapon
Class: Bow
Damage: 2
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Chlorolite | Craftable |
Weapon
Class: Bow
Damage: 3
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Gold | Craftable |
Weapon
Class: Bow
Damage: 4
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Cobalt | Craftable |
Weapon
Class: Bow
Damage: 5
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Obsidian | Craftable |
Weapon
Class: Bow
Damage: 6
Rate: 2.5
Projectiles: 3
|
|
An elven weapon befitting a king | Craftable |
Weapon
Class: Bow
Damage: 12
Rate: 2
Projectiles: 1
|
|
A demonic bow | Craftable |
Weapon
Class: Bow
Damage: 7
Rate: 2.5
Projectiles: 3
Modifiers
+4 Lifesteal Chance
|
|
A bow crafted from an ancient tree | Craftable |
Weapon
Class: Bow
Damage: 3
Rate: 2.5
Projectiles: 3
Modifiers
+1 Health Regeneration
|
|
A bow crafted from the finest Mythril | Craftable |
Weapon
Class: Bow
Damage: 8
Rate: 2.5
Projectiles: 3
|
|
Craftable |
Weapon
Class: Bow
Damage: 10
Rate: 2.5
Projectiles: 2
Modifiers
+2 Mana Regeneration
|
|
|
Craftable |
Weapon
Class: Bow
Damage: 10
Rate: 2.5
Projectiles: 2
Modifiers
+2 Health Regeneration
|
|
|
A ghostly remnant of the weapon used by an ancient elven hero. | The Hollow Archer |
Weapon
Class: Bow
Damage: 4
Rate: 2.9
Projectiles: 2
|
Crossbows
Most weapons that fall into this category posses the following features:
- Shoot out multiple projectiles every attack.
- In case there are multiple projectiles, they are fired one next to the other in a straight line.
- The said projectiles are narrow, making them harder to hit with.
- Have the chance to apply the fractured status effect upon hit.
- Their damage scaling is based on Dexterity.
Item | Description | Source | Stats |
---|---|---|---|
|
A simple crossbow | Pirate Cove |
Weapon
Class: Crossbow
Damage: 6
Rate: 1
Projectiles: 2
|
|
A bug based crossbow | Elder Scarab |
Weapon
Class: Crossbow
Damage: 11
Rate: 1
Projectiles: 2
Modifiers
+3 Defense
|
|
A simple crossbow | Craftable |
Weapon
Class: Crossbow
Damage: 11
Rate: 1
Projectiles: 2
Modifiers
+10 Critical Chance
|
Cannons
Most weapons that fall into this category posses the following features:
- Have attack rate that ranges from 4 to 2.5.
- Fire a projectile that, depending on the weapon's subtype:
- In case of a connon, is slightly inaccurate, travels in an arc, similarly to the projectiles thrown by blightcap, slow, and explodes, dealing AOE damage upon reaching its destination;
- In case of a pistol, has a very short range and travels in a straight line.
- In case of a rifle, has a very long range and travels in a straight line.
- Their damage scaling is based on either Strength, Dexterity or Willpower, on the case by case basis.
Item | Description | Source | Stats |
---|---|---|---|
|
Highly inaccurate | Pirate Cove |
Weapon
Class: Cannon
Damage: 5
Rate: 1
Projectiles: 4
Modifiers
Gain: Pierce
|
|
Highly accurate | Craftable |
Weapon
Class: Cannon
Damage: 7
Rate: 2.5
Projectiles: 1
|
|
Shoots graviton charged bullets | Craftable |
Weapon
Class: Cannon
Damage: 0
Rate: 2.5
Projectiles: 1
|
|
A standard pistol for a scurvy pirate | Bilgewater Captain |
Weapon
Class: Cannon
Damage: 3
Rate: 4
Projectiles: 1
|
|
It has "For those of us who can't aim" etched into the side | Craftable |
Weapon
Class: Cannon
Damage: 0
Rate: 7.8
Projectiles: 1
|
|
It looks like a modified cannon from a pirate ship. | Craftable |
Weapon
Class: Cannon
Damage: 0
Rate: 2.5
Projectiles: 1
|
|
A mechanically activated rifle built with dwarven gears. | Craftable |
Weapon
Class: Cannon
Damage: 13
Rate: 3.3
Projectiles: 1
|
|
A mechanically activated pistol built with dwarven gears. | Craftable |
Weapon
Class: Cannon
Damage: 10
Rate: 5
Projectiles: 1
|
|
A simple, graviton charged pistol | Craftable |
Weapon
Class: Cannon
Damage: 0
Rate: 4
Projectiles: 1
|
Throwables
Most weapons that fall into this category posses the following features:
- Have a very high attack rate of 3.3.
- Have a very short attack range.
- Shoot out a single projectile in a straight line.
- The said projectiles are small, making them harder to hit with.
- Their damage scaling is based on Dexterity.
Item | Description | Source | Stats |
---|---|---|---|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 4
Rate: 3.3
Projectiles: 1
Modifiers
+1 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 5
Rate: 3.3
Projectiles: 1
Modifiers
+2 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 6
Rate: 3.3
Projectiles: 1
Modifiers
+3 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 7
Rate: 3.3
Projectiles: 1
Modifiers
+4 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 8
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 9
Rate: 3.3
Projectiles: 1
Modifiers
+3 Lifesteal Chance
+5 Critical Chance
|
|
A deadly shuriken pulled from the root of an ancient tree | Eldertree Forest |
Weapon
Class: Throwable
Damage: 5
Rate: 2
Projectiles: 1
Modifiers
+1 Health Regeneration
Gain: Pierce
|
|
A sharp Mythril throwing knife | Craftable |
Weapon
Class: Throwable
Damage: 10
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 5
Rate: 2.5
Projectiles: 1
Modifiers
+10 Critical Chance
|
|
I guess I just throw it? | Iron Golem |
Weapon
Class: Throwable
Damage: 5
Rate: 3.3
Projectiles: 1
|
Staves
Most weapons that fall into this category posses the following features:
- Have an attack rate, ranging from 2.0 to 4.0.
- Shoot out a a projectile in a straight line, which either:
- Takes on a form of an orb that explodes, dealing AOE damage, upon either hitting an enemy, reaching the position the cursor was in when the projectile was fired or reaching its maximum range;
- Takes on a form of an orb that deals damage upon impact and shoots out in all directions a set amount of smaller orbs also deal damage, upon either hitting an enemy, reaching the position the cursor was in when the projectile was fired or reaching its maximum range; the formed projectiles do not replicate.
- Takes on a form of an energy beam that pierces and has the length equal to the weapon's range.
- Their damage scaling is based on Willpower.
- Have a chance to apply some kind of effect to any enemy hit by the explosion.
Item | Description | Source | Stats |
---|---|---|---|
|
A staff inlaid with gold | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
Modifiers
+3 Manasteal Chance
|
|
A magical staff from an eldertree | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
Ew. It's covered in slime | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
The wand of demonic powers | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
A staff topped with a shard of graviton | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
A simple magical staff | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
An ancient artifact that appears to focus magical energy | Automaton Guardian |
Weapon
Class: Staff
Damage: 7
Rate: 3.3
Projectiles: 1
|
|
A short wand that shoots bubbles | Ancient Sandcrab |
Weapon
Class: Staff
Damage: 0
Rate: 4
Projectiles: 1
|
|
A short wand that shoots poisonous spores | Blightcap |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
Pulls its energy from the spectral plane | Vengeful Spirit |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
Infused with the magic of Christmas |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
Hammers
Most weapons that fall into this category posses the following features:
- A very hight damage in comparison to other weapons of similar tier.
- Create a set amount of wide, piercing projectiles in a circular pattern that fly outwards.
- Have high strength scaling.
Item | Description | Source | Stats |
---|---|---|---|
|
A large hammer... but it feels... light? | Craftable |
Weapon
Class: Hammer
Damage: 13
Rate: 2
Projectiles: 3Strength Scale: 1.5X
Modifiers
Gain: Pierce
|
|
A club-like hammer, made from skulls | Craftable |
Weapon
Class: Hammer
Damage: 10
Rate: 2
Projectiles: 3Strength Scale: 1.5X
Modifiers
Gain: Pierce
|
|
Now that's some fine dwarven artisanship | Craftable |
Weapon
Class: Hammer
Damage: 16
Rate: 2
Projectiles: 3Strength Scale: 1.5X
Modifiers
Gain: Pierce
|