Mythfall is a free 2d browser "bullet hell" game developed by UnitOfTime.
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Updates
The game regularily receives updates that improve the game, fix bugs and add more content.
⚠️ This list is not exhaustive
24/FEB/2024
When you walk through room barriers you will now be pushed in the direction of the barrier. Kind of like a door closing behind you. This is to prevent ppl from standing on the barriers
Mobs now have a chance to drop mana in the nearby area when they die (automatically will add mana to your mana bar)
Mobs now have a chance to drop small mana potions when they die
Added 4 ability types (explosion, lifesteal, barrier, heal) and the new librarian NPC/Shop for combining ability pages into an ability book.
a. Low level bosses typically drop Page 1 of an ability, Alivarg will drop page 2 of the book. And usually a harder dungeon boss will drop page 3 of the book. Books will likely be used to craft other, stronger books in the future.
b. Pages and books can both go into your ability slot. And consume mana on activation. "Spacebar" is default keybind
22/FEB/2024
Fix golden scarab vision so he doesnt see you through walls
Make elder scarab battle a bit easier and more fun
Dungeons now seal in 2 minutes rather than 5 minutes
In temple of anubis, mummies will now drop HP pots
Lots of item changes (I might forget a few): Jester hat, leaf blade, stick, ring of iron
Lots of new items: Chitin weapona and chestplate, spectral sword (Ectoplasm), New Best in slot sword (Trinity Sword), Also Added "Heavy Swords" which scale 2x and 3x with your strength level
Bugs
Ring of obsidian sprite is broken
Scarab Sword should have +5 crit and not +5 guard
13/FEB/2024
Mythfall The Dating Sim?
Can you pull a smooch off a princess? I know it's still the day before, but today's deployment has something very special! The first every Mythfall event: Valentines Day! Artwork done by UnitOfSis, so it's even extra special!
Other Updates
New minibosses will spawn at sphere creation town in various biomes. Right now there's only 3 new ones: (beach biome, Mountain biome, and Desert biome). Their drop table isn't completely filled out yet, but they do drop items. My plan right now is to incrementally add new content as frequent as I can, but what that means is that sometimes it'll not yet have all of the things that I'm wanting for it to eventually have. The other alternative is that I do longer release cycles and add more "finished" content to the game. I think for now we'll try the quick approach. But sometime in the future we might change over.
Disabled profanity Filter - it was just catching too many normal words and not enough swear words
Changed mobs in mountain to use the 2 damage projectile (previously they did 2 damage, but used the 1 damage projectile.
Changed demons to use the 2 damage projectile
Rewrote my dialogue system to support branching dialogues (literally only for the valentines day event)
12/FEB/2024
Fixed onkill lag troubles - Kills should register ~250ms faster. Lmk if it is still unbearable
Fix bug where first hit would take damage and then look like it immediately healed
Move back to webrtc
09/FEB/2024
Added smooth HP bars rather than chunky ones. (minor redeploy: Decreased them from 1s to 1/2s)
Extended the entity timeout time (which helps the symptom of long disconnects, but doesn't fix the root cause for why those disconnects are happening)
Improve proxy performance by maybe 20% percent, with the magic of code generation
Improved some of the backend metrics so that I can analyze problems a bit better
I think I fixed the problem where sometimes dungeon doors wouldn't open
I hopefully decreased the chance that barriers end up in hallways
08/FEB/2024
On a trial basis: switched networking to use websockets. For those interested it uses about 10% less CPU on the server and 80% less goroutines.
07/FEB/2024
NPC interaction fixed. Used to loop back to start
Added better printouts for various RPC failures
Fixed deadlock which was in the TCP framing layer. Which was causing server to crash under high load
Fixed proxy/server reconnect issue where if they disconnect they never try to reconnect
06/FEB/2024
Improved how the recall gets triggered. So hopefully there will be less times where the client gets stuck not able to recall
Fixed windows build which broke a while ago
For the disconnect/reconnect bug that TC found. I added a fix to detect, but instead of handling it I'm just going to track metrics and printout a log statement for it. Then if I'm satisfied that it works.
05/FEB/2024
Lots of backend improvements that make my life easier + some better metric tracking to find performance bottlenecks
Moved some services off of the game server to hopefully reduce some pressure during peak times
Chat now persists between dungeons
Drop table rates are now corrected
Spawn point shouldnt be blocked now
Outstanding bugs. Will work on fixing these next:
Sometimes recall doesn't complete
Sometimes dungeon doors don't open after all of the monsters are killed
02/FEB/2024
More quickly resolve the case where two people get loot from the same bag (eventually it'll resolve now)
Draw teleporter icons behind player icons on mm
honor bar now fills up and has tooltips
Dungeon hallways should line up a bit better, so you should get less cases of those weird barrier-filled hallways
01/FEB/2024
Now you'll gain Honor on death based on how much XP you have when you die. Honor will eventually be a currency that you can make purchases with. Every 1k exp converts to 1 honor
Added the Hall of heroes which will track the top 8 deaths, how much honor they got and the items they had
Shooting through barriers bugfix
30/JAN/2023
Lotta bug fixes (shooting through walls, mobs seeing outside of their room, Alivarg boss crystals not spawning projectiles on death, Sometimes bosses not dropping items)
Hopefully fixed: sometimes dungeon doors not opening
Stat crystals should work now
Shop scrolling should now work properly! (browsers were tracking 120 ticks per scroll rather than 1 (which is what GLFW does)
Bank
Your character's bank can store up to 32 items, and is persistent and saved across sessions.
These items are safe and do not get lost upon death.
Can I get more storage space?
Currently not.
Dungeons
Dungeons are a way to fight unique bosses and mobs, and are the primary way to get unique items.
Contents
The list of contents present within this article:
- 1-How do I find a dungeon?
- 2-Dungeons' ranks
- 3-Dungeon's anotomy
- 4-Traversing a dungeon
- 5-Boss item drops
- 6-Tips and some advice for exploring Dungeons
How do I find a dungeon?
An entrance portal to a dungeon may be triggered to spawn by either killing normal enemies inside of the Alivarg's sphere until one spawns, or killing a World Boss inside of the said sphere, which is guaranteed to spawn a portal upon its death - portals created by killing World Bosses always lead to much stronger dungeons. The said portal will disappear after a period of 4 minutes. The type of portal that spawns differs based on the mob killed and which area the mob is in.
Dungeons are randomly generated and feature multiple rooms leading to a boss fight. The amount of skulls indicates the difficulty of the dungeon.
Dungeons' ranks
Despite all dungeons being different from each other, they are all grouped up into difficuly ranks, which are displayed below a dungeon's name, and help Players with assessing the danger level - the more skulls a dungeon has, the harder it is. Difficulty ranks range from 0 skulls, up to 5. Here is a description of what can be expected to find in a dungeon of a specific rank:
- 0 skulls - The easiest ones. Enemies posses minuscule amounts of health, their shots are slow and far in between, and most of them only have one attack pattern. The bullets themselves are slim.. The dungeon itself is easy enough that someone with nothing but a stick who has already had some experience with bullet hells can clear it with only some difficulty. There are only two dungeons in this difficulty rank, namely the Pirate Cove and the Coolcrab Groto which can be considered to be more of tutorial dungeons than a proper ones.
- 1 skull - The dungeons for beginners. Enemies possess small amount of health, their shots are somewhat frequent, and they may use up to two attack patterns. The bullets themselves are either of normal size and normal speed or bigger, but slower, and always travel on a straight line (except for some bosses). The dungeon itself is a little more difficult, it is advised to equip gear of at least the same tier as the ores that can be obtained from the region the dungeon can be found in. In this difficulty rank, there are the following dungeons:
- 2 skulls - The intermediate dungeons. Enemies possess ample health, their shots contain way more bullets, are more frequent, and they may use up to two attack patterns. The bullets themselves are of the standard size and shape and always travel in a straight line. The dungeon itself is much more difficult, there is a tangible danger of dying inside of it. It is advised to equip at least gold or chlorite tier gear and pieces of equipment received as rewards for beating one skull dungeons. An certain amount of skill is also advised. In this difficulty rank, there are the following dungeons:
- 3 skulls - The advanced dungeons. Enemies possess high health, their shots contain less bullets, but are very frequent, and they may use up to two attack patterns. The bullets themselves are of the standard size and shape, and may form simple patterns (ex: orbitting one another). The dungeon itself is much more difficult, there is a high risk of dying inside of it. It is advised to equip your best gear as well as increase your stats with stat crystals a bit before attempting to beat it. You need to be skilled at the game to clear it - the equipment itself will no longer suffice. In this difficulty rank, there are the following dungeons:
- 4 skulls - The expert dungeons. Enemies possess enormous amount health, their shots contain a lot of bullets and are very frequent, and they may use up to two attack patterns. The bullets themselves are of the standard size and shape, and may form intricate patterns, or home onto a player's position. The dungeon itself is incredibly difficult, you will most likely die inside of it at least once. It is advised to equip your best gear as well as increase your stats with stat crystals as much as you can before even thinking about beating it. You need to be highly skilled at the game to clear it - even a single mistake may lead to the demise of your character. In this difficulty rank, there are the following dungeons:
- 5 skulls - The Master dungeons. These are hard to describe as a category, because o this being the last dungeon rank, the difficulty of the dungeons within it greatly varies, depending on the biome the dungeon is native to. They are everything 4 skull dungeons were, but turned up to the very extreme - a fraction of a second of not paying attention can push your character to the brink of death. Most bosses incorporate projectiles inflicting status effects or tightly knot bullet patterns that make the dungeons that much more difficult. In this difficulty rank, there are the following dungeons:
Dungeon's anotomy
Guaranteed Dungeon Rooms
Each dungeon always contains the following rooms:
An example of a dungeon entrance room.
- An entrance room, consisting of:
- A teleport leading to this dungeon's entrance portal in the Alivarg's sphere;
- At least one hallway exit leading to a combat room.
An example of a Combat room.
- Each dungeon (excluding the ones with a boss fight layout preset) has a random amount of combat rooms, depending on the dungeon's generation preset, each one consisting of:
- At least two hostile mobs;
- At least one hallway exit leading to the next room, blocked off with a one-way barrier;
- The further from the entrance a Combat room is positioned, the harder it is overall.
An example of a Boss room.
- A Boss room, consisting of:
- A Boss corresponding to the type of dungeon it is in;
- At least one hallway exit leading to a combat room.
Bonus Dungeon rooms
Each dungeon, additionally, has a high, but not guaranteed, chance to generate with one of the following rooms:
An example of a Shop room
- A Dungeon Shop Room, with a crowman shopkeeper, in which :
- All tiers of Healing Potions are being sold;
- Onne random type of weapon of all tiers, up to obsidian is being sold;
- The merchant sells items at a lower price and buys items at a higher one than the merchant in the hub;
- The room itself has a high chance of appearing.
An example of a Treasure room.
- A Treasure Room with an interactable fountain:
- The fountain, upon being interacted with, spawns a treasure chest, that contains an item of random tier, ranging from a piece of driftwood, to a Paragon tier Ring;
- The room has a small chance of appearing.
An example of a room with a Shadowy Figure within.
- A room containg a Shodowy Figure - a provider of "Clandestine Services", where One can:
- Swap their current Skill Point quest for another, rondom one, for a fee of 50 gold;
- have their Record Expunged, allowing them to redistribute their skill points, for a fee of 250 gold;
- Hire a Mercenary to instantly finish their current Skill Point quest, for a fee of 350 gold;
- Have their Death Faked, allowing them to claim their character's honor points, without needing it to die, at the cost of 10 points of honor from their account.
An example of a room with a mine.
- A Room containing multiple Ore nodes, in which:
- The Ore Nodes can be destroyed to acquire multiple pieces of Ore.
Dungeon layout presets
Each dungeon's layout is generated in accordance with its preset, resulting in different types of dungeon layouts. The dungeon layout presets are as follows:
-
Regular dungeons.
The most common type of dungeon layout preset, consisting of:- From 10 to 18 Combat Rooms;
- Multiple and, more often than not, long offshoot paths;
- Up to one Bonus Room.
This dungeon layout preset applies to the following dungeons:
-
Prelude dungeons.
This type of dungeon is mostly used for the very early game dungeons, or setting up the mood before a difficult boss fight. It consists of:- Exactly 5 Combat Rooms;
- Little to none offshoot paths, that tend to be very short;
- No Bonus rooms.
This dungeon layout preset applies to the following dungeons:
-
Boss fight dungeons.
The sole purpose of this dungeon layout preset is to house the aren for a fight against a difficult Boss. It consists of:- No Combat Rooms, and thus no offshoot paths;
- No Bonus Rooms;
- The Enterance Room is directly connected to the Boss Room.
This dungeon layout preset applies to the following dungeons:
Additional Dungeon Generation rules
Besides the previous points, there are some rules that govern the layout of each dungeon:
-
The entirety of the dungeon is assembled from preexisting rooms.
-
There is always at least one combat room between the entrance and the Boss room in each dungeon.
-
Each room inside of a dungeon can be accessed normally (there are no disconnected rooms).
-
Bonus Rooms may only generate connected to an offshoot path;
-
Rooms are connected to other rooms via "paths" that override any walls that happen to be on top of them.
-
The room layout is generated like a path, with the ends being the Enterance Room and the Boss Room, with possible offshoots that may not be longer than 3 rooms each.
1) A normal room 2) A room with some of its features overridden by the "path"
Traversing a dungeon
Upon entering any dungeon, one is teleported to the entrance room of that dungeon. The goal of each dungeon delve is to reach the Boss room and defeat the Boss located within it - it can only be reached by traversing and clearing the combat rooms lying in the way. After clearing a combat room, the barrier to the next set of rooms will disapear and you will be able to enter the next room. Parties of multiple people will find the amount of health points of mobs in the rooms (including the Boss) increased by 50% of their original health for each player inside that room.
Because the room barrier is still active players can not proceed until all mobs are defeated.
After reaching the boss room, the Player or the Party is faced with a dangerous fight against that dungeon's Boss - surviving and defeating it is the only way to obtain the reward for clearing a dungeon.
Boss item drops
After defeating the Boos, each player who contributed to defeating it receives their reward inside of a chest, which appears in the middle of the boss room and is only accessible by the respective player to prevent others from stealing their loot. To be eligible to get a boss item drop, a player must fulfill the following conditions:
- Contribute to killing enemies within Combat Rooms;
- Visibly contribute to defeating the Dungeon's Boss;
- Deal at least a point of damage to the boss before a set amount of time since the start of the bossfight - the amount of time is unknown. These conditions have been programed to stop player from practicing the culture of leeching, whereplayers used to take advantage od one player to do the brunt of the work, only to join at the very end to claim the rewards.
Each chest rewarded for defeating a Boss contains:
- Either a health potion or a [jelly](../items/resources.md of a tier corresponding to the dungeon's rank, which is:
- In case of Health Potions:
- A Small Health Potion for clearing at least a 0 skull dungeon;
- A Health Potion for clearing at least 2 skull dungeon;
- A Large Health Potion for clearing a dungeon with 4 or more skulls.
- In case o Jellies:
- An Orange Jelly for clearing a 0 skull dungeon;
- A Green Jelly for clearing a 1 or more skull dungeon;
- A Blue Jelly for clearing a dungeon with 3 or more skulls.
- In case of Health Potions:
- One of many unique pieces of equipment that can be obtained from that particular boss with varying chances, which:
- are guaranteed from dungeons with less than 3 skulls, but may be replaced with a piece of ore, whose type varies from dungeon to dungeon, if one is unlucky enough;
- have a 10% chance of appearing in dungeons with 2 or more skulls, in which case they are replaced by a resource.
- The common resource is replaced by a stat crystal in case of dungeons that happen to drop one, which are as follows:
- A common reward, which tier is dependant on the skull rank of the biome the dungeon is found in, which may be:
- A common crafting resource;
- A piece of equipment that can be crafted with common resources;
- A Stat Ring.
Tips and some advice for exploring Dungeons
Dungeons, by nature, are incredibly dangerous places that may vanquish anyone not prepared enough to conquer them. Fortunately, there are some tricks that might just save you on your next dungeon delve, as well as spare you the unnecessary anxiousness.
- Extra healing - No matter whether one is trying to conquer a completely new dungeon, or is doing the 100th run of the same one, one should always carry some healing in a case of an emergency - accidents do happen, and that extra healing might just save your life.
- Retreating - Whenever one is in a dungeon and has little health left, they should ask themselves whether they are able to keep going and beat the Boss, and more importantly, wthether it is worth the risk of losing their equipment and stats - don't be afraid of retreating, once you return, you'll be stronger than before, and will be able to clear it more easily.
- Watching one's health - Whenever one is engaged in combat, they should always be mindful of the state of their health, as even a single moment of distraction might prove fatal - you should always be ready to heal yourself in case of an emergency, and it is also reasonable to recall mid-fight if you can only take a couple more hits, as recalling later might simply prove no longer possible.
- Exploring new dungeons - If one wants to attempt to clear a dungeon that they haven't beaten before, it is advised for them to equip their best gear with as much defence as possible, and bring as many potions as they can. Taking a Book of Stone is also a great idea, as it can provide invalueable shielding while retreating - it really is better to be safe than sorry.
- Room scouting - Room scouting might prove invalueable wile one is exploring the more difficult dungeons, as it allows one to avoid the risk of entering a combat room that is essentially a dead end and losing some priceless health points, as well as reaching the Boss room itself faster. It is more of a strategy of clearing dungeons than just simple advice - it relies on:
- Scouting for dead ends: The minimap gives a wider view of the surrounding area, even in dungeons - by carefully approaching the next room's barrier, but not entering it, allows one to see on the minimap whether it leads further or is just a dead end, which can be told apart by:
- A: A hole in the opposite wall of the room;
- B: Absence or deformation of one of the room's characteristic features that has been overridden by the beforementioned "path" that leads to the next room. If the minimap can't show the entirety of the room, and the room doesn't contain any walls in the middle that could've been overridden, the room might still contain a hallway to the next one, but it is better to check the others first.
- Optimising exploration - The order one chooses the rooms they explore should suit their needs - if you want to reach the Boss quickly, you ought to choose the room with the highest amount of hallways, but if you desire to preserve your health for later, it is advised you explore the ones with the least amount of enemies, or ones that are easy to handle (the explored room should still have a hallway to the next one).
- Scouting for Boss rooms - Each type of dungeon has a Boss room that is distinct from any other Combat room in shape and sometimes size - being able to spot them on the minimap can help with deciding which rooms to explore which results in faster exploration overall.
- Scouting for dead ends: The minimap gives a wider view of the surrounding area, even in dungeons - by carefully approaching the next room's barrier, but not entering it, allows one to see on the minimap whether it leads further or is just a dead end, which can be told apart by:
Credits
The list of people who contributed to the contents of this article:
- "Fridge", who contributed the photo of the Room with the Shadowy Figure within and a Mine.
Items
In the world of Mythfall there are numerous items that range in variety, from resources that can be used to upgrade one's gear to powerful weapons that can greatly help in defeating their foes. All of them can be divided into seven seperate categories:
All items
This is a list of ALL items present in Mythfall.
Item | Description | Source | Stats |
---|---|---|---|
|
A page from a beginner spellbook |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
|
A page from a beginner spellbook | Ancient Sandcrab, Bilgewater Captain |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
A page from a beginner spellbook |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
|
You can't quite make out the markings | Eldertree Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
You can't quite make out the markings | Eldertree Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
You can't quite make out the markings | Eldertree Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Words inscribed on a stone tablet | Stoneheart Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Words inscribed on a stone tablet | Stoneheart Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Words inscribed on a stone tablet | Stoneheart Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Necromancy flows through these pages | Temple of Anubis |
Weapon
Class:
Damage: 20
Rate: -1
Projectiles: 1
|
|
Necromancy flows through these pages | Temple of Anubis |
Weapon
Class:
Damage: 40
Rate: -1
Projectiles: 1
|
|
Necromancy flows through these pages | Temple of Anubis |
Weapon
Class:
Damage: 60
Rate: -1
Projectiles: 1
|
|
A completed, beginner spellbook | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
You can't quite make out the markings | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
I'm not sure how they stitched this together | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
The coveted Book of Death | Craftable |
Weapon
Class:
Damage: 80
Rate: -1
Projectiles: 1
|
|
The sea is wide and the sky is dark. | Pirate Cove |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
A pirate sails with a broken heart. | Pirate Cove |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Lost in the waves, a ghostly mark. | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
One and two and three... | Coolcrab Grotto |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
...and one and to and three | Coolcrab Grotto |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Dance! Dance! | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Lorendel once great | Elvewood Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Dark power's tempting blight | Elvewood Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
From grace to shadowed fate | Elvewood Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Corruption. lost his light | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
rock big. grug lift. | Grug Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
grug strong. grug throw rock. | Grug Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
human weak. rock crush tiny human. | Grug Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
grug defeat tiny human. lady grug impressed. | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
scrr scrree scrr scree! scr scrree. | Scorpion Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
scrr scree. scr scree scrree. | Scorpion Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
scree skrr sre-scre scr... | Scorpion Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
SCREE! SCREE! SCREE! | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
656E657267697A65 | Ancient Ruins |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
696E76657274 | Ancient Ruins |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
6163746976617465 | Ancient Ruins |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
716564 | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Dark rites under moon | Succubus Lair |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Demonic blood spills as one | Succubus Lair |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Crimson rivers flow | Succubus Lair |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Night whispers secrets unknown | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
It's too covered in slime to read | Slime Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
It's too covered in slime to read | Slime Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
It's too covered in slime to read | Slime Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
It's stuck shut from all the slime | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Discipline | The Hanging Temple |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Patience | The Hanging Temple |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Clarity | The Hanging Temple |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Balance | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
A mysterious ancient rune | Alivarg's Tower |
Weapon
Class:
Damage: 10
Rate: -1
Projectiles: 1
|
|
A mysterious ancient rune | Alivarg's Tower |
Weapon
Class:
Damage: 20
Rate: -1
Projectiles: 1
|
|
A mysterious ancient rune | Alivarg's Tower |
Weapon
Class:
Damage: 30
Rate: -1
Projectiles: 1
|
|
The book feels heavy with magical energy | Craftable |
Weapon
Class:
Damage: 30
Rate: -1
Projectiles: 1
|
|
You feel eerie holding this | Chamber of the Awakened |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
You feel eerie holding this | Chamber of the Awakened |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
You feel eerie holding this | Chamber of the Awakened |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
The book is drawn to the loyal one. | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Hammers strike with might! | Volcanic Mines |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
In the forge's glowing light! | Volcanic Mines |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Mountains echo proud! | Volcanic Mines |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Dwarven hearts beat loud! | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
A charred page with an ember glowing script |
Weapon
Class:
Damage: 150
Rate: -1
Projectiles: 1
|
|
|
A charred page with an ember glowing script |
Weapon
Class:
Damage: 100
Rate: -1
Projectiles: 1
|
|
|
A charred page with an ember glowing script |
Weapon
Class:
Damage: 125
Rate: -1
Projectiles: 1
|
|
|
A crumbling book, warm to the touch. It may burn your fingers if you open it. | Craftable |
Weapon
Class:
Damage: 100
Rate: -1
Projectiles: 1
|
|
Now this one blends in | Eldertree Forest |
Modifiers
+5 Critical Chance
|
|
I hear they wear this at Elven parties | Elvewood Forest |
Modifiers
+5 Dexterity
|
|
A robe of destructive power |
Modifiers
+3 Willpower
+5 (%) chance to receive intangible when taking damage
|
|
|
A sturdy nut split in two | Craftable |
Modifiers
+2 Vitality
|
|
Plate armor made from Driftwood | Craftable |
Modifiers
+2 Defense
-1 Speed
|
|
Plate armor made from Iron | Craftable |
Modifiers
+3 Defense
-2 Speed
|
|
Plate armor made from Chlorolite | Craftable |
Modifiers
+4 Defense
-3 Speed
|
|
Plate armor made from Gold | Craftable |
Modifiers
+5 Defense
-4 Speed
|
|
Plate armor made from Cobalt | Craftable |
Modifiers
+6 Defense
-5 Speed
|
|
Plate armor made from Obsidian | Craftable |
Modifiers
+7 Defense
-6 Speed
|
|
A durable, bug exoskeleton | Craftable |
Modifiers
+2 Vitality
+5 Defense
-4 Speed
|
|
A decorative chestpiece, worn by Anubis | Craftable |
Modifiers
With Bow:+1 Projectiles
|
|
A simple robe for a monk | The Hanging Temple |
Modifiers
+5 Defense
With - Monk Hood:+1 Strength
|
|
A lascivious breastpiece | Succubus Lair |
Modifiers
+5 Strength
+5 Critical Chance
|
|
Plate armor imbued with graviton | Craftable |
Modifiers
+6 Defense
|
|
A stone cold exterior | Craftable |
Modifiers
+3 Vitality
+6 Defense
-10 Speed
|
|
A looped chainmail of hardened scorpion... bits... | Craftable |
Modifiers
With Crossbow:+15 Dexterity
|
|
It's a bit short... | Craftable |
Modifiers
With Hammer:+15 Dexterity
|
|
Plate armor made from Elderwood | Craftable |
Modifiers
+1 Health Regeneration
|
|
A white chainmail embued with the essence of the moon | Craftable |
Modifiers
With Bow:+15 Dexterity
|
|
Plate armor made from Mythril | Craftable |
Modifiers
+8 Defense
-7 Speed
|
|
Necromancer's Garden |
Modifiers
+5 Defense
+10 Dash CDR
|
|
|
Necromancer's Garden |
Modifiers
+5 Defense
+5 Speed
|
|
|
A table for crafting potions | Craftable | |
|
An anvil for blacksmithing, made entirely of iron. | Craftable | |
|
Unlocks more recipes for the Anvil | Craftable | |
|
Unlocks more recipes for the Anvil | Craftable | |
|
Unlocks more recipes for the Anvil | Craftable | |
|
Unlocks more recipes for the Anvil | Craftable | |
|
Unlocks more recipes for the Anvil | Craftable | |
|
A table for crafting magical items | Craftable | |
|
A solid wall made of stone. | Craftable | |
|
A solid wall made of iron. | Craftable | |
|
A solid wall made of chlorolite. | Craftable | |
|
A solid wall made of gold. | Craftable | |
|
A solid wall made of cobalt. | Craftable | |
|
A solid wall made of obsidian. | Craftable | |
|
A solid wall made of mythril. | Craftable | |
|
A simple furnace made of stone. | Craftable | |
|
A blazing hot furnace made of iron. | Craftable | |
|
A blazing hot furnace made of cobalt. | Craftable | |
|
A blazing hot furnace made of mythril. | Craftable | |
|
A table for crafting jewelry | Craftable | |
|
A desk for combining pages into full books | Craftable | |
|
A simple loom for making cloths. | Craftable | |
|
A simple wooden workbench. | Craftable | |
|
A set of mechanical wheels for crushing ores | Craftable | |
|
A simple wooden floor | Craftable | |
|
A simple stone floor | Craftable | |
|
A simple red carpet | Craftable | |
|
A simple blue carpet | Craftable | |
|
A sturdy iron floor | Craftable | |
|
A sturdy chlorolite floor | Craftable | |
|
A sturdy golden floor | Craftable | |
|
A sturdy cobalt floor | Craftable | |
|
A sturdy obsidian floor | Craftable | |
|
A sturdy mythril floor | Craftable | |
|
A simple wall made from wood. | Craftable | |
|
A simple fence made from wood. | Craftable | |
|
A simple fence made from iron. | Craftable | |
|
Unlocks more recipes for the Alchemy Table | Craftable | |
|
Unlocks more recipes for the Scriptorium | Craftable | |
|
Unlocks more recipes for the Scriptorium | Craftable | |
|
Unlocks more recipes for the Artificer Workbench | Craftable | |
|
Unlocks more recipes for the Artificer Workbench | ||
|
Unlocks more recipes for the Jewelry Desk | Craftable | |
|
Unlocks more recipes for the Workbench | ||
|
A magical chamber for compressing crystals and gems | Craftable | |
|
A simple green carpet | Craftable | |
|
Allows you to remove blocks and floors from your house | Craftable | |
|
Two carefully whittled coconut husks | Craftable |
Modifiers
+1 Speed
+1 Dexterity
|
|
Boots made from Iron | Craftable |
Modifiers
+1 Defense
|
|
Boots made from Chlorolite | Craftable |
Modifiers
+2 Defense
|
|
Boots made from Gold | Craftable |
Modifiers
+3 Defense
|
|
Boots made from Cobalt | Craftable |
Modifiers
+4 Defense
|
|
Boots made from Obsidian | Craftable |
Modifiers
+5 Defense
|
|
Simple boots for a monk | The Hanging Temple |
Modifiers
+4 Speed
With - Monk Hood:+1 Strength
|
|
These boots are made for dancing | Coolcrab Grotto |
Modifiers
+5 Speed
|
|
These boots are made for dashing | Craftable |
Modifiers
+2 Defense
+50 Dash Distance
|
|
Boots made from Rockshard | Craftable |
Modifiers
+2 Vitality
+5 Defense
-10 Speed
|
|
Heavy duty boots | Craftable |
Modifiers
+4 Strength
+4 Vitality
+4 Defense
|
|
Completely Hydrophobic | Craftable |
Modifiers
+100 Swim Speed
|
|
Boots fashioned from a special elven leaf | Elvewood Forest |
Modifiers
With Bow:+5 Speed
+6 Dexterity
|
|
Boots made from Elderwood | Craftable |
Modifiers
+1 Health Regeneration
|
|
Boots made from Chitin | Craftable |
Modifiers
+2 Vitality
+1 Defense
|
|
Boots made from Mythril | Craftable |
Modifiers
+6 Defense
|
|
Boots with a shrouded glow | Necromancer's Garden |
Modifiers
+1 Dashes
|
|
Boots with a sunshine glow | Necromancer's Garden |
Modifiers
+10 Speed
|
|
Ghostly boots with a thin layer of ectoplasmic goo around them. | Bilgewater Captain |
Modifiers
+50 Swim Speed
|
|
A simple backpack to hold things | ||
|
A simple backpack to hold things | ||
|
A simple backpack to hold things | ||
|
A simple cape, now with pockets! |
Modifiers
+1 Defense
|
|
|
A simple cape, now with lots more pockets! |
Modifiers
+3 Defense
|
|
|
Built for holding ancient relics. | Ancient Ruins | |
|
A large dwarven bag for holding ore. | Volcanic Mines | |
|
Fit for a dastardly pirate captain | Pirate Cove |
Modifiers
+5 Critical Chance
|
|
It's a cape made entirely out of stone! | Stoneheart Forest |
Modifiers
+5 Defense
-5 Speed
|
|
I don't really want to put this on. | Slime Pit | |
|
Woven with thread that shimmers with arcane energy. | Alivarg's Tower |
Modifiers
+4 Willpower
With Staff:+5 Damage
|
|
A simple shawl for a monk | The Hanging Temple |
Modifiers
With - Ring of Focus:+1 Dashes
|
|
It thrums with a pulse that mirrors your own heartbeat. | Succubus Lair |
Modifiers
+3 Lifesteal Chance
|
|
A small vial filled with coconut milk | Craftable |
Consumable Heal: 10
|
|
A small vial filled with liquid | Craftable |
Consumable Heal: 20
|
|
A vial filled with liquid | Craftable |
Consumable Heal: 30
|
|
A large vial filled with liquid |
Consumable Heal: 40
|
|
|
A small crystal that you can barely see through | Craftable |
Consumable Modifiers
+1 Vitality
|
|
A small crystal that you can barely see through | Craftable |
Consumable Modifiers
+1 Strength
|
|
A small crystal that you can barely see through | Craftable |
Consumable Modifiers
+1 Speed
|
|
A small crystal that you can barely see through | Craftable |
Consumable Modifiers
+1 Dexterity
|
|
A small vial filled with liquid | Craftable |
Consumable Mana: 25
|
|
A small vial filled with liquid | Craftable |
Consumable Heal: 30
|
|
A small vial filled with strange ghastly fluids |
Consumable Heal: 1000
|
|
|
A small crystal that you can barely see through | Craftable |
Consumable Modifiers
+1 Defense
|
|
A small crystal that you can barely see through | Craftable |
Consumable Modifiers
+1 Willpower
|
|
A vial filled with liquid | Craftable |
Consumable Mana: 50
|
|
A small vial filled with liquid | Craftable |
Consumable Heal: 30
|
|
A small vial filled with liquid | Craftable |
Consumable Heal: 30
|
|
A small vial filled with liquid | Craftable |
Consumable Heal: 30
|
|
A small vial filled with liquid | Craftable |
Consumable Heal: 30
|
|
A vial filled with liquid | Craftable |
Consumable Heal: 20
|
|
A mohawk of stone |
Modifiers
With Sword:+10 Critical Chance
|
|
|
Time for bed! | Slime Pit |
Modifiers
Gain: Pierce
-10 Speed
|
|
A what..? |
Modifiers
With Bow:+10 Critical Chance
|
|
|
Some sort of skull with a leather strap | Grug Pit |
Modifiers
+25 Critical Chance
-1 Dashes
|
|
For your cat cosplay needs | ||
|
Hide your identity |
Modifiers
With Throwable:+10 Critical Chance
|
|
|
A nut for your head | Craftable |
Modifiers
+1 Vitality
|
|
A leaf based crown | Elvewood Forest |
Modifiers
With Bow:+1 Projectiles
|
|
A golden crown with a crack in it | Alivarg's Tower |
Modifiers
2x Damage Received
+1 Projectiles
|
|
A court jester's hat | Alivarg's Tower |
Modifiers
+7 Speed
+7 Dexterity
+7 Critical Chance
|
|
The hood of an executioner | Grug Pit |
Modifiers
+4 Vitality
+4 Defense
+5 Critical Chance
|
|
I'm the captain now | Pirate Cove |
Modifiers
+1 Vitality
+1 Defense
|
|
Aaargh matey! |
Modifiers
+7 Critical Chance
|
|
|
A helmet made from Driftwood | Craftable |
Modifiers
+1 Defense
|
|
A helmet made from Iron | Craftable |
Modifiers
+2 Defense
|
|
A helmet made from Chlorolite | Craftable |
Modifiers
+3 Defense
|
|
A helmet made from Gold | Craftable |
Modifiers
+4 Defense
|
|
A helmet made from Cobalt | Craftable |
Modifiers
+5 Defense
|
|
A helmet made from Obsidian | Craftable |
Modifiers
+6 Defense
|
|
You look Pharaohcious... | Temple of Anubis |
Modifiers
+3 Lifesteal Chance
+3 Manasteal Chance
|
|
A simple hood for a monk | The Hanging Temple |
Modifiers
+5 Dexterity
With - Monk Boots:+1 Strength
|
|
Hop! Hop! | ||
|
Why do you have an egg on your head? | ||
|
Rad | Coolcrab Grotto |
Modifiers
+5 Critical Chance
+5 Dexterity
|
|
Protective gear for an artificer | Ancient Ruins |
Modifiers
+1 Dashes
|
|
The loyal one is rewarded! | Craftable |
Modifiers
+40 Critical Chance
-2 Dashes
|
|
A helmet made from Rockshard | Craftable |
Modifiers
+2 Vitality
+5 Defense
-10 Speed
|
|
A crown befitting a Scorpion Queen | Scorpion Pit |
Modifiers
With Staff:+15 Critical Chance
|
|
A bright light attached to a solid helmet | Volcanic Mines |
Modifiers
With Hammer:+15 Critical Chance
|
|
A helmet imbued with graviton | Craftable |
Modifiers
+5 Speed
+15 Dash CDR
|
|
A helmet made from Elderwood | Craftable |
Modifiers
+1 Health Regeneration
|
|
A helmet made from Chitin | Craftable |
Modifiers
+2 Vitality
+2 Defense
|
|
A helmet made from Mythril | Craftable |
Modifiers
+7 Defense
|
|
Necromancer's Garden |
Modifiers
+5 Dodge
+5 Defense
+10 Critical Chance
|
|
|
Necromancer's Garden |
Modifiers
+5 Vitality
+5 Defense
+10 Critical Chance
|
|
|
Spooky | ||
|
Spooky | ||
|
Spooky | ||
|
This appears to be the discarded home of some creature | Ancient Sandcrab |
Modifiers
+1 Willpower
+1 Vitality
|
|
A magical hair eating fungus which imbues you with poisonous powers. | Blightcap |
Modifiers
+2 Poison Chance
|
|
A ghostly ranger's scowl | The Hollow Archer |
Modifiers
With Bow:Gain: Pierce
|
|
Did you take this from a dead body? Thats disgusting... | Watcher of Anubis |
Modifiers
+4 Vitality
+4 Willpower
|
|
You cant see much with it on, but you feel magically empowered. | Temple Guardian |
Modifiers
+5 Defense
+5 Willpower
|
|
A sinister mask that hums with the energy of a succubus's devoted servant. | Emphatic Cultist |
Modifiers
With Staff:+25 Bonus Projectile Chance
|
|
Its surprisingly warm | ||
|
Try taking this to the apothecary | Gumbo Forest | |
|
Try taking this to the apothecary | Twilight Forest | |
|
Try taking this to the apothecary | Blightcap | |
|
An ancient chunk of wood that emits light | Necromancer's Garden | |
|
A lump of iron ore | Gumbo Forest | |
|
A lump of chlorolite ore | Enchanted Grove | |
|
An ancient chunk of wood that seems to emit darkness | Necromancer's Garden | |
|
A lump of gold ore | Oasis Sands | |
|
A lump of cobalt ore | Misty Peak | |
|
A lump of obsidian ore | Scorched Summit | |
|
A lump of mythril ore | Volcanic Core | |
|
A weathered plank of wood | Sandy Shores | |
|
A durable piece of rock | Stoneheart Forest | |
|
The essence pulses with a cool, silvery glow | Elvewood Forest | |
|
An ancient chunk of wood | Eldertree Forest | |
|
Also known as a Cocofruit | Sandy Shores | |
|
The heart of a slime. Poor guy. | Slime Pit | |
|
There's still some bug goop on this thing | Oasis Sands | |
|
You can still feel some spiritual energy | Twilight Forest | |
|
The heart of a jackal | Temple of Anubis | |
|
The heart of a demon | Succubus Lair | |
|
The tear of a guardian | Area Bosses | |
|
A metallic shard, light as a feather | Ancient Ruins | |
|
The heart of The Awakened One | Chamber of the Awakened | |
|
The stinger from a scorpion | Scorpion Pit | |
|
A solid bar of mythril | Craftable | |
|
A corrupted heart | ||
|
A tattered ticket that just says 'admit one' | Vesper's Carnival | |
|
The shard glows with magical energy. | ||
|
The shard glows with magical energy. | ||
|
The shard glows with magical energy. | ||
|
The shard glows with magical energy. | ||
|
The shard glows with magical energy. | ||
|
The shard glows with magical energy. | ||
|
A finely crafted dwarven mechanical piece | Volcanic Guardian | |
|
The essence of Ignarok, the great volcanic giant | Volcanic Core | |
|
A tasty Christmas treat! | ||
|
A solid bar of iron | Craftable | |
|
A solid bar of chlorolite | Craftable | |
|
A solid bar of gold | Craftable | |
|
A solid bar of cobalt | Craftable | |
|
A solid bar of obsidian | Craftable | |
|
It's a rock. What more do you want? | Craftable | |
|
A thin, weavable strand of... something... | ||
|
A small orb of compressed magical energy | Craftable | |
|
A small orb of compressed magical energy | Craftable | |
|
A small orb of compressed magical energy | Craftable | |
|
A small orb of compressed magical energy | Craftable | |
|
A small orb of compressed magical energy | Craftable | |
|
A small orb of compressed magical energy | Craftable | |
|
A liquid base used for crafting potions | Craftable | |
|
An herb commonly used in elven medicine | Elvewood Forest | |
|
Commonly mistaken for an actual beetle | Temple of Anubis | |
|
A poisonous mushroom said to either enrage or kill those that consume it | Grug Pit | |
|
An uncommon feather from an uncommon bird | The Hanging Temple, Succubus Lair | |
|
A ring with a basic enchantment | Ancient Sandcrab, Bilgewater Captain |
Modifiers
+1 Defense
|
|
A ring with a basic enchantment | Ancient Sandcrab, Bilgewater Captain |
Modifiers
+1 Vitality
|
|
A gold band with a small red rock | Craftable |
Modifiers
+2 Lifesteal Chance
|
|
A gold band with a small blue rock | Craftable |
Modifiers
+5 Critical Chance
|
|
A ring with a lesser enchantment |
Modifiers
+2 Defense
|
|
|
A basic band | The Hanging Temple |
Modifiers
With - Monk Hood - Monk Robe - Monk Boots:+4 Defense
+4 Strength
+4 Speed
|
|
You can still hear the screams | Craftable |
Modifiers
+15 Critical Chance
+3 Lifesteal Chance
+1 Lifesteal Power
|
|
A ring with a lesser enchantment |
Modifiers
+2 Vitality
|
|
|
A ring with a standard enchantment |
Modifiers
+3 Vitality
|
|
|
A ring with a standard enchantment |
Modifiers
+3 Defense
|
|
|
A gold band with a blue rock | Craftable |
Modifiers
+10 Critical Chance
|
|
A gold band with a strange blue rock | Craftable |
Modifiers
+15 Critical Chance
|
|
A gold band with a red rock | Craftable |
Modifiers
+3 Lifesteal Chance
|
|
A gold band with a strange red rock attached | Craftable |
Modifiers
+5 Lifesteal Chance
+2 Lifesteal Power
|
|
A simple, golden wedding ring | Coolcrab Grotto |
Modifiers
+1 Strength
+1 Vitality
|
|
A simple dwarven ring | Volcanic Mines |
Modifiers
+1 Strength
+1 Defense
|
|
A ring with a greater enchantment |
Modifiers
+4 Vitality
|
|
|
A ring with a superior enchantment | Craftable |
Modifiers
+5 Vitality
|
|
A ring with a paragon enchantment |
Modifiers
+6 Vitality
|
|
|
A ring with a greater enchantment |
Modifiers
+4 Defense
|
|
|
A ring with a superior enchantment | Craftable |
Modifiers
+5 Defense
|
|
A ring with a paragon enchantment |
Modifiers
+6 Defense
|
|
|
A ring with a basic enchantment | Ancient Sandcrab, Bilgewater Captain |
Modifiers
+2 Dexterity
|
|
A ring with a lesser enchantment |
Modifiers
+4 Dexterity
|
|
|
A ring with a standard enchantment |
Modifiers
+6 Dexterity
|
|
|
A ring with a greater enchantment |
Modifiers
+8 Dexterity
|
|
|
A ring with a superior enchantment | Craftable |
Modifiers
+10 Dexterity
|
|
A ring with a paragon enchantment |
Modifiers
+12 Dexterity
|
|
|
A ring with a basic enchantment | Ancient Sandcrab, Bilgewater Captain |
Modifiers
+2 Speed
|
|
A ring with a lesser enchantment |
Modifiers
+4 Speed
|
|
|
A ring with a standard enchantment |
Modifiers
+6 Speed
|
|
|
A ring with a greater enchantment |
Modifiers
+8 Speed
|
|
|
A ring with a superior enchantment | Craftable |
Modifiers
+10 Speed
|
|
A ring with a paragon enchantment |
Modifiers
+12 Speed
|
|
|
A ring with a basic enchantment | Ancient Sandcrab, Bilgewater Captain |
Modifiers
+1 Strength
|
|
A ring with a lesser enchantment |
Modifiers
+2 Strength
|
|
|
A ring with a standard enchantment |
Modifiers
+4 Strength
|
|
|
A ring with a greater enchantment |
Modifiers
+6 Strength
|
|
|
A ring with a superior enchantment | Craftable |
Modifiers
+8 Strength
|
|
A ring with a paragon enchantment |
Modifiers
+10 Strength
|
|
|
A ring with a basic enchantment | Ancient Sandcrab, Bilgewater Captain |
Modifiers
+1 Willpower
|
|
A ring with a lesser enchantment |
Modifiers
+2 Willpower
|
|
|
A ring with a standard enchantment |
Modifiers
+4 Willpower
|
|
|
A ring with a greater enchantment |
Modifiers
+6 Willpower
|
|
|
A ring with a superior enchantment | Craftable |
Modifiers
+8 Willpower
|
|
A ring with a paragon enchantment |
Modifiers
+10 Willpower
|
|
|
A simple wooden ring with an acorn affixed | Eldertree Forest |
Modifiers
+1 Health Regeneration
|
|
A gold-winged ring, fit for a king | Elvewood Forest |
Modifiers
With Bow:+5 Speed
+5 Dexterity
|
|
They say the queen kills the king to feed her offspring | Scorpion Pit |
Modifiers
-5 Strength
+20 Critical Chance
|
|
Craftable |
Modifiers
+5 Dodge
|
|
|
Craftable |
Modifiers
With Health above 90%+25 Critical Chance
|
|
|
A ring set with a highly compressed crystal | Craftable |
Modifiers
+7 Vitality
|
|
A ring set with a highly compressed crystal | Craftable |
Modifiers
+12 Willpower
|
|
A ring set with a highly compressed crystal | Craftable |
Modifiers
+14 Speed
|
|
A ring set with a highly compressed crystal | Craftable |
Modifiers
+7 Defense
|
|
A ring set with a highly compressed crystal | Craftable |
Modifiers
+12 Strength
|
|
A ring set with a highly compressed crystal | Craftable |
Modifiers
+14 Dexterity
|
|
Someone just found this on the ground |
Weapon
Class: Dagger
Damage: 2
Rate: 3.3
Projectiles: 1
|
|
|
Looks like a toy sword | Craftable |
Weapon
Class: Sword
Damage: 2
Rate: 2
Projectiles: 2
|
|
A sword crafted from iron | Craftable |
Weapon
Class: Sword
Damage: 3
Rate: 2
Projectiles: 2
|
|
A sword crafted from chlorolite | Craftable |
Weapon
Class: Sword
Damage: 4
Rate: 2
Projectiles: 2
|
|
A sword crafted from gold | Craftable |
Weapon
Class: Sword
Damage: 5
Rate: 2
Projectiles: 2
|
|
A sword crafted from cobalt | Craftable |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
|
|
A sword crafted from obsidian | Craftable |
Weapon
Class: Sword
Damage: 7
Rate: 2
Projectiles: 2
|
|
A long, slimy sword | Craftable |
Weapon
Class: Sword
Damage: 7
Rate: 2
Projectiles: 2
Modifiers
+5 Defense
|
|
A sword crafted from bits of a bug | Craftable |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
Modifiers
+5 Critical Chance
|
|
An otherworldy sword | Craftable |
Weapon
Class: Sword
Damage: 8
Rate: 2
Projectiles: 2
Modifiers
+5 Dexterity
|
|
The Trinity Blade | Craftable |
Weapon
Class: Sword
Damage: 10
Rate: 2
Projectiles: 2
Modifiers
+5 Defense
+5 Critical Chance
+5 Dexterity
|
|
A pirate's sword | Pirate Cove |
Weapon
Class: Sword
Damage: 3
Rate: 2
Projectiles: 2
Modifiers
+3 Speed
|
|
An ancient elven weapon | Elvewood Forest |
Weapon
Class: Sword
Damage: 9
Rate: 2.5
Projectiles: 1
|
|
A sickle on a stick is deadlier than a scythe | Temple of Anubis |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
|
|
Weighs at least 4 cocofruits | Stoneheart Forest |
Weapon
Class: Greatsword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 2X
Modifiers
-5 Speed
|
|
Weighs at least 5 cocofruits | Craftable |
Weapon
Class: Greatsword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 3X
Modifiers
-10 Speed
|
|
A simple bow crafted from Driftwood | Craftable |
Weapon
Class: Bow
Damage: 1
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Iron | Craftable |
Weapon
Class: Bow
Damage: 2
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Chlorolite | Craftable |
Weapon
Class: Bow
Damage: 3
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Gold | Craftable |
Weapon
Class: Bow
Damage: 4
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Cobalt | Craftable |
Weapon
Class: Bow
Damage: 5
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Obsidian | Craftable |
Weapon
Class: Bow
Damage: 6
Rate: 2.5
Projectiles: 3
|
|
An elven weapon befitting a king | Craftable |
Weapon
Class: Bow
Damage: 12
Rate: 2
Projectiles: 1
|
|
A demonic bow | Craftable |
Weapon
Class: Bow
Damage: 7
Rate: 2.5
Projectiles: 3
Modifiers
+4 Lifesteal Chance
|
|
A simple crossbow | Pirate Cove |
Weapon
Class: Crossbow
Damage: 6
Rate: 1
Projectiles: 2
|
|
Highly inaccurate | Pirate Cove |
Weapon
Class: Cannon
Damage: 5
Rate: 1
Projectiles: 4
Modifiers
Gain: Pierce
|
|
A bug based crossbow | Elder Scarab |
Weapon
Class: Crossbow
Damage: 11
Rate: 1
Projectiles: 2
Modifiers
+3 Defense
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 4
Rate: 3.3
Projectiles: 1
Modifiers
+1 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 5
Rate: 3.3
Projectiles: 1
Modifiers
+2 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 6
Rate: 3.3
Projectiles: 1
Modifiers
+3 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 7
Rate: 3.3
Projectiles: 1
Modifiers
+4 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 8
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 9
Rate: 3.3
Projectiles: 1
Modifiers
+3 Lifesteal Chance
+5 Critical Chance
|
|
A deadly shuriken pulled from the root of an ancient tree | Eldertree Forest |
Weapon
Class: Throwable
Damage: 5
Rate: 2
Projectiles: 1
Modifiers
+1 Health Regeneration
Gain: Pierce
|
|
A short driftwood blade | Craftable |
Weapon
Class: Dagger
Damage: 3
Rate: 3.3
Projectiles: 1
|
|
A short iron blade | Craftable |
Weapon
Class: Dagger
Damage: 4
Rate: 3.3
Projectiles: 1
|
|
A short plant-based blade | Craftable |
Weapon
Class: Dagger
Damage: 5
Rate: 3.3
Projectiles: 1
|
|
A short golden blade | Craftable |
Weapon
Class: Dagger
Damage: 6
Rate: 3.3
Projectiles: 1
|
|
A short cobalt blade | Craftable |
Weapon
Class: Dagger
Damage: 7
Rate: 3.3
Projectiles: 1
|
|
A short obsidian blade | Craftable |
Weapon
Class: Dagger
Damage: 8
Rate: 3.3
Projectiles: 1
|
|
A short, slimy blade | Craftable |
Weapon
Class: Dagger
Damage: 8
Rate: 3.3
Projectiles: 1
Modifiers
+5 Defense
|
|
A short, bug encrusted sai | Elder Scarab |
Weapon
Class: Dagger
Damage: 7
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
|
An otherworldly dagger | Craftable |
Weapon
Class: Dagger
Damage: 9
Rate: 3.3
Projectiles: 1
Modifiers
+5 Dexterity
|
|
The Trinity Dagger | Craftable |
Weapon
Class: Dagger
Damage: 10
Rate: 3.3
Projectiles: 1
Modifiers
+5 Defense
+5 Critical Chance
+5 Dexterity
|
|
A demonic dagger | Craftable |
Weapon
Class: Dagger
Damage: 10
Rate: 3.3
Projectiles: 1
Modifiers
+3 Lifesteal Chance
|
|
Looks like a rock attached to a stick | Stoneheart Forest |
Weapon
Class: Sword
Damage: 8
Rate: 1
Projectiles: 2
Modifiers
Gain: Pierce
|
|
Looks like a skull attached to a stick | Grug Pit |
Weapon
Class: Sword
Damage: 7
Rate: 1
Projectiles: 3
Modifiers
Gain: Pierce
|
|
A staff approximately the same size as a quarter | The Hanging Temple |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
|
|
A staff inlaid with gold | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
Modifiers
+3 Manasteal Chance
|
|
A magical staff from an eldertree | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
Ew. It's covered in slime | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
The wand of demonic powers | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
A staff topped with a shard of graviton | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
A bow crafted from an ancient tree | Craftable |
Weapon
Class: Bow
Damage: 3
Rate: 2.5
Projectiles: 3
Modifiers
+1 Health Regeneration
|
|
A short dagger pulled from the root of an ancient tree | Eldertree Forest |
Weapon
Class: Dagger
Damage: 5
Rate: 2.5
Projectiles: 1
Modifiers
+1 Health Regeneration
|
|
A large hammer... but it feels... light? | Craftable |
Weapon
Class: Hammer
Damage: 13
Rate: 2
Projectiles: 3Strength Scale: 1.5X
Modifiers
Gain: Pierce
|
|
lighter than a cocoafruit! | Craftable |
Weapon
Class: Greatsword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 2.5X
|
|
A club-like hammer, made from skulls | Craftable |
Weapon
Class: Hammer
Damage: 10
Rate: 2
Projectiles: 3Strength Scale: 1.5X
Modifiers
Gain: Pierce
|
|
A dagger made from bone | Chamber of the Awakened |
Weapon
Class: Dagger
Damage: 11
Rate: 3.3
Projectiles: 1
|
|
A scythe made from bone | Craftable |
Weapon
Class: Sword
Damage: 12
Rate: 2
Projectiles: 1
|
|
A dagger made from a scorpion stinger | Craftable |
Weapon
Class: Dagger
Damage: 8
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
|
A simple crossbow | Craftable |
Weapon
Class: Crossbow
Damage: 11
Rate: 1
Projectiles: 2
Modifiers
+10 Critical Chance
|
|
Now that's some fine dwarven artisanship | Craftable |
Weapon
Class: Hammer
Damage: 16
Rate: 2
Projectiles: 3Strength Scale: 1.5X
Modifiers
Gain: Pierce
|
|
A sharp Mythril blade | Craftable |
Weapon
Class: Sword
Damage: 12
Rate: 2
Projectiles: 2
|
|
A sharp Mythril dagger | Craftable |
Weapon
Class: Dagger
Damage: 12
Rate: 3.3
Projectiles: 1
|
|
A sharp Mythril throwing knife | Craftable |
Weapon
Class: Throwable
Damage: 10
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
|
A sharp Mythril greatblade | Craftable |
Weapon
Class: Greatsword
Damage: 20
Rate: 1
Projectiles: 2Strength Scale: 2.5X
|
|
A bow crafted from the finest Mythril | Craftable |
Weapon
Class: Bow
Damage: 8
Rate: 2.5
Projectiles: 3
|
|
Highly accurate | Craftable |
Weapon
Class: Cannon
Damage: 7
Rate: 2.5
Projectiles: 1
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 5
Rate: 2.5
Projectiles: 1
Modifiers
+10 Critical Chance
|
|
Shoots graviton charged bullets | Craftable |
Weapon
Class: Cannon
Damage: 0
Rate: 2.5
Projectiles: 1
|
|
A simple magical staff | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
Craftable |
Weapon
Class: Bow
Damage: 10
Rate: 2.5
Projectiles: 2
Modifiers
+2 Mana Regeneration
|
|
|
Craftable |
Weapon
Class: Bow
Damage: 10
Rate: 2.5
Projectiles: 2
Modifiers
+2 Health Regeneration
|
|
|
Craftable |
Weapon
Class: Dagger
Damage: 11
Rate: 3.3
Projectiles: 1
Modifiers
+2 Mana Regeneration
|
|
|
Craftable |
Weapon
Class: Dagger
Damage: 11
Rate: 3.3
Projectiles: 1
Modifiers
+2 Health Regeneration
|
|
|
Craftable |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
Modifiers
+2 Mana Regeneration
|
|
|
Craftable |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
Modifiers
+2 Health Regeneration
|
|
|
An ancient artifact that appears to focus magical energy | Automaton Guardian |
Weapon
Class: Staff
Damage: 7
Rate: 3.3
Projectiles: 1
|
|
A standard pistol for a scurvy pirate | Bilgewater Captain |
Weapon
Class: Cannon
Damage: 3
Rate: 4
Projectiles: 1
|
|
A short wand that shoots bubbles | Ancient Sandcrab |
Weapon
Class: Staff
Damage: 0
Rate: 4
Projectiles: 1
|
|
A short wand that shoots poisonous spores | Blightcap |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
I guess I just throw it? | Iron Golem |
Weapon
Class: Throwable
Damage: 5
Rate: 3.3
Projectiles: 1
|
|
A ghostly remnant of the weapon used by an ancient elven hero. | The Hollow Archer |
Weapon
Class: Bow
Damage: 4
Rate: 2.9
Projectiles: 2
|
|
A large cleaver with ringlets hooked into the back of the blade | Grim Ledshank |
Weapon
Class: Greatsword
Damage: 18
Rate: 1.4
Projectiles: 1Strength Scale: 2X
Modifiers
+5 Defense
|
|
It has "For those of us who can't aim" etched into the side | Craftable |
Weapon
Class: Cannon
Damage: 0
Rate: 7.8
Projectiles: 1
|
|
It looks like a modified cannon from a pirate ship. | Craftable |
Weapon
Class: Cannon
Damage: 0
Rate: 2.5
Projectiles: 1
|
|
A mechanically activated rifle built with dwarven gears. | Craftable |
Weapon
Class: Cannon
Damage: 13
Rate: 3.3
Projectiles: 1
|
|
A mechanically activated pistol built with dwarven gears. | Craftable |
Weapon
Class: Cannon
Damage: 10
Rate: 5
Projectiles: 1
|
|
A simple, graviton charged pistol | Craftable |
Weapon
Class: Cannon
Damage: 0
Rate: 4
Projectiles: 1
|
|
Pulls its energy from the spectral plane | Vengeful Spirit |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
A scythe made from... Candycanes? |
Weapon
Class: Sword
Damage: 12
Rate: 2
Projectiles: 1
|
|
|
Infused with the magic of Christmas |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
|
Looks like a gigantic lollipop |
Weapon
Class: Sword
Damage: 7
Rate: 1
Projectiles: 3
Modifiers
Gain: Pierce
|
Resources
General Information
Resources in Mythfall are various items, only obtainable by defeating certain Monsters and Bosses, that players can use to craft Armour, Hats, Weapons and Potions alike. The resources the player can obtain from each monster they kill depends on the biome the said monster primarily appears in.
Resources can be used to craft many things, most of them can be used at the Blacksmith located in the overworld in order to craft and upgrade many different types of equipment.
Resource types
Item | Description | Source |
---|---|---|
|
Try taking this to the apothecary | Gumbo Forest |
|
Try taking this to the apothecary | Twilight Forest |
|
Try taking this to the apothecary | Blightcap |
|
An ancient chunk of wood that emits light | Necromancer's Garden |
|
A lump of iron ore | Gumbo Forest |
|
A lump of chlorolite ore | Enchanted Grove |
|
An ancient chunk of wood that seems to emit darkness | Necromancer's Garden |
|
A lump of gold ore | Oasis Sands |
|
A lump of cobalt ore | Misty Peak |
|
A lump of obsidian ore | Scorched Summit |
|
A lump of mythril ore | Volcanic Core |
|
A weathered plank of wood | Sandy Shores |
|
A durable piece of rock | Stoneheart Forest |
|
The essence pulses with a cool, silvery glow | Elvewood Forest |
|
An ancient chunk of wood | Eldertree Forest |
|
Also known as a Cocofruit | Sandy Shores |
|
The heart of a slime. Poor guy. | Slime Pit |
|
There's still some bug goop on this thing | Oasis Sands |
|
You can still feel some spiritual energy | Twilight Forest |
|
The heart of a jackal | Temple of Anubis |
|
The heart of a demon | Succubus Lair |
|
The tear of a guardian | Area Bosses |
|
A metallic shard, light as a feather | Ancient Ruins |
|
The heart of The Awakened One | Chamber of the Awakened |
|
The stinger from a scorpion | Scorpion Pit |
|
A solid bar of mythril | Craftable |
|
A corrupted heart | |
|
A tattered ticket that just says 'admit one' | Vesper's Carnival |
|
The shard glows with magical energy. | |
|
The shard glows with magical energy. | |
|
The shard glows with magical energy. | |
|
The shard glows with magical energy. | |
|
The shard glows with magical energy. | |
|
The shard glows with magical energy. | |
|
A finely crafted dwarven mechanical piece | Volcanic Guardian |
|
The essence of Ignarok, the great volcanic giant | Volcanic Core |
|
A tasty Christmas treat! | |
|
A solid bar of iron | Craftable |
|
A solid bar of chlorolite | Craftable |
|
A solid bar of gold | Craftable |
|
A solid bar of cobalt | Craftable |
|
A solid bar of obsidian | Craftable |
|
It's a rock. What more do you want? | Craftable |
|
A thin, weavable strand of... something... | |
|
A small orb of compressed magical energy | Craftable |
|
A small orb of compressed magical energy | Craftable |
|
A small orb of compressed magical energy | Craftable |
|
A small orb of compressed magical energy | Craftable |
|
A small orb of compressed magical energy | Craftable |
|
A small orb of compressed magical energy | Craftable |
|
A liquid base used for crafting potions | Craftable |
|
An herb commonly used in elven medicine | Elvewood Forest |
|
Commonly mistaken for an actual beetle | Temple of Anubis |
|
A poisonous mushroom said to either enrage or kill those that consume it | Grug Pit |
|
An uncommon feather from an uncommon bird | The Hanging Temple, Succubus Lair |
Weapons
Contents
The list of contents present within this article:
General information
Weapons in Mythfall come in many different shapes and forms of attack, but with one objective - to help you with defeating your enemies.
Weapon types
Swords
Most weapons that fall into this category posses the following features:
- A rather high damage in comparison to other types of weapons on the same level.
- Have strength scaling of 1.0X or more.
- Shoot two projectiles: one that dissipates after travelling very short distance, but pierces, and one that travels the full distance of the weapon's range - except for those with "dagger" in their name, as they only posses the long distance one.
- The said projectiles are broad, making them easier to hit with.
- Their damage scaling is based on Strength.
Item | Description | Source | Stats |
---|---|---|---|
|
Looks like a toy sword | Craftable |
Weapon
Class: Sword
Damage: 2
Rate: 2
Projectiles: 2
|
|
A sword crafted from iron | Craftable |
Weapon
Class: Sword
Damage: 3
Rate: 2
Projectiles: 2
|
|
A sword crafted from chlorolite | Craftable |
Weapon
Class: Sword
Damage: 4
Rate: 2
Projectiles: 2
|
|
A sword crafted from gold | Craftable |
Weapon
Class: Sword
Damage: 5
Rate: 2
Projectiles: 2
|
|
A sword crafted from cobalt | Craftable |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
|
|
A sword crafted from obsidian | Craftable |
Weapon
Class: Sword
Damage: 7
Rate: 2
Projectiles: 2
|
|
A long, slimy sword | Craftable |
Weapon
Class: Sword
Damage: 7
Rate: 2
Projectiles: 2
Modifiers
+5 Defense
|
|
A sword crafted from bits of a bug | Craftable |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
Modifiers
+5 Critical Chance
|
|
An otherworldy sword | Craftable |
Weapon
Class: Sword
Damage: 8
Rate: 2
Projectiles: 2
Modifiers
+5 Dexterity
|
|
The Trinity Blade | Craftable |
Weapon
Class: Sword
Damage: 10
Rate: 2
Projectiles: 2
Modifiers
+5 Defense
+5 Critical Chance
+5 Dexterity
|
|
A pirate's sword | Pirate Cove |
Weapon
Class: Sword
Damage: 3
Rate: 2
Projectiles: 2
Modifiers
+3 Speed
|
|
An ancient elven weapon | Elvewood Forest |
Weapon
Class: Sword
Damage: 9
Rate: 2.5
Projectiles: 1
|
|
A sickle on a stick is deadlier than a scythe | Temple of Anubis |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
|
|
Looks like a rock attached to a stick | Stoneheart Forest |
Weapon
Class: Sword
Damage: 8
Rate: 1
Projectiles: 2
Modifiers
Gain: Pierce
|
|
Looks like a skull attached to a stick | Grug Pit |
Weapon
Class: Sword
Damage: 7
Rate: 1
Projectiles: 3
Modifiers
Gain: Pierce
|
|
A staff approximately the same size as a quarter | The Hanging Temple |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
|
|
A scythe made from bone | Craftable |
Weapon
Class: Sword
Damage: 12
Rate: 2
Projectiles: 1
|
|
A sharp Mythril blade | Craftable |
Weapon
Class: Sword
Damage: 12
Rate: 2
Projectiles: 2
|
|
Craftable |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
Modifiers
+2 Mana Regeneration
|
|
|
Craftable |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
Modifiers
+2 Health Regeneration
|
|
|
A scythe made from... Candycanes? |
Weapon
Class: Sword
Damage: 12
Rate: 2
Projectiles: 1
|
|
|
Looks like a gigantic lollipop |
Weapon
Class: Sword
Damage: 7
Rate: 1
Projectiles: 3
Modifiers
Gain: Pierce
|
Greatswords
Most weapons that fall into this category posses the following features:
- Are similar to sword in terms of both their outlook and projectiles.
- Have a slow attack rate of 1.
- Have incrediblu high strength scaling.
Item | Description | Source | Stats |
---|---|---|---|
|
Weighs at least 4 cocofruits | Stoneheart Forest |
Weapon
Class: Greatsword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 2X
Modifiers
-5 Speed
|
|
Weighs at least 5 cocofruits | Craftable |
Weapon
Class: Greatsword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 3X
Modifiers
-10 Speed
|
|
lighter than a cocoafruit! | Craftable |
Weapon
Class: Greatsword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 2.5X
|
|
A sharp Mythril greatblade | Craftable |
Weapon
Class: Greatsword
Damage: 20
Rate: 1
Projectiles: 2Strength Scale: 2.5X
|
|
A large cleaver with ringlets hooked into the back of the blade | Grim Ledshank |
Weapon
Class: Greatsword
Damage: 18
Rate: 1.4
Projectiles: 1Strength Scale: 2X
Modifiers
+5 Defense
|
Bows
Most weapons that fall into this category posses the following features:
- Shoot outa volley of multiple projectiles every attack.
- The shot projectiles are spread out in a predefined arc and follow a straight line.
- The said projectiles are narrow, making them harder to hit with.
- Their damage scaling is based on Dexterity.
- Have small base damage per projectile.
Item | Description | Source | Stats |
---|---|---|---|
|
A simple bow crafted from Driftwood | Craftable |
Weapon
Class: Bow
Damage: 1
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Iron | Craftable |
Weapon
Class: Bow
Damage: 2
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Chlorolite | Craftable |
Weapon
Class: Bow
Damage: 3
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Gold | Craftable |
Weapon
Class: Bow
Damage: 4
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Cobalt | Craftable |
Weapon
Class: Bow
Damage: 5
Rate: 2.5
Projectiles: 3
|
|
A bow crafted from Obsidian | Craftable |
Weapon
Class: Bow
Damage: 6
Rate: 2.5
Projectiles: 3
|
|
An elven weapon befitting a king | Craftable |
Weapon
Class: Bow
Damage: 12
Rate: 2
Projectiles: 1
|
|
A demonic bow | Craftable |
Weapon
Class: Bow
Damage: 7
Rate: 2.5
Projectiles: 3
Modifiers
+4 Lifesteal Chance
|
|
A bow crafted from an ancient tree | Craftable |
Weapon
Class: Bow
Damage: 3
Rate: 2.5
Projectiles: 3
Modifiers
+1 Health Regeneration
|
|
A bow crafted from the finest Mythril | Craftable |
Weapon
Class: Bow
Damage: 8
Rate: 2.5
Projectiles: 3
|
|
Craftable |
Weapon
Class: Bow
Damage: 10
Rate: 2.5
Projectiles: 2
Modifiers
+2 Mana Regeneration
|
|
|
Craftable |
Weapon
Class: Bow
Damage: 10
Rate: 2.5
Projectiles: 2
Modifiers
+2 Health Regeneration
|
|
|
A ghostly remnant of the weapon used by an ancient elven hero. | The Hollow Archer |
Weapon
Class: Bow
Damage: 4
Rate: 2.9
Projectiles: 2
|
Crossbows
Most weapons that fall into this category posses the following features:
- Shoot out multiple projectiles every attack.
- In case there are multiple projectiles, they are fired one next to the other in a straight line.
- The said projectiles are narrow, making them harder to hit with.
- Have the chance to apply the fractured status effect upon hit.
- Their damage scaling is based on Dexterity.
Item | Description | Source | Stats |
---|---|---|---|
|
A simple crossbow | Pirate Cove |
Weapon
Class: Crossbow
Damage: 6
Rate: 1
Projectiles: 2
|
|
A bug based crossbow | Elder Scarab |
Weapon
Class: Crossbow
Damage: 11
Rate: 1
Projectiles: 2
Modifiers
+3 Defense
|
|
A simple crossbow | Craftable |
Weapon
Class: Crossbow
Damage: 11
Rate: 1
Projectiles: 2
Modifiers
+10 Critical Chance
|
Cannons
Most weapons that fall into this category posses the following features:
- Have attack rate that ranges from 4 to 2.5.
- Fire a projectile that, depending on the weapon's subtype:
- In case of a connon, is slightly inaccurate, travels in an arc, similarly to the projectiles thrown by blightcap, slow, and explodes, dealing AOE damage upon reaching its destination;
- In case of a pistol, has a very short range and travels in a straight line.
- In case of a rifle, has a very long range and travels in a straight line.
- Their damage scaling is based on either Strength, Dexterity or Willpower, on the case by case basis.
Item | Description | Source | Stats |
---|---|---|---|
|
Highly inaccurate | Pirate Cove |
Weapon
Class: Cannon
Damage: 5
Rate: 1
Projectiles: 4
Modifiers
Gain: Pierce
|
|
Highly accurate | Craftable |
Weapon
Class: Cannon
Damage: 7
Rate: 2.5
Projectiles: 1
|
|
Shoots graviton charged bullets | Craftable |
Weapon
Class: Cannon
Damage: 0
Rate: 2.5
Projectiles: 1
|
|
A standard pistol for a scurvy pirate | Bilgewater Captain |
Weapon
Class: Cannon
Damage: 3
Rate: 4
Projectiles: 1
|
|
It has "For those of us who can't aim" etched into the side | Craftable |
Weapon
Class: Cannon
Damage: 0
Rate: 7.8
Projectiles: 1
|
|
It looks like a modified cannon from a pirate ship. | Craftable |
Weapon
Class: Cannon
Damage: 0
Rate: 2.5
Projectiles: 1
|
|
A mechanically activated rifle built with dwarven gears. | Craftable |
Weapon
Class: Cannon
Damage: 13
Rate: 3.3
Projectiles: 1
|
|
A mechanically activated pistol built with dwarven gears. | Craftable |
Weapon
Class: Cannon
Damage: 10
Rate: 5
Projectiles: 1
|
|
A simple, graviton charged pistol | Craftable |
Weapon
Class: Cannon
Damage: 0
Rate: 4
Projectiles: 1
|
Throwables
Most weapons that fall into this category posses the following features:
- Have a very high attack rate of 3.3.
- Have a very short attack range.
- Shoot out a single projectile in a straight line.
- The said projectiles are small, making them harder to hit with.
- Their damage scaling is based on Dexterity.
Item | Description | Source | Stats |
---|---|---|---|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 4
Rate: 3.3
Projectiles: 1
Modifiers
+1 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 5
Rate: 3.3
Projectiles: 1
Modifiers
+2 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 6
Rate: 3.3
Projectiles: 1
Modifiers
+3 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 7
Rate: 3.3
Projectiles: 1
Modifiers
+4 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 8
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 9
Rate: 3.3
Projectiles: 1
Modifiers
+3 Lifesteal Chance
+5 Critical Chance
|
|
A deadly shuriken pulled from the root of an ancient tree | Eldertree Forest |
Weapon
Class: Throwable
Damage: 5
Rate: 2
Projectiles: 1
Modifiers
+1 Health Regeneration
Gain: Pierce
|
|
A sharp Mythril throwing knife | Craftable |
Weapon
Class: Throwable
Damage: 10
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 5
Rate: 2.5
Projectiles: 1
Modifiers
+10 Critical Chance
|
|
I guess I just throw it? | Iron Golem |
Weapon
Class: Throwable
Damage: 5
Rate: 3.3
Projectiles: 1
|
Staves
Most weapons that fall into this category posses the following features:
- Have an attack rate, ranging from 2.0 to 4.0.
- Shoot out a a projectile in a straight line, which either:
- Takes on a form of an orb that explodes, dealing AOE damage, upon either hitting an enemy, reaching the position the cursor was in when the projectile was fired or reaching its maximum range;
- Takes on a form of an orb that deals damage upon impact and shoots out in all directions a set amount of smaller orbs also deal damage, upon either hitting an enemy, reaching the position the cursor was in when the projectile was fired or reaching its maximum range; the formed projectiles do not replicate.
- Takes on a form of an energy beam that pierces and has the length equal to the weapon's range.
- Their damage scaling is based on Willpower.
- Have a chance to apply some kind of effect to any enemy hit by the explosion.
Item | Description | Source | Stats |
---|---|---|---|
|
A staff inlaid with gold | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
Modifiers
+3 Manasteal Chance
|
|
A magical staff from an eldertree | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
Ew. It's covered in slime | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
The wand of demonic powers | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
A staff topped with a shard of graviton | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
A simple magical staff | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
An ancient artifact that appears to focus magical energy | Automaton Guardian |
Weapon
Class: Staff
Damage: 7
Rate: 3.3
Projectiles: 1
|
|
A short wand that shoots bubbles | Ancient Sandcrab |
Weapon
Class: Staff
Damage: 0
Rate: 4
Projectiles: 1
|
|
A short wand that shoots poisonous spores | Blightcap |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
Pulls its energy from the spectral plane | Vengeful Spirit |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
|
Infused with the magic of Christmas |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
Hammers
Most weapons that fall into this category posses the following features:
- A very hight damage in comparison to other weapons of similar tier.
- Create a set amount of wide, piercing projectiles in a circular pattern that fly outwards.
- Have high strength scaling.
Item | Description | Source | Stats |
---|---|---|---|
|
A large hammer... but it feels... light? | Craftable |
Weapon
Class: Hammer
Damage: 13
Rate: 2
Projectiles: 3Strength Scale: 1.5X
Modifiers
Gain: Pierce
|
|
A club-like hammer, made from skulls | Craftable |
Weapon
Class: Hammer
Damage: 10
Rate: 2
Projectiles: 3Strength Scale: 1.5X
Modifiers
Gain: Pierce
|
|
Now that's some fine dwarven artisanship | Craftable |
Weapon
Class: Hammer
Damage: 16
Rate: 2
Projectiles: 3Strength Scale: 1.5X
Modifiers
Gain: Pierce
|
Hats
General Information
Hats in Mythfall are the most numerous and varied category of items as of now - they are equippable pieces of equpment that can grant the player various buffs, ranging from a flat stat increase to shooting an additional projectile when using a specific type of weapon.
Hat variants
Item | Description | Source | Stats |
---|---|---|---|
|
A mohawk of stone |
Modifiers
With Sword:+10 Critical Chance
|
|
|
Time for bed! | Slime Pit |
Modifiers
Gain: Pierce
-10 Speed
|
|
A what..? |
Modifiers
With Bow:+10 Critical Chance
|
|
|
Some sort of skull with a leather strap | Grug Pit |
Modifiers
+25 Critical Chance
-1 Dashes
|
|
For your cat cosplay needs | ||
|
Hide your identity |
Modifiers
With Throwable:+10 Critical Chance
|
|
|
A nut for your head | Craftable |
Modifiers
+1 Vitality
|
|
A leaf based crown | Elvewood Forest |
Modifiers
With Bow:+1 Projectiles
|
|
A golden crown with a crack in it | Alivarg's Tower |
Modifiers
2x Damage Received
+1 Projectiles
|
|
A court jester's hat | Alivarg's Tower |
Modifiers
+7 Speed
+7 Dexterity
+7 Critical Chance
|
|
The hood of an executioner | Grug Pit |
Modifiers
+4 Vitality
+4 Defense
+5 Critical Chance
|
|
I'm the captain now | Pirate Cove |
Modifiers
+1 Vitality
+1 Defense
|
|
Aaargh matey! |
Modifiers
+7 Critical Chance
|
|
|
A helmet made from Driftwood | Craftable |
Modifiers
+1 Defense
|
|
A helmet made from Iron | Craftable |
Modifiers
+2 Defense
|
|
A helmet made from Chlorolite | Craftable |
Modifiers
+3 Defense
|
|
A helmet made from Gold | Craftable |
Modifiers
+4 Defense
|
|
A helmet made from Cobalt | Craftable |
Modifiers
+5 Defense
|
|
A helmet made from Obsidian | Craftable |
Modifiers
+6 Defense
|
|
You look Pharaohcious... | Temple of Anubis |
Modifiers
+3 Lifesteal Chance
+3 Manasteal Chance
|
|
A simple hood for a monk | The Hanging Temple |
Modifiers
+5 Dexterity
With - Monk Boots:+1 Strength
|
|
Hop! Hop! | ||
|
Why do you have an egg on your head? | ||
|
Rad | Coolcrab Grotto |
Modifiers
+5 Critical Chance
+5 Dexterity
|
|
Protective gear for an artificer | Ancient Ruins |
Modifiers
+1 Dashes
|
|
The loyal one is rewarded! | Craftable |
Modifiers
+40 Critical Chance
-2 Dashes
|
|
A helmet made from Rockshard | Craftable |
Modifiers
+2 Vitality
+5 Defense
-10 Speed
|
|
A crown befitting a Scorpion Queen | Scorpion Pit |
Modifiers
With Staff:+15 Critical Chance
|
|
A bright light attached to a solid helmet | Volcanic Mines |
Modifiers
With Hammer:+15 Critical Chance
|
|
A helmet imbued with graviton | Craftable |
Modifiers
+5 Speed
+15 Dash CDR
|
|
A helmet made from Elderwood | Craftable |
Modifiers
+1 Health Regeneration
|
|
A helmet made from Chitin | Craftable |
Modifiers
+2 Vitality
+2 Defense
|
|
A helmet made from Mythril | Craftable |
Modifiers
+7 Defense
|
|
Necromancer's Garden |
Modifiers
+5 Dodge
+5 Defense
+10 Critical Chance
|
|
|
Necromancer's Garden |
Modifiers
+5 Vitality
+5 Defense
+10 Critical Chance
|
|
|
Spooky | ||
|
Spooky | ||
|
Spooky | ||
|
This appears to be the discarded home of some creature | Ancient Sandcrab |
Modifiers
+1 Willpower
+1 Vitality
|
|
A magical hair eating fungus which imbues you with poisonous powers. | Blightcap |
Modifiers
+2 Poison Chance
|
|
A ghostly ranger's scowl | The Hollow Archer |
Modifiers
With Bow:Gain: Pierce
|
|
Did you take this from a dead body? Thats disgusting... | Watcher of Anubis |
Modifiers
+4 Vitality
+4 Willpower
|
|
You cant see much with it on, but you feel magically empowered. | Temple Guardian |
Modifiers
+5 Defense
+5 Willpower
|
|
A sinister mask that hums with the energy of a succubus's devoted servant. | Emphatic Cultist |
Modifiers
With Staff:+25 Bonus Projectile Chance
|
|
Its surprisingly warm |
Armours
General Information
Armours in Mythfall are eqippable pieces of equipment which primarily grant players some Guard points, and sometimes other stat boosts on top of that.
Armour variants
Item | Description | Source | Stats |
---|---|---|---|
|
Now this one blends in | Eldertree Forest |
Modifiers
+5 Critical Chance
|
|
I hear they wear this at Elven parties | Elvewood Forest |
Modifiers
+5 Dexterity
|
|
A robe of destructive power |
Modifiers
+3 Willpower
+5 (%) chance to receive intangible when taking damage
|
|
|
A sturdy nut split in two | Craftable |
Modifiers
+2 Vitality
|
|
Plate armor made from Driftwood | Craftable |
Modifiers
+2 Defense
-1 Speed
|
|
Plate armor made from Iron | Craftable |
Modifiers
+3 Defense
-2 Speed
|
|
Plate armor made from Chlorolite | Craftable |
Modifiers
+4 Defense
-3 Speed
|
|
Plate armor made from Gold | Craftable |
Modifiers
+5 Defense
-4 Speed
|
|
Plate armor made from Cobalt | Craftable |
Modifiers
+6 Defense
-5 Speed
|
|
Plate armor made from Obsidian | Craftable |
Modifiers
+7 Defense
-6 Speed
|
|
A durable, bug exoskeleton | Craftable |
Modifiers
+2 Vitality
+5 Defense
-4 Speed
|
|
A decorative chestpiece, worn by Anubis | Craftable |
Modifiers
With Bow:+1 Projectiles
|
|
A simple robe for a monk | The Hanging Temple |
Modifiers
+5 Defense
With - Monk Hood:+1 Strength
|
|
A lascivious breastpiece | Succubus Lair |
Modifiers
+5 Strength
+5 Critical Chance
|
|
Plate armor imbued with graviton | Craftable |
Modifiers
+6 Defense
|
|
A stone cold exterior | Craftable |
Modifiers
+3 Vitality
+6 Defense
-10 Speed
|
|
A looped chainmail of hardened scorpion... bits... | Craftable |
Modifiers
With Crossbow:+15 Dexterity
|
|
It's a bit short... | Craftable |
Modifiers
With Hammer:+15 Dexterity
|
|
Plate armor made from Elderwood | Craftable |
Modifiers
+1 Health Regeneration
|
|
A white chainmail embued with the essence of the moon | Craftable |
Modifiers
With Bow:+15 Dexterity
|
|
Plate armor made from Mythril | Craftable |
Modifiers
+8 Defense
-7 Speed
|
|
Necromancer's Garden |
Modifiers
+5 Defense
+10 Dash CDR
|
|
|
Necromancer's Garden |
Modifiers
+5 Defense
+5 Speed
|
Boots
General Information
Boots are equippable pieces of gear that mainly boost the player's speed and sometimes give minor bonuses to other stats.
Boot variants
Item | Description | Source | Stats |
---|---|---|---|
|
Two carefully whittled coconut husks | Craftable |
Modifiers
+1 Speed
+1 Dexterity
|
|
Boots made from Iron | Craftable |
Modifiers
+1 Defense
|
|
Boots made from Chlorolite | Craftable |
Modifiers
+2 Defense
|
|
Boots made from Gold | Craftable |
Modifiers
+3 Defense
|
|
Boots made from Cobalt | Craftable |
Modifiers
+4 Defense
|
|
Boots made from Obsidian | Craftable |
Modifiers
+5 Defense
|
|
Simple boots for a monk | The Hanging Temple |
Modifiers
+4 Speed
With - Monk Hood:+1 Strength
|
|
These boots are made for dancing | Coolcrab Grotto |
Modifiers
+5 Speed
|
|
These boots are made for dashing | Craftable |
Modifiers
+2 Defense
+50 Dash Distance
|
|
Boots made from Rockshard | Craftable |
Modifiers
+2 Vitality
+5 Defense
-10 Speed
|
|
Heavy duty boots | Craftable |
Modifiers
+4 Strength
+4 Vitality
+4 Defense
|
|
Completely Hydrophobic | Craftable |
Modifiers
+100 Swim Speed
|
|
Boots fashioned from a special elven leaf | Elvewood Forest |
Modifiers
With Bow:+5 Speed
+6 Dexterity
|
|
Boots made from Elderwood | Craftable |
Modifiers
+1 Health Regeneration
|
|
Boots made from Chitin | Craftable |
Modifiers
+2 Vitality
+1 Defense
|
|
Boots made from Mythril | Craftable |
Modifiers
+6 Defense
|
|
Boots with a shrouded glow | Necromancer's Garden |
Modifiers
+1 Dashes
|
|
Boots with a sunshine glow | Necromancer's Garden |
Modifiers
+10 Speed
|
|
Ghostly boots with a thin layer of ectoplasmic goo around them. | Bilgewater Captain |
Modifiers
+50 Swim Speed
|
Rings
General Information
Rings in Mythfall are equippable pieces of gear, mostly obtainable as loot from certain Bosses, that grant a boost to a specific stat. A player can have only one ring equipped at a time.
Types of Rings
Item | Description | Source | Stats |
---|---|---|---|
|
A ring with a basic enchantment | Ancient Sandcrab, Bilgewater Captain |
Modifiers
+1 Defense
|
|
A ring with a basic enchantment | Ancient Sandcrab, Bilgewater Captain |
Modifiers
+1 Vitality
|
|
A gold band with a small red rock | Craftable |
Modifiers
+2 Lifesteal Chance
|
|
A gold band with a small blue rock | Craftable |
Modifiers
+5 Critical Chance
|
|
A ring with a lesser enchantment |
Modifiers
+2 Defense
|
|
|
A basic band | The Hanging Temple |
Modifiers
With - Monk Hood - Monk Robe - Monk Boots:+4 Defense
+4 Strength
+4 Speed
|
|
You can still hear the screams | Craftable |
Modifiers
+15 Critical Chance
+3 Lifesteal Chance
+1 Lifesteal Power
|
|
A ring with a lesser enchantment |
Modifiers
+2 Vitality
|
|
|
A ring with a standard enchantment |
Modifiers
+3 Vitality
|
|
|
A ring with a standard enchantment |
Modifiers
+3 Defense
|
|
|
A gold band with a blue rock | Craftable |
Modifiers
+10 Critical Chance
|
|
A gold band with a strange blue rock | Craftable |
Modifiers
+15 Critical Chance
|
|
A gold band with a red rock | Craftable |
Modifiers
+3 Lifesteal Chance
|
|
A gold band with a strange red rock attached | Craftable |
Modifiers
+5 Lifesteal Chance
+2 Lifesteal Power
|
|
A simple, golden wedding ring | Coolcrab Grotto |
Modifiers
+1 Strength
+1 Vitality
|
|
A simple dwarven ring | Volcanic Mines |
Modifiers
+1 Strength
+1 Defense
|
|
A ring with a greater enchantment |
Modifiers
+4 Vitality
|
|
|
A ring with a superior enchantment | Craftable |
Modifiers
+5 Vitality
|
|
A ring with a paragon enchantment |
Modifiers
+6 Vitality
|
|
|
A ring with a greater enchantment |
Modifiers
+4 Defense
|
|
|
A ring with a superior enchantment | Craftable |
Modifiers
+5 Defense
|
|
A ring with a paragon enchantment |
Modifiers
+6 Defense
|
|
|
A ring with a basic enchantment | Ancient Sandcrab, Bilgewater Captain |
Modifiers
+2 Dexterity
|
|
A ring with a lesser enchantment |
Modifiers
+4 Dexterity
|
|
|
A ring with a standard enchantment |
Modifiers
+6 Dexterity
|
|
|
A ring with a greater enchantment |
Modifiers
+8 Dexterity
|
|
|
A ring with a superior enchantment | Craftable |
Modifiers
+10 Dexterity
|
|
A ring with a paragon enchantment |
Modifiers
+12 Dexterity
|
|
|
A ring with a basic enchantment | Ancient Sandcrab, Bilgewater Captain |
Modifiers
+2 Speed
|
|
A ring with a lesser enchantment |
Modifiers
+4 Speed
|
|
|
A ring with a standard enchantment |
Modifiers
+6 Speed
|
|
|
A ring with a greater enchantment |
Modifiers
+8 Speed
|
|
|
A ring with a superior enchantment | Craftable |
Modifiers
+10 Speed
|
|
A ring with a paragon enchantment |
Modifiers
+12 Speed
|
|
|
A ring with a basic enchantment | Ancient Sandcrab, Bilgewater Captain |
Modifiers
+1 Strength
|
|
A ring with a lesser enchantment |
Modifiers
+2 Strength
|
|
|
A ring with a standard enchantment |
Modifiers
+4 Strength
|
|
|
A ring with a greater enchantment |
Modifiers
+6 Strength
|
|
|
A ring with a superior enchantment | Craftable |
Modifiers
+8 Strength
|
|
A ring with a paragon enchantment |
Modifiers
+10 Strength
|
|
|
A ring with a basic enchantment | Ancient Sandcrab, Bilgewater Captain |
Modifiers
+1 Willpower
|
|
A ring with a lesser enchantment |
Modifiers
+2 Willpower
|
|
|
A ring with a standard enchantment |
Modifiers
+4 Willpower
|
|
|
A ring with a greater enchantment |
Modifiers
+6 Willpower
|
|
|
A ring with a superior enchantment | Craftable |
Modifiers
+8 Willpower
|
|
A ring with a paragon enchantment |
Modifiers
+10 Willpower
|
|
|
A simple wooden ring with an acorn affixed | Eldertree Forest |
Modifiers
+1 Health Regeneration
|
|
A gold-winged ring, fit for a king | Elvewood Forest |
Modifiers
With Bow:+5 Speed
+5 Dexterity
|
|
They say the queen kills the king to feed her offspring | Scorpion Pit |
Modifiers
-5 Strength
+20 Critical Chance
|
|
Craftable |
Modifiers
+5 Dodge
|
|
|
Craftable |
Modifiers
With Health above 90%+25 Critical Chance
|
|
|
A ring set with a highly compressed crystal | Craftable |
Modifiers
+7 Vitality
|
|
A ring set with a highly compressed crystal | Craftable |
Modifiers
+12 Willpower
|
|
A ring set with a highly compressed crystal | Craftable |
Modifiers
+14 Speed
|
|
A ring set with a highly compressed crystal | Craftable |
Modifiers
+7 Defense
|
|
A ring set with a highly compressed crystal | Craftable |
Modifiers
+12 Strength
|
|
A ring set with a highly compressed crystal | Craftable |
Modifiers
+14 Dexterity
|
Abilities
General Information
Abilities in Mythfall are equippable pieces of gear that at a cost of some Mana allow the player to cast powerful spells that can either damage their foes, protect them from harm, or even provide a temporary increase to their stats. Every ability is seperated into three pages and the book itself. Whilst the pages have to be obtained as loot from Bosses, the tome has to be crafted at the Librarian NPC using three pages of the same type. Every ability has an assigned dungeon it can be obtained from and each page can appear as an equipment reward from defeating the boss. The more difficult the dungeon a particular ability appears in, the more powerful it and its effect are.
Ability types
Item | Description | Source | Stats |
---|---|---|---|
|
A page from a beginner spellbook |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
|
A page from a beginner spellbook | Ancient Sandcrab, Bilgewater Captain |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
A page from a beginner spellbook |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
|
You can't quite make out the markings | Eldertree Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
You can't quite make out the markings | Eldertree Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
You can't quite make out the markings | Eldertree Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Words inscribed on a stone tablet | Stoneheart Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Words inscribed on a stone tablet | Stoneheart Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Words inscribed on a stone tablet | Stoneheart Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Necromancy flows through these pages | Temple of Anubis |
Weapon
Class:
Damage: 20
Rate: -1
Projectiles: 1
|
|
Necromancy flows through these pages | Temple of Anubis |
Weapon
Class:
Damage: 40
Rate: -1
Projectiles: 1
|
|
Necromancy flows through these pages | Temple of Anubis |
Weapon
Class:
Damage: 60
Rate: -1
Projectiles: 1
|
|
A completed, beginner spellbook | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
You can't quite make out the markings | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
I'm not sure how they stitched this together | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
The coveted Book of Death | Craftable |
Weapon
Class:
Damage: 80
Rate: -1
Projectiles: 1
|
|
The sea is wide and the sky is dark. | Pirate Cove |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
A pirate sails with a broken heart. | Pirate Cove |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Lost in the waves, a ghostly mark. | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
One and two and three... | Coolcrab Grotto |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
...and one and to and three | Coolcrab Grotto |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Dance! Dance! | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Lorendel once great | Elvewood Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Dark power's tempting blight | Elvewood Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
From grace to shadowed fate | Elvewood Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Corruption. lost his light | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
rock big. grug lift. | Grug Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
grug strong. grug throw rock. | Grug Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
human weak. rock crush tiny human. | Grug Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
grug defeat tiny human. lady grug impressed. | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
scrr scrree scrr scree! scr scrree. | Scorpion Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
scrr scree. scr scree scrree. | Scorpion Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
scree skrr sre-scre scr... | Scorpion Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
SCREE! SCREE! SCREE! | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
656E657267697A65 | Ancient Ruins |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
696E76657274 | Ancient Ruins |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
6163746976617465 | Ancient Ruins |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
716564 | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Dark rites under moon | Succubus Lair |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Demonic blood spills as one | Succubus Lair |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Crimson rivers flow | Succubus Lair |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Night whispers secrets unknown | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
It's too covered in slime to read | Slime Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
It's too covered in slime to read | Slime Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
It's too covered in slime to read | Slime Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
It's stuck shut from all the slime | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Discipline | The Hanging Temple |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Patience | The Hanging Temple |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Clarity | The Hanging Temple |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Balance | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
A mysterious ancient rune | Alivarg's Tower |
Weapon
Class:
Damage: 10
Rate: -1
Projectiles: 1
|
|
A mysterious ancient rune | Alivarg's Tower |
Weapon
Class:
Damage: 20
Rate: -1
Projectiles: 1
|
|
A mysterious ancient rune | Alivarg's Tower |
Weapon
Class:
Damage: 30
Rate: -1
Projectiles: 1
|
|
The book feels heavy with magical energy | Craftable |
Weapon
Class:
Damage: 30
Rate: -1
Projectiles: 1
|
|
You feel eerie holding this | Chamber of the Awakened |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
You feel eerie holding this | Chamber of the Awakened |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
You feel eerie holding this | Chamber of the Awakened |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
The book is drawn to the loyal one. | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Hammers strike with might! | Volcanic Mines |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
In the forge's glowing light! | Volcanic Mines |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Mountains echo proud! | Volcanic Mines |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Dwarven hearts beat loud! | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Looks like its written in ancient entish | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
A charred page with an ember glowing script |
Weapon
Class:
Damage: 150
Rate: -1
Projectiles: 1
|
|
|
A charred page with an ember glowing script |
Weapon
Class:
Damage: 100
Rate: -1
Projectiles: 1
|
|
|
A charred page with an ember glowing script |
Weapon
Class:
Damage: 125
Rate: -1
Projectiles: 1
|
|
|
A crumbling book, warm to the touch. It may burn your fingers if you open it. | Craftable |
Weapon
Class:
Damage: 100
Rate: -1
Projectiles: 1
|
Trivia
- At one point, the developer - UnitOfTime - , had to stop all of the spellbooks from being obtainable for the purpose of reworking them. They were readded to the game and overhauled on the 24.02.2024.
Consumables
General Information
Consumables, as the name implies, are one time use items that, depending on their type, can either help a player to regain their health points or provide them with a permament boost to their stats.
Types of consumables
Item | Description | Source | Stats |
---|---|---|---|
|
A small vial filled with coconut milk | Craftable |
Consumable Heal: 10
|
|
A small vial filled with liquid | Craftable |
Consumable Heal: 20
|
|
A vial filled with liquid | Craftable |
Consumable Heal: 30
|
|
A large vial filled with liquid |
Consumable Heal: 40
|
|
|
A small crystal that you can barely see through | Craftable |
Consumable Modifiers
+1 Vitality
|
|
A small crystal that you can barely see through | Craftable |
Consumable Modifiers
+1 Strength
|
|
A small crystal that you can barely see through | Craftable |
Consumable Modifiers
+1 Speed
|
|
A small crystal that you can barely see through | Craftable |
Consumable Modifiers
+1 Dexterity
|
|
A small vial filled with liquid | Craftable |
Consumable Mana: 25
|
|
A small vial filled with liquid | Craftable |
Consumable Heal: 30
|
|
A small vial filled with strange ghastly fluids |
Consumable Heal: 1000
|
|
|
A small crystal that you can barely see through | Craftable |
Consumable Modifiers
+1 Defense
|
|
A small crystal that you can barely see through | Craftable |
Consumable Modifiers
+1 Willpower
|
|
A vial filled with liquid | Craftable |
Consumable Mana: 50
|
|
A small vial filled with liquid | Craftable |
Consumable Heal: 30
|
|
A small vial filled with liquid | Craftable |
Consumable Heal: 30
|
|
A small vial filled with liquid | Craftable |
Consumable Heal: 30
|
|
A small vial filled with liquid | Craftable |
Consumable Heal: 30
|
|
A vial filled with liquid | Craftable |
Consumable Heal: 20
|
Honor
You accrue 1 honor for every 1,000 xp earned. Accrued honor is only useable after you die. Introduced in 01 FEB 2024.
World Map
While in Alivarg's Sphere, new icons appear under the minimap:
Recall
Pressing the Recall icon or holding R
for a couple of seconds warps you back to home, and safety. It can be used in any situation, even mid fight - it's better to abandon a fight than die and lose all your progress!
World Map
Pressing the World Map icon opens the world map. The map contains buttons to warp to different areas of Alivarg's Sphere after a few seconds cooldown. Note: some destinations have much more powerful enemies!
Locations
There are a number of different locations within Mythfall.
Home
Home is where you start out. It's safe, and you restore Health and Mana. There are a number of useful locations (and some fun ones too!):
Useful locations
The Portal
The portal leads to Alivarg's Sphere, where most of the game's action happens. It shows current players within.
Librarian
The librarian allows you to trade 3 Ability pages for an Ability Book. It's also useful to look up where Ability Pages drop.
Apothecary
The Apothecary allows you to upgrade your healing potions.
Tailor
The tailor allows you to spend Honor to change your appearance.
Blacksmith
The blacksmith allows you to use crafting materials to create and upgrade your equipment.
Fun locations
Cats
A couple of cool cats are relaxing in the castle.
Doris
Doris the nun warns you of the dangers of The Portal!
Hall of Heroes
See which players accrued the most Honor when they died!
King
The king seems ... nice?
Alivarg's Sphere
The main game zone, containing enemies, different areas, and world bosses.
You can warp to different areas using the World Map.
Community tools
The community has been able to build some useful utilities for Mythfall.
Mythfall Pinger
by @gin
- 🔔 Get an alert when the stability is lower than your specified threshold. A nice sound alert will play.
- 🚸 Note: the API only updates every 60 seconds, so there is a 60 second delay, but better than the 5 minute delay of the discord counter.
- 👍 Once the alert is triggered, it disables itself and must be re-enabled at a suitable level.
Mythfall toolbox
By @Xander
-
📑 Changelogs
See what items are new, changed or removed in a nice overview. Compare different versions with each other. -
⚔️ Damage simulation (WIP)
Find out and optimize how good your dream-build could be.