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Mythfall is a free 2d browser "bullet hell" game developed by UnitOfTime.

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Updates

The game regularily receives updates that improve the game, fix bugs and add more content.

⚠️ This list is not exhaustive

24/FEB/2024

When you walk through room barriers you will now be pushed in the direction of the barrier. Kind of like a door closing behind you. This is to prevent ppl from standing on the barriers
Mobs now have a chance to drop mana in the nearby area when they die (automatically will add mana to your mana bar)
Mobs now have a chance to drop small mana potions when they die
Added 4 ability types (explosion, lifesteal, barrier, heal) and the new librarian NPC/Shop for combining ability pages into an ability book.
a. Low level bosses typically drop Page 1 of an ability, Alivarg will drop page 2 of the book. And usually a harder dungeon boss will drop page 3 of the book. Books will likely be used to craft other, stronger books in the future.
b. Pages and books can both go into your ability slot. And consume mana on activation. "Spacebar" is default keybind

22/FEB/2024

Fix golden scarab vision so he doesnt see you through walls
Make elder scarab battle a bit easier and more fun
Dungeons now seal in 2 minutes rather than 5 minutes
In temple of anubis, mummies will now drop HP pots
Lots of item changes (I might forget a few): Jester hat, leaf blade, stick, ring of iron
Lots of new items: Chitin weapona and chestplate, spectral sword (Ectoplasm), New Best in slot sword (Trinity Sword), Also Added "Heavy Swords" which scale 2x and 3x with your strength level

Bugs
Ring of obsidian sprite is broken
Scarab Sword should have +5 crit and not +5 guard

13/FEB/2024

Mythfall The Dating Sim?
Can you pull a smooch off a princess? I know it's still the day before, but today's deployment has something very special! The first every Mythfall event: Valentines Day! Artwork done by UnitOfSis, so it's even extra special!

Other Updates
New minibosses will spawn at sphere creation town in various biomes. Right now there's only 3 new ones: (beach biome, Mountain biome, and Desert biome). Their drop table isn't completely filled out yet, but they do drop items. My plan right now is to incrementally add new content as frequent as I can, but what that means is that sometimes it'll not yet have all of the things that I'm wanting for it to eventually have. The other alternative is that I do longer release cycles and add more "finished" content to the game. I think for now we'll try the quick approach. But sometime in the future we might change over.
Disabled profanity Filter - it was just catching too many normal words and not enough swear words
Changed mobs in mountain to use the 2 damage projectile (previously they did 2 damage, but used the 1 damage projectile.
Changed demons to use the 2 damage projectile
Rewrote my dialogue system to support branching dialogues (literally only for the valentines day event)

12/FEB/2024

Fixed onkill lag troubles - Kills should register ~250ms faster. Lmk if it is still unbearable
Fix bug where first hit would take damage and then look like it immediately healed
Move back to webrtc

09/FEB/2024

Added smooth HP bars rather than chunky ones. (minor redeploy: Decreased them from 1s to 1/2s)
Extended the entity timeout time (which helps the symptom of  long disconnects, but doesn't fix the root cause for why those disconnects are happening)
Improve proxy performance by maybe 20% percent, with the magic of code generation
Improved some of the backend metrics so that I can analyze problems a bit better
I think I fixed the problem where sometimes dungeon doors wouldn't open
I hopefully decreased the chance that barriers end up in hallways

08/FEB/2024

On a trial basis: switched networking to use websockets. For those interested it uses about 10% less CPU on the server and 80% less goroutines.

07/FEB/2024

NPC interaction fixed. Used to loop back to start
Added better printouts for various RPC failures
Fixed deadlock which was in the TCP framing layer. Which was causing server to crash under high load
Fixed proxy/server reconnect issue where if they disconnect they never try to reconnect

06/FEB/2024

Improved how the recall gets triggered. So hopefully there will be less times where the client gets stuck not able to recall
Fixed windows build which broke a while ago
For the disconnect/reconnect bug that TC found. I added a fix to detect, but instead of handling it I'm just going to track metrics and printout a log statement for it. Then if I'm satisfied that it works.

05/FEB/2024

Lots of backend improvements that make my life easier + some better metric tracking to find performance bottlenecks
Moved some services off of the game server to hopefully reduce some pressure during peak times
Chat now persists between dungeons
Drop table rates are now corrected
Spawn point shouldnt be blocked now

Outstanding bugs. Will work on fixing these next:
Sometimes recall doesn't complete
Sometimes dungeon doors don't open after all of the monsters are killed

02/FEB/2024

More quickly resolve the case where two people get loot from the same bag (eventually it'll resolve now)
Draw teleporter icons behind player icons on mm
honor bar now fills up and has tooltips
Dungeon hallways should line up a bit better, so you should get less cases of those weird barrier-filled hallways

01/FEB/2024

Now you'll gain Honor on death based on how much XP you have when you die. Honor will eventually be a currency that you can make purchases with. Every 1k exp converts to 1 honor
Added the Hall of heroes which will track the top 8 deaths, how much honor they got and the items they had
Shooting through barriers bugfix

30/JAN/2023

Lotta bug fixes (shooting through walls, mobs seeing outside of their room, Alivarg boss crystals not spawning projectiles on death, Sometimes bosses not dropping items)
Hopefully fixed: sometimes dungeon doors not opening
Stat crystals should work now
Shop scrolling should now work properly! (browsers were tracking 120 ticks per scroll rather than 1 (which is what GLFW does)

Bank

Bank Your character's bank can store up to 32 items, and is persistent and saved across sessions. These items are safe and do not get lost upon death.

Can I get more storage space?

Currently not.

Dungeons

Dungeons are a way to fight unique bosses and mobs, and are the primary way to get unique items.

How do I find a dungeon?

An entrance portal to a dungeon may be triggered to spawn by either killing normal enemies inside of the Alivarg's sphere until one spawns, or killing a World Boss inside of the said sphere, which is guaranteed to spawn a portal upon its death - portals created by killing World Bosses always lead to much stronger dungeons. The said portal will disappear after a period of 4 minutes. The type of portal that spawns differs based on the mob killed and which area the mob is in.

Dungeon

Dungeons are randomly generated and feature multiple rooms leading to a boss fight. The amount of skulls indicates the difficulty of the dungeon.

Dungeons' ranks

Despite all dungeons being different from each other, they are all grouped up into difficuly ranks, which are displayed below a dungeon's name, and help Players with assessing the danger level - the more skulls a dungeon has, the harder it is. Difficulty ranks range from 0 skulls, up to 5. Here is a description of what can be expected to find in a dungeon of a specific rank:

  • 0 skulls - The easiest ones. Enemies posses minuscule amounts of health, their shots are slow and far in between, and most of them only have one attack pattern. The bullets themselves are slim and always deal one point of damage. The dungeon itself is easy enough that someone with nothing but a stick who has already had some experience with bullet hells can clear it with only some difficulty. There is only one dungeon in this difficulty rank, namely the Pirate Cove which can be considered to be more of a tutorial dungeon than a proper one.
  • 1 skull - The dungeons for beginners. Enemies possess small amount of health, their shots are somewhat frequent, and they may use up to two attack patterns. The bullets themselves are either of normal size and normal speed or bigger, but slower. They always deal one point of damage and always travel on a straight line (except for some bosses). The dungeon itself is a little more difficult, it is advised to equip gear of at least the same tier as the ores that can be obtained from the region the dungeon can be found in. In this difficulty rank, there are the following dungeons:
  • 2 skulls - The intermediate dungeons. Enemies possess ample health, their shots contain way more bullets, are more frequent, and they may use up to two attack patterns. The bullets themselves are of the standard size and shape and always travel in a straight line. Most of them deal one point of damage, but ones that can deal two start to appear. The dungeon itself is much more difficult, there is a tangible danger of dying inside of it. It is advised to equip at least obsidian tier gear and pieces of equipment received as rewards for beating one skull dungeons. An certain amount of skill is also advised. In this difficulty rank, there are the following dungeons:
  • 3 skulls - The advanced dungeons. Enemies possess high health, their shots contain less bullets, but are very frequent, and they may use up to two attack patterns. The bullets themselves are of the standard size and shape, and may form simple patterns (ex: orbitting one another). Most of them deal two points af damage, ones that deal one damage appear way less, and ones that deal three damage start to appear. The dungeon itself is much more difficult, there is a high risk of dying inside of it. It is advised to equip your best gear as well as increase your stats with stat crystals a bit before attempting to beat it. You need to be skilled at the game to clear it - the equipment itself will no longer suffice. In this difficulty rank, there are the following dungeons:
  • 4 skulls - The expert dungeons. Enemies possess enormous amount health, their shots contain a lot of bullets and are very frequent, and they may use up to two attack patterns. The bullets themselves are of the standard size and shape, and may form intricate patterns, or home onto a player's position. They all deal either two or three damage - the ones that only deal one point of damage no longer appear. The dungeon itself is incredibly difficult, you will most likely die inside of it at least once. It is advised to equip your best gear as well as increase your stats with stat crystals as much as you can before even thinking about beating it. You need to be highly skilled at the game to clear it - even a single mistake may lead to the demise of your character. In this difficulty rank, there are the following dungeons:
  • 5 skulls - The Master dungeons. There currently are no dungeons of this difficulty in the game, as such, a decription of this difficulty rank cannot be created.

Dungeon's anotomy

Each dungeon always contains the following rooms:

Dungeon Entrance

An example of a dungeon entrance room.

  • An entrance room, consisting of:
    • A teleport leading to this dungeon's entrance portal in the Alivarg's sphere;
    • At least one hallway exit leading to a combat room.

Dungeon Combat Room

An example of a Combat room.

  • Each dungeon has 10 to 18 combat rooms, depending on its generation, each one consisting of:
    • At least two hostile mobs;
    • At least one hallway exit leading to the next room, blocked off with a one-way barrier.
    • The further from the entrance a Combat room is positioned, the harder it is overall.

Dungeon Boss Room An example of a Boss room.

  • A Boss room, consisting of:
    • A Boss corresponding to the type of dungeon it is in;
    • At least one hallway exit leading to a combat room.

Besides that, there are some rules that govern the layout of each dungeon:

  • The entirety of the dungeon is assembled from preexisting rooms.

  • There is always at least one combat room between the entrance and the Boss room in each dungeon.

  • Each room inside of a dungeon can be accessed normally (there are no disconnected rooms).

  • Rooms are connected to other rooms via "paths" that override any walls that happen to be on top of them.

    OverriddenRoom 1) A normal room 2) A room with some of its features overridden by the "path"

Traversing a dungeon

Upon entering any dungeon, one is teleported to the entrance room of that dungeon. The goal of each dungeon delve is to reach the Boss room and defeat the Boss located within it - it can only be reached by traversing and clearing the combat rooms lying in the way. After clearing a combat room, the barrier to the next set of rooms will disapear and you will be able to enter the next room. Parties of multiple people will find the amount of health points of mobs in the rooms (including the Boss) increased by 50% of their original health for each player inside that room.

Dungeon Room Barrier

Because the room barrier is still active players can not proceed until all mobs are defeated.

After reaching the boss room, the players are faced with a dangerous fight against that dungeon's Boss - surviving and defeating it is the only way to obtain the reward for clearing a dungeon.

After reaching the boss room, the Player or the Party is faced with a dangerous fight against that dungeon's Boss - surviving and defeating it is the only way to obtain the reward for clearing a dungeon.

Boss item drops

After defeating the Boos, each player who contributed to defeating it receives their reward inside of a chest, which appears in the middle of the boss room and is only accessible by the respective player to prevent others from stealing their loot. To be eligible to get a boss item drop, one needs to have dealt damage equal to at least 10% of the Boss's total health.

DungeonChest

Each chest rewarded for defeating a Boss contains:

  • A health potion of a tier corresponding to the dungeon's rank, which is:
  • A jelly of a tier corresponding to the dungeon's rank, which is:
    • A Green Jelly for clearing either a 0 or 1 skull dungeon;
    • A Blue Jelly for clearing a dungeon with 2 or more skulls.
  • One of many unique pieces of equipment that can be obtained from that particular boss with varying chances, which:
    • are guaranteed from dungeons with less than 3 skulls, but may be replaced with a piece of ore, whose type varies from dungeon to dungeon, if one is unlucky enough;
    • have a 10% chance of appearing in dungeons with 3 or more skulls.

Tips and some advice for exploring Dungeons

Dungeons, by nature, are incredibly dangerous places that may vanquish anyone not prepared enough to conquer them. Fortunately, there are some tricks that might just save you on your next dungeon delve, as well as spare you the unnecessary anxiousness.

  • Extra healing - No matter whether one is trying to conquer a completely new dungeon, or is doing the 100th run of the same one, one should always carry some healing in a case of an emergency - accidents do happen, and that extra healing might just save your life.
  • Retreating - Whenever one is in a dungeon and has little health left, they should ask themselves whether they are able to keep going and beat the Boss, and more importantly, wthether it is worth the risk of losing their equipment and stats - don't be afraid of retreating, once you return, you'll be stronger than before, and will be able to clear it more easily.
  • Watching one's health - Whenever one is engaged in combat, they should always be mindful of the state of their health, as even a single moment of distraction might prove fatal - you should always be ready to heal yourself in case of an emergency, and it is also reasonable to recall mid-fight if you can only take three more hits, as this little health would allow for you to get hit that much while recalling, which might prove fatal if attempted this way.
  • Exploring new dungeons - If one wants to attempt to clear a dungeon that they haven't beaten before, it is advised for them to equip their best gear and bring as many potions as they can. Taking a Book of Stone is also a great idea, as it can provide invalueable shielding while retreating - it really is better to be safe than sorry.
  • Room scouting - Room scouting might prove invalueable wile one is exploring the more difficult dungeons, as it allows one to avoid the risk of entering a combat room that is essentially a dead end and losing some priceless health points, as well as reaching the Boss room itself faster. It is more of a strategy of clearing dungeons than just simple advice - it relies on:
    • Scouting for dead ends: The minimap gives a wider view of the surrounding area, even in dungeons - by carefully approaching the next room's barrier, but not entering it, allows one to see on the minimap whether it leads further or is just a dead end, which can be told apart by:
      • A: A hole in the opposite wall of the room;
      • B: Absence or deformation of one of the room's characteristic features that has been overridden by the beforementioned "path" that leads to the next room. If the minimap can't show the entirety of the room, and the room doesn't contain any walls in the middle that could've been overridden, the room might still contain a hallway to the next one, but it is better to check the others first.
    • Optimizing exploration - The order one chooses the rooms they explore should suit their needs - if you want to reach the Boss quickly, you ought to choose the room with the highest amount of hallways, but if you desire to preserve your health for later, it is advised you explore the ones with the least amount of enemies, or ones that are easy to handle (the explored room should still have a hallway to the next one).
    • Scouting for Boss rooms - Each type of dungeon has a Boss room that is distinct from any other Combat room in shape and sometimes size - being able to spot them on the minimap can help with deciding which rooms to explore which results in faster exploration overall.

Items

Items

In the world of Mythfall there are numerous items that range in variety, from resources that can be used to upgrade one's gear to powerful weapons that can greatly help in defeating their foes. All of them can be divided into seven seperate categories:

All items

This is a list of ALL items present in Mythfall.

Item Description Source Stats
Book of Flame (Pg 1)
A page from a beginner spellbook Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Flame (Pg 2)
A page from a beginner spellbook

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Flame (Pg 3)
A page from a beginner spellbook

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elderword book (Pg 1)
You can't quite make out the markings Eldertree Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elderword Book (Pg 2)
You can't quite make out the markings Eldertree Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elderword Book (Pg 3)
You can't quite make out the markings Eldertree Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Stone (Pg 1)
Words inscribed on a stone tablet Stoneheart Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Stone (Pg 2)
Words inscribed on a stone tablet Stoneheart Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Stone (Pg 3)
Words inscribed on a stone tablet Stoneheart Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Death (Pg 1)
Necromancy flows through these pages Temple of Anubis

Weapon

Class: Damage: 20 Rate: -1 Projectiles: 1
Book of Death (Pg 2)
Necromancy flows through these pages Temple of Anubis

Weapon

Class: Damage: 40 Rate: -1 Projectiles: 1
Book of Death (Pg 3)
Necromancy flows through these pages Temple of Anubis

Weapon

Class: Damage: 60 Rate: -1 Projectiles: 1
Book of Flame
A completed, beginner spellbook Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elderword Book
You can't quite make out the markings Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Stone
I'm not sure how they stitched this together Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Death
The coveted Book of Death Craftable

Weapon

Class: Damage: 80 Rate: -1 Projectiles: 1
Pirate Diary (Pg 1)
The sea is wide and the sky is dark. Pirate Cove

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Pirate Diary (Pg 2)
A pirate sails with a broken heart. Pirate Cove

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Pirate Diary
Lost in the waves, a ghostly mark. Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dance Notes (Pg 1)
One and two and three... Coolcrab Grotto

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dance Notes (Pg 2)
...and one and to and three Coolcrab Grotto

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Dancing
Dance! Dance! Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elven Tale (Pg 1)
Lorendel once great Elvewood Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elven Tale (Pg 2)
Dark power's tempting blight Elvewood Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elven Tale (Pg 3)
From grace to shadowed fate Elvewood Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elven Tale
Corruption. lost his light Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
The Might of Grug (Pg 1)
rock big. grug lift. Grug Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
The Might of Grug (Pg 2)
grug strong. grug throw rock. Grug Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
The Might of Grug (Pg 3)
human weak. rock crush tiny human. Grug Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
The Might of Grug
grug defeat tiny human. lady grug impressed. Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Scorpion Scribblings (Pg 1)
scrr scrree scrr scree! scr scrree. Scorpion Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Scorpion Scribblings (Pg 2)
scrr scree. scr scree scrree. Scorpion Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Scorpion Scribblings (Pg 3)
scree skrr sre-scre scr... Scorpion Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Scorpion Scribblings
SCREE! SCREE! SCREE! Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Antibind Manual (Pg 1)
656E657267697A65 Ancient Ruins

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Antibind Manual (Pg 2)
696E76657274 Ancient Ruins

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Antibind Manual (Pg 3)
6163746976617465 Ancient Ruins

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Antibind Manual
716564 Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Bloodletting Ritual (Pg 1)
Dark rites under moon Succubus Lair

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Bloodletting Ritual (Pg 2)
Demonic blood spills as one Succubus Lair

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Bloodletting Ritual (Pg 3)
Crimson rivers flow Succubus Lair

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Bloodletting Ritual
Night whispers secrets unknown Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Slime (Pg 1)
It's too covered in slime to read Slime Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Slime (Pg 2)
It's too covered in slime to read Slime Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Slime (Pg 3)
It's too covered in slime to read Slime Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Slime
It's stuck shut from all the slime Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Monk Aegis (Pg 1)
Discipline The Hanging Temple

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Monk Aegis (Pg 2)
Patience The Hanging Temple

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Monk Aegis (Pg 3)
Clarity The Hanging Temple

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Monk Aegis
Balance Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Spellthief Tome (Pg 1)
A mysterious ancient rune Alivarg's Tower

Weapon

Class: Damage: 10 Rate: -1 Projectiles: 1
Spellthief Tome (Pg 2)
A mysterious ancient rune Alivarg's Tower

Weapon

Class: Damage: 20 Rate: -1 Projectiles: 1
Spellthief Tome (Pg 3)
A mysterious ancient rune Alivarg's Tower

Weapon

Class: Damage: 30 Rate: -1 Projectiles: 1
Spellthief Tome
The book feels heavy with magical energy Craftable

Weapon

Class: Damage: 30 Rate: -1 Projectiles: 1
Immortal Chains (Pg 1)
You feel eerie holding this Chamber of the Awakened

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Immortal Chains (Pg 2)
You feel eerie holding this Chamber of the Awakened

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Immortal Chains (Pg 3)
You feel eerie holding this Chamber of the Awakened

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Immortal Chains
The book is drawn to the loyal one. Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dwarven Drums (Pg 1)
Hammers strike with might! Volcanic Mines

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dwarven Drums (Pg 2)
In the forge's glowing light! Volcanic Mines

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dwarven Drums (Pg 3)
Mountains echo proud! Volcanic Mines

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dwarven Drums
Dwarven hearts beat loud! Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Shadowstep Tome (Pg 1)
Looks like its written in ancient entish Necromancer's Garden

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Shadowstep Tome (Pg 2)
Looks like its written in ancient entish Necromancer's Garden

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Shadowstep Tome (Pg 3)
Looks like its written in ancient entish Necromancer's Garden

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Shadowstep Tome
Looks like its written in ancient entish Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dawnlight Tome (Pg 1)
Looks like its written in ancient entish Necromancer's Garden

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dawnlight Tome (Pg 2)
Looks like its written in ancient entish Necromancer's Garden

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dawnlight Tome (Pg 3)
Looks like its written in ancient entish Necromancer's Garden

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dawnlight Tome
Looks like its written in ancient entish Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Deciduous Vest
Now this one blends in Eldertree Forest

Modifiers

+5 Critical Chance
Woodland Vest
I hear they wear this at Elven parties Elvewood Forest

Modifiers

+5 Dexterity
Coconut Bra
A sturdy nut split in two Craftable

Modifiers

+2 Vitality
Driftwood Platebody
Plate armor made from Driftwood Craftable

Modifiers

+2 Defense -1 Speed
Iron Platebody
Plate armor made from Iron Craftable

Modifiers

+3 Defense -2 Speed
Chlorolite Platebody
Plate armor made from Chlorolite Craftable

Modifiers

+4 Defense -3 Speed
Golden Platebody
Plate armor made from Gold Craftable

Modifiers

+5 Defense -4 Speed
Cobalt Platebody
Plate armor made from Cobalt Craftable

Modifiers

+6 Defense -5 Speed
Obsidian Platebody
Plate armor made from Obsidian Craftable

Modifiers

+7 Defense -6 Speed
Chitin Chestplate
A durable, bug exoskeleton Craftable

Modifiers

+2 Vitality +5 Defense -4 Speed
Anubis Chainmail
A decorative chestpiece, worn by Anubis Craftable

Modifiers

With Bow:+1 Projectiles
Monk Robe
A simple robe for a monk The Hanging Temple

Modifiers

+5 Defense
With - Monk Hood:+1 Strength
Demonic Corset
A lascivious breastpiece Succubus Lair

Modifiers

+5 Strength +5 Critical Chance
Graviton Chestplate
Plate armor imbued with graviton Craftable

Modifiers

+6 Defense
Rockshard Platebody
A stone cold exterior Craftable

Modifiers

+3 Vitality +6 Defense -10 Speed
Scorpion Chainmail
A looped chainmail of hardened scorpion... bits... Craftable

Modifiers

With Crossbow:+15 Dexterity
Dwarven Chainmail
It's a bit short... Craftable

Modifiers

With Hammer:+15 Dexterity
Elderwood Platebody
Plate armor made from Elderwood Craftable

Modifiers

+1 Health Regeneration
Moonstone Chainmail
A white chainmail embued with the essence of the moon Craftable

Modifiers

With Bow:+15 Dexterity
Mythril Platebody
Plate armor made from Mythril Craftable

Modifiers

+8 Defense -7 Speed
Shadowleaf Cloak
Necromancer's Garden

Modifiers

+5 Defense +10 Cooldown Reduction
Sunleaf Cloak
Necromancer's Garden

Modifiers

+5 Defense +5 Speed
Coconut Clog
Two carefully whittled coconut husks Craftable

Modifiers

+1 Speed +1 Dexterity
Iron Boots
Boots made from Iron Craftable

Modifiers

+1 Defense
Chlorolite Boots
Boots made from Chlorolite Craftable

Modifiers

+2 Defense
Gold Boots
Boots made from Gold Craftable

Modifiers

+3 Defense
Cobalt Boots
Boots made from Cobalt Craftable

Modifiers

+4 Defense
Obsidian Boots
Boots made from Obsidian Craftable

Modifiers

+5 Defense
Monk Boots
Simple boots for a monk The Hanging Temple

Modifiers

+4 Speed
With - Monk Hood:+1 Strength
Dancing Boots
These boots are made for dancing Coolcrab Grotto

Modifiers

+5 Speed
Graviton Boots
These boots are made for dashing Craftable

Modifiers

+2 Defense +50 Dash Distance
Rockshard Boots
Boots made from Rockshard Craftable

Modifiers

+2 Vitality +5 Defense -10 Speed
Mining Boots
Heavy duty boots Craftable

Modifiers

+4 Strength +4 Vitality +4 Defense
Slimy Boots
Completely Hydrophobic Craftable

Modifiers

+100 Swim Speed
Goldleaf Boots
Boots fashioned from a special elven leaf Elvewood Forest

Modifiers

With Bow:+5 Speed +6 Dexterity
Elderwood Boots
Boots made from Elderwood Craftable

Modifiers

+1 Health Regeneration
Chitin Boots
Boots made from Chitin Craftable

Modifiers

+2 Vitality +1 Defense
Mythril Boots
Boots made from Mythril Craftable

Modifiers

+6 Defense
Shadowleaf Boots
Boots with a shrouded glow Necromancer's Garden

Modifiers

+1 Dashes
Sunleaf Boots
Boots with a sunshine glow Necromancer's Garden

Modifiers

+10 Speed
Small Backpack
A simple backpack to hold things
Medium Backpack
A simple backpack to hold things
Large Backpack
A simple backpack to hold things
Pocketed Cape
A simple cape, now with pockets!

Modifiers

+1 Defense
Cargo Cape
A simple cape, now with lots more pockets!

Modifiers

+3 Defense
Artificer's Rucksack
Built for holding ancient relics. Ancient Ruins
Ore Bag
A large dwarven bag for holding ore. Volcanic Mines
Captain's Cape
Fit for a dastardly pirate captain Pirate Cove

Modifiers

+5 Critical Chance
Granite Cape
It's a cape made entirely out of stone! Stoneheart Forest

Modifiers

+5 Defense -5 Speed
Slimy Cape
I don't really want to put this on. Slime Pit
Wizard's Cape
Woven with thread that shimmers with arcane energy. Alivarg's Tower

Modifiers

+4 Willpower
With Staff:+5 Damage
Monk Shawl
A simple shawl for a monk The Hanging Temple

Modifiers

With - Ring of Focus:+1 Dashes
Bloodkiss Cloak
It thrums with a pulse that mirrors your own heartbeat. Succubus Lair

Modifiers

+3 Lifesteal Chance
Cocofruit Milk
A small vial filled with coconut milk Craftable

Consumable

Heal: 10
Small Health Potion
A small vial filled with liquid Craftable

Consumable

Heal: 20
Health Potion
A vial filled with liquid Craftable

Consumable

Heal: 30
Large Health Potion
A large vial filled with liquid Craftable

Consumable

Heal: 40
Vitality Crystal
A small crystal that you can barely see through

Consumable

Modifiers

+1 Vitality
Strength Crystal
A small crystal that you can barely see through

Consumable

Modifiers

+1 Strength
Speed Crystal
A small crystal that you can barely see through

Consumable

Modifiers

+1 Speed
Dexterity Crystal
A small crystal that you can barely see through

Consumable

Modifiers

+1 Dexterity
Small Mana Potion
A small vial filled with liquid

Consumable

Mana: 10
Guardian Potion
A small vial filled with liquid Craftable

Consumable

Strange Potion
A small vial filled with strange ghastly fluids

Consumable

Heal: 1000
Defense Crystal
A small crystal that you can barely see through

Consumable

Modifiers

+1 Defense
Willpower Crystal
A small crystal that you can barely see through Alivarg's Tower, Chamber of the Awakened

Consumable

Modifiers

+1 Willpower
Stonehawk
A mohawk of stone

Modifiers

With Sword:+10 Critical Chance
Nightcap
Time for bed! Slime Pit

Modifiers

+Pierce -10 Speed
Bycocket
A what..?

Modifiers

With Bow:+10 Critical Chance
Skull Mask
Some sort of skull with a leather strap Grug Pit

Modifiers

+25 Critical Chance -1 Dashes
Neko Ears
For your cat cosplay needs Craftable
Ninja Mask
Hide your identity

Modifiers

With Throwable:+10 Critical Chance
Coconut Helmet
A nut for your head Craftable

Modifiers

+1 Vitality
Leafy Crown
A leaf based crown Elvewood Forest

Modifiers

With Bow:+1 Projectiles
Broken Crown
A golden crown with a crack in it Alivarg's Tower

Modifiers

2x Damage Received +1 Projectiles
Jester Hat
A court jester's hat Alivarg's Tower

Modifiers

+7 Speed +7 Dexterity +7 Critical Chance
Executioner's Hood
The hood of an executioner Grug Pit

Modifiers

+4 Vitality +4 Defense +5 Critical Chance
Captain's Hat
I'm the captain now Pirate Cove

Modifiers

+1 Vitality +1 Defense
Eye Patch
Aaargh matey!

Modifiers

+7 Critical Chance
Driftwood Helmet
A helmet made from Driftwood Craftable

Modifiers

+1 Defense
Iron Helmet
A helmet made from Iron Craftable

Modifiers

+2 Defense
Chlorolite Helmet
A helmet made from Chlorolite Craftable

Modifiers

+3 Defense
Golden Helmet
A helmet made from Gold Craftable

Modifiers

+4 Defense
Cobalt Helmet
A helmet made from Cobalt Craftable

Modifiers

+5 Defense
Obsidian Helmet
A helmet made from Obsidian Craftable

Modifiers

+6 Defense
Nemes
You look Pharaohcious... Temple of Anubis

Modifiers

+3 Lifesteal Chance +3 Manasteal Chance
Monk Hood
A simple hood for a monk The Hanging Temple

Modifiers

+5 Dexterity
With - Monk Boots:+1 Strength
Bunny Ears
Hop! Hop!
Easter Egg
Why do you have an egg on your head?
Coolcrab Shades
Rad Coolcrab Grotto

Modifiers

+5 Critical Chance +5 Dexterity
Artificer's Goggles
Protective gear for an artificer Ancient Ruins

Modifiers

+1 Dashes
Mask of the Loyal
The loyal one is rewarded! Craftable

Modifiers

+40 Critical Chance -2 Dashes
Rockshard Helmet
A helmet made from Rockshard Craftable

Modifiers

+2 Vitality +5 Defense -10 Speed
Scorpion Diadem
A crown befitting a Scorpion Queen Scorpion Pit

Modifiers

With Staff:+15 Critical Chance
Mining Helmet
A bright light attached to a solid helmet Volcanic Mines

Modifiers

With Hammer:+15 Critical Chance
Graviton Helmet
A helmet imbued with graviton Craftable

Modifiers

+5 Speed +15 Cooldown Reduction
Elderwood Helmet
A helmet made from Elderwood Craftable

Modifiers

+1 Health Regeneration
Chitin Helmet
A helmet made from Chitin Craftable

Modifiers

+2 Vitality +2 Defense
Mythril Helmet
A helmet made from Mythril Craftable

Modifiers

+7 Defense
Shadowleaf Hood
Necromancer's Garden

Modifiers

+5 Dodge +5 Defense +10 Critical Chance
Sunleaf Hood
Necromancer's Garden

Modifiers

+5 Vitality +5 Defense +10 Critical Chance
Jack-o'-Lantern Helmet
Spooky Craftable
Jack-o'-Lantern Helmet
Spooky Craftable
Jack-o'-Lantern Helmet
Spooky Craftable
Green Jelly
Try taking this to the apothecary Gumbo Forest
Blue Jelly
Try taking this to the apothecary Twilight Forest
Orange Jelly
Try taking this to the apothecary Craftable
Dawnwood
An ancient chunk of wood that emits light Necromancer's Garden
Iron Ore
A lump of iron ore Gumbo Forest
Chlorolite Ore
A lump of chlorolite ore Enchanted Grove
Duskwood
An ancient chunk of wood that seems to emit darkness Necromancer's Garden
Gold Ore
A lump of gold ore Oasis Sands
Cobalt Ore
A lump of cobalt ore Misty Peak
Obsidian Ore
A lump of obsidian ore Scorched Summit
Mythril Ore
A lump of mythril ore Volcanic Core
Drift Wood
A weathered plank of wood Sandy Shores
Rockshard
A durable piece of rock Stoneheart Forest
Moonstone Essence
The essence pulses with a cool, silvery glow Elvewood Forest
Elderwood
An ancient chunk of wood Eldertree Forest
Coconut
Also known as a Cocofruit Sandy Shores
Slime Heart
The heart of a slime. Poor guy. Slime Pit
Chitin Fragment
There's still some bug goop on this thing Oasis Sands
Ectoplasm
You can still feel some spiritual energy Twilight Forest
Jackal Heart
The heart of a jackal Temple of Anubis
Demon Heart
The heart of a demon Succubus Lair
Guardian Tear
The tear of a guardian Area Bosses
Graviton Shard
A metallic shard, light as a feather Ancient Ruins
Awakened Heart
The heart of The Awakened One Chamber of the Awakened
Scorpion Stinger
The stinger from a scorpion Scorpion Pit
Mythril Bar
A solid bar of mythril Craftable
Corrupted Heart
A corrupted heart
Carnival Ticket
A tattered ticket that just says 'admit one' Vesper's Carnival
Basic Defense Ring
A ring with a basic enchantment

Modifiers

+1 Defense
Basic Vitality Ring
A ring with a basic enchantment

Modifiers

+1 Vitality
Ring of Lifesteal
A gold band with a small red rock Craftable

Modifiers

+2 Lifesteal Chance
Ring of Pain
A gold band with a small blue rock Craftable

Modifiers

+5 Critical Chance
Lesser Defense Ring
A ring with a lesser enchantment

Modifiers

+2 Defense
Ring of Focus
A basic band The Hanging Temple

Modifiers

With - Monk Hood - Monk Robe - Monk Boots:+4 Defense +4 Strength +4 Speed
Ring of Purgatory
You can still hear the screams Craftable

Modifiers

+15 Critical Chance +3 Lifesteal Chance +1 Lifesteal Power
Lesser Vitality Ring
A ring with a lesser enchantment

Modifiers

+2 Vitality
Standard Vitality Ring
A ring with a standard enchantment

Modifiers

+3 Vitality
Standard Defense Ring
A ring with a standard enchantment

Modifiers

+3 Defense
Ring of Suffering
A gold band with a blue rock Craftable

Modifiers

+10 Critical Chance
Ring of Torture
A gold band with a strange blue rock Craftable

Modifiers

+15 Critical Chance
Ring of Vampirism
A gold band with a red rock Craftable

Modifiers

+3 Lifesteal Chance
Bloodthirster Ring
A gold band with a strange red rock attached Craftable

Modifiers

+5 Lifesteal Chance +2 Lifesteal Power
Wedding Band
A simple, golden wedding ring Coolcrab Grotto

Modifiers

+1 Strength +1 Vitality
Dwarven Ring
A simple dwarven ring Volcanic Mines

Modifiers

+1 Strength +1 Defense
Greater Vitality Ring
A ring with a greater enchantment

Modifiers

+4 Vitality
Superior Vitality Ring
A ring with a superior enchantment

Modifiers

+5 Vitality
Paragon Vitality Ring
A ring with a paragon enchantment

Modifiers

+6 Vitality
Greater Defense Ring
A ring with a greater enchantment

Modifiers

+4 Defense
Superior Defense Ring
A ring with a superior enchantment

Modifiers

+5 Defense
Paragon Defense Ring
A ring with a paragon enchantment

Modifiers

+6 Defense
Basic Dexterity Ring
A ring with a basic enchantment

Modifiers

+2 Dexterity
Lesser Dexterity Ring
A ring with a lesser enchantment

Modifiers

+4 Dexterity
Standard Dexterity Ring
A ring with a standard enchantment

Modifiers

+6 Dexterity
Greater Dexterity Ring
A ring with a greater enchantment

Modifiers

+8 Dexterity
Superior Dexterity Ring
A ring with a superior enchantment

Modifiers

+10 Dexterity
Paragon Dexterity Ring
A ring with a paragon enchantment

Modifiers

+12 Dexterity
Basic Speed Ring
A ring with a basic enchantment

Modifiers

+2 Speed
Lesser Speed Ring
A ring with a lesser enchantment

Modifiers

+4 Speed
Standard Speed Ring
A ring with a standard enchantment

Modifiers

+6 Speed
Greater Speed Ring
A ring with a greater enchantment

Modifiers

+8 Speed
Superior Speed Ring
A ring with a superior enchantment

Modifiers

+10 Speed
Paragon Speed Ring
A ring with a paragon enchantment

Modifiers

+12 Speed
Basic Strength Ring
A ring with a basic enchantment

Modifiers

+1 Strength
Lesser Strength Ring
A ring with a lesser enchantment

Modifiers

+2 Strength
Standard Strength Ring
A ring with a standard enchantment

Modifiers

+3 Strength
Greater Strength Ring
A ring with a greater enchantment

Modifiers

+4 Strength
Superior Strength Ring
A ring with a superior enchantment

Modifiers

+5 Strength
Paragon Strength Ring
A ring with a paragon enchantment

Modifiers

+6 Strength
Basic Willpower Ring
A ring with a basic enchantment

Modifiers

+1 Willpower
Lesser Willpower Ring
A ring with a lesser enchantment

Modifiers

+2 Willpower
Standard Willpower Ring
A ring with a standard enchantment

Modifiers

+3 Willpower
Greater Willpower Ring
A ring with a greater enchantment

Modifiers

+4 Willpower
Superior Willpower Ring
A ring with a superior enchantment

Modifiers

+5 Willpower
Paragon Willpower Ring
A ring with a paragon enchantment

Modifiers

+6 Willpower
Acorn Ring
A simple wooden ring with an acorn affixed Eldertree Forest

Modifiers

+1 Health Regeneration
Lorendel's Ring
A gold-winged ring, fit for a king Elvewood Forest

Modifiers

With Bow:+5 Speed +5 Dexterity
Scorpion King's Ring
They say the queen kills the king to feed her offspring Scorpion Pit

Modifiers

-5 Strength +20 Critical Chance
Shadowleaf Ring
Craftable

Modifiers

+5 Dodge
Sunleaf Ring
Craftable

Modifiers

With Health above 90%+25 Critical Chance
Wooden Stick
Someone just found this on the ground Craftable

Weapon

Class: Sword Damage: 2 Rate: 3.3 Projectiles: 1
Driftwood Sword
Looks like a toy sword Craftable

Weapon

Class: Sword Damage: 2 Rate: 2 Projectiles: 2
Iron Sword
A sword crafted from iron Craftable

Weapon

Class: Sword Damage: 3 Rate: 2 Projectiles: 2
Chlorolite Sword
A sword crafted from chlorolite Craftable

Weapon

Class: Sword Damage: 4 Rate: 2 Projectiles: 2
Golden Sword
A sword crafted from gold Craftable

Weapon

Class: Sword Damage: 5 Rate: 2 Projectiles: 2
Cobalt Sword
A sword crafted from cobalt Craftable

Weapon

Class: Sword Damage: 6 Rate: 2 Projectiles: 2
Obsidian Sword
A sword crafted from obsidian Craftable

Weapon

Class: Sword Damage: 7 Rate: 2 Projectiles: 2
Slime Sword
A long, slimy sword Craftable

Weapon

Class: Sword Damage: 7 Rate: 2 Projectiles: 2

Modifiers

+5 Defense
Scorpion Sword
A sword crafted from bits of a bug Craftable

Weapon

Class: Sword Damage: 6 Rate: 2 Projectiles: 2

Modifiers

+5 Critical Chance
Spectral Sword
An otherworldy sword Craftable

Weapon

Class: Sword Damage: 8 Rate: 2 Projectiles: 2

Modifiers

+5 Dexterity
Trinity Blade
The Trinity Blade Craftable

Weapon

Class: Sword Damage: 10 Rate: 2 Projectiles: 2

Modifiers

+5 Defense +5 Critical Chance +5 Dexterity
Cutlass
A pirate's sword Pirate Cove

Weapon

Class: Sword Damage: 3 Rate: 2 Projectiles: 2

Modifiers

+3 Speed
Leaf Blade
An ancient elven weapon Elvewood Forest

Weapon

Class: Sword Damage: 9 Rate: 2.5 Projectiles: 1
Khopesh
A sickle on a stick is deadlier than a scythe Temple of Anubis

Weapon

Class: Sword Damage: 6 Rate: 2 Projectiles: 2
Granite Greatblade
Weighs at least 4 cocofruits Stoneheart Forest

Weapon

Class: Sword Damage: 16 Rate: 1 Projectiles: 2Strength Scale: 2X

Modifiers

-5 Speed
Massive Greatblade
Weighs at least 5 cocofruits Craftable

Weapon

Class: Sword Damage: 16 Rate: 1 Projectiles: 2Strength Scale: 3X

Modifiers

-10 Speed
Driftwood Bow
A simple bow crafted from Driftwood Craftable

Weapon

Class: Bow Damage: 1 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Iron Bow
A bow crafted from Iron Craftable

Weapon

Class: Bow Damage: 2 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Chlorolite Bow
A bow crafted from Chlorolite Craftable

Weapon

Class: Bow Damage: 3 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Golden Bow
A bow crafted from Gold Craftable

Weapon

Class: Bow Damage: 4 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Cobalt Bow
A bow crafted from Cobalt Craftable

Weapon

Class: Bow Damage: 5 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Obsidian Bow
A bow crafted from Obsidian Craftable

Weapon

Class: Bow Damage: 6 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Lorendel's Reach
An elven weapon befitting a king Craftable

Weapon

Class: Bow Damage: 12 Rate: 2 Projectiles: 1Strength Scale: 1X
Demonic Bow
A demonic bow Craftable

Weapon

Class: Bow Damage: 7 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X

Modifiers

+4 Lifesteal Chance
Wooden Crossbow
A simple crossbow Pirate Cove

Weapon

Class: Crossbow Damage: 6 Rate: 1 Projectiles: 2
Blunderbuss
Highly inaccurate Pirate Cove

Weapon

Class: Cannon Damage: 5 Rate: 1 Projectiles: 4

Modifiers

+Pierce
Chitin Crossbow
A bug based crossbow

Weapon

Class: Crossbow Damage: 12 Rate: 1 Projectiles: 2
Iron Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 4 Rate: 3.3 Projectiles: 1

Modifiers

+1 Critical Chance
Chlorolite Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 5 Rate: 3.3 Projectiles: 1

Modifiers

+2 Critical Chance
Gold Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 6 Rate: 3.3 Projectiles: 1

Modifiers

+3 Critical Chance
Cobalt Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 7 Rate: 3.3 Projectiles: 1

Modifiers

+4 Critical Chance
Obsidian Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 8 Rate: 3.3 Projectiles: 1

Modifiers

+5 Critical Chance
Demonic Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 9 Rate: 3.3 Projectiles: 1

Modifiers

+3 Lifesteal Chance +5 Critical Chance
Rootspike Shuriken
A deadly shuriken pulled from the root of an ancient tree Eldertree Forest

Weapon

Class: Throwable Damage: 5 Rate: 2 Projectiles: 3

Modifiers

+1 Health Regeneration
Driftwood Dagger
A short driftwood blade Craftable

Weapon

Class: Sword Damage: 3 Rate: 3.3 Projectiles: 1
Iron Dagger
A short iron blade Craftable

Weapon

Class: Sword Damage: 4 Rate: 3.3 Projectiles: 1
Chlorolite Dagger
A short plant-based blade Craftable

Weapon

Class: Sword Damage: 5 Rate: 3.3 Projectiles: 1
Golden Dagger
A short golden blade Craftable

Weapon

Class: Sword Damage: 6 Rate: 3.3 Projectiles: 1
Cobalt Dagger
A short cobalt blade Craftable

Weapon

Class: Sword Damage: 7 Rate: 3.3 Projectiles: 1
Obsidian Dagger
A short obsidian blade Craftable

Weapon

Class: Sword Damage: 8 Rate: 3.3 Projectiles: 1
Slime Dagger
A short, slimy blade Craftable

Weapon

Class: Sword Damage: 8 Rate: 3.3 Projectiles: 1

Modifiers

+5 Defense
Scarab Sai
A short, bug encrusted sai

Weapon

Class: Sword Damage: 9 Rate: 3.3 Projectiles: 1

Modifiers

+5 Critical Chance
Spectral Dagger
An otherworldly dagger Craftable

Weapon

Class: Sword Damage: 9 Rate: 3.3 Projectiles: 1

Modifiers

+5 Dexterity
Trinity Dagger
The Trinity Dagger Craftable

Weapon

Class: Sword Damage: 10 Rate: 3.3 Projectiles: 1

Modifiers

+5 Defense +5 Critical Chance +5 Dexterity
Demonic Sai
A demonic dagger Craftable

Weapon

Class: Sword Damage: 10 Rate: 3.3 Projectiles: 1

Modifiers

+3 Lifesteal Chance
Rockshard Club
Looks like a rock attached to a stick Stoneheart Forest

Weapon

Class: Sword Damage: 8 Rate: 1 Projectiles: 2

Modifiers

+Pierce
Grug's Skull Club
Looks like a skull attached to a stick Grug Pit

Weapon

Class: Sword Damage: 8 Rate: 1 Projectiles: 3

Modifiers

+Pierce
Quarterstaff
A staff approximately the same size as a quarter The Hanging Temple

Weapon

Class: Sword Damage: 13 Rate: 2.5 Projectiles: 1
Staff of Anubis
A staff inlaid with gold Craftable

Weapon

Class: Staff Damage: 0 Rate: 2 Projectiles: 1

Modifiers

+3 Manasteal Chance
Elderwood Staff
A magical staff from an eldertree Craftable

Weapon

Class: Staff Damage: 0 Rate: 2 Projectiles: 1
Slime Staff
Ew. It's covered in slime Craftable

Weapon

Class: Staff Damage: 0 Rate: 2 Projectiles: 1
Succubus Wand
The wand of demonic powers Craftable

Weapon

Class: Staff Damage: 0 Rate: 2 Projectiles: 1
Graviton Staff
A staff topped with a shard of graviton Craftable

Weapon

Class: Staff Damage: 0 Rate: 2 Projectiles: 1
Unit's Sword
With great power comes some responsibility

Weapon

Class: Sword Damage: 99 Rate: 2 Projectiles: 2

Modifiers

+100 Dodge
Elderwood Bow
A bow crafted from an ancient tree Craftable

Weapon

Class: Bow Damage: 3 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X

Modifiers

+1 Health Regeneration
Rootspike Dagger
A short dagger pulled from the root of an ancient tree Eldertree Forest

Weapon

Class: Sword Damage: 5 Rate: 2.5 Projectiles: 2

Modifiers

+1 Health Regeneration
Graviton Hammer
A large hammer... but it feels... light? Craftable

Weapon

Class: Hammer Damage: 15 Rate: 2 Projectiles: 1Strength Scale: 1.5X
Graviton Blade
lighter than a cocoafruit! Craftable

Weapon

Class: Sword Damage: 16 Rate: 1 Projectiles: 2Strength Scale: 2.5X
Skull Hammer
A club-like hammer, made from skulls Craftable

Weapon

Class: Hammer Damage: 10 Rate: 2 Projectiles: 1Strength Scale: 1.5X
Bone Dagger
A dagger made from bone Chamber of the Awakened

Weapon

Class: Sword Damage: 11 Rate: 3.3 Projectiles: 1
Bone Scythe
A scythe made from bone Craftable

Weapon

Class: Sword Damage: 12 Rate: 2 Projectiles: 1
Scorpion Dagger
A dagger made from a scorpion stinger Craftable

Weapon

Class: Sword Damage: 8 Rate: 3.3 Projectiles: 1

Modifiers

+5 Critical Chance
Scorpion Slinger
A simple crossbow Craftable

Weapon

Class: Crossbow Damage: 35 Rate: 1 Projectiles: 1
Dwarven Hammer
Now that's some fine dwarven artisanship Craftable

Weapon

Class: Hammer Damage: 15 Rate: 2 Projectiles: 1Strength Scale: 1.5X
Mythril Blade
A sharp Mythril blade Craftable

Weapon

Class: Sword Damage: 12 Rate: 2 Projectiles: 2
Mythril Dagger
A sharp Mythril dagger Craftable

Weapon

Class: Sword Damage: 12 Rate: 3.3 Projectiles: 1
Mythril Throwing Knife
A sharp Mythril throwing knife Craftable

Weapon

Class: Throwable Damage: 10 Rate: 3.3 Projectiles: 1

Modifiers

+5 Critical Chance
Mythril Greatblade
A sharp Mythril greatblade Craftable

Weapon

Class: Sword Damage: 20 Rate: 1 Projectiles: 2Strength Scale: 2.5X
Mythril Bow
A bow crafted from the finest Mythril Craftable

Weapon

Class: Bow Damage: 8 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Rockshard Rifle
Highly accurate Craftable

Weapon

Class: Cannon Damage: 7 Rate: 1 Projectiles: 1
Rockshard Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 5 Rate: 2.5 Projectiles: 1

Modifiers

+10 Critical Chance
Graviton Rifle
Shoots graviton charged bullets Craftable

Weapon

Class: Cannon Damage: 14 Rate: 1 Projectiles: 1
Driftwood Staff
A simple magical staff Craftable

Weapon

Class: Staff Damage: 0 Rate: 2 Projectiles: 1
Duskwood Bow
Craftable

Weapon

Class: Bow Damage: 10 Rate: 2.5 Projectiles: 2Strength Scale: 0.5X

Modifiers

+2 Mana Regeneration
Dawnwood Bow
Craftable

Weapon

Class: Bow Damage: 10 Rate: 2.5 Projectiles: 2Strength Scale: 0.5X

Modifiers

+2 Health Regeneration
Duskwood Dagger
Craftable

Weapon

Class: Sword Damage: 11 Rate: 3.3 Projectiles: 1

Modifiers

+2 Mana Regeneration
Dawnwood Dagger
Craftable

Weapon

Class: Sword Damage: 11 Rate: 3.3 Projectiles: 1

Modifiers

+2 Health Regeneration
Shadowleaf Blade
Craftable

Weapon

Class: Sword Damage: 13 Rate: 2.5 Projectiles: 1

Modifiers

+2 Mana Regeneration
Sunleaf Blade
Craftable

Weapon

Class: Sword Damage: 13 Rate: 2.5 Projectiles: 1

Modifiers

+2 Health Regeneration

Resources

Resources

General Information

Resources in Mythfall are various items, only obtainable by defeating certain Monsters and Bosses, that players can use to craft Armour, Hats, Weapons and Potions alike. The resources the player can obtain from each monster they kill depends on the biome the said monster primarily appears in.

Resources can be used to craft many things, most of them can be used at the Blacksmith located in the overworld in order to craft and upgrade many different types of equipment.

Resource types

Item Description Source
Green Jelly
Try taking this to the apothecary Gumbo Forest
Blue Jelly
Try taking this to the apothecary Twilight Forest
Orange Jelly
Try taking this to the apothecary Craftable
Dawnwood
An ancient chunk of wood that emits light Necromancer's Garden
Iron Ore
A lump of iron ore Gumbo Forest
Chlorolite Ore
A lump of chlorolite ore Enchanted Grove
Duskwood
An ancient chunk of wood that seems to emit darkness Necromancer's Garden
Gold Ore
A lump of gold ore Oasis Sands
Cobalt Ore
A lump of cobalt ore Misty Peak
Obsidian Ore
A lump of obsidian ore Scorched Summit
Mythril Ore
A lump of mythril ore Volcanic Core
Drift Wood
A weathered plank of wood Sandy Shores
Rockshard
A durable piece of rock Stoneheart Forest
Moonstone Essence
The essence pulses with a cool, silvery glow Elvewood Forest
Elderwood
An ancient chunk of wood Eldertree Forest
Coconut
Also known as a Cocofruit Sandy Shores
Slime Heart
The heart of a slime. Poor guy. Slime Pit
Chitin Fragment
There's still some bug goop on this thing Oasis Sands
Ectoplasm
You can still feel some spiritual energy Twilight Forest
Jackal Heart
The heart of a jackal Temple of Anubis
Demon Heart
The heart of a demon Succubus Lair
Guardian Tear
The tear of a guardian Area Bosses
Graviton Shard
A metallic shard, light as a feather Ancient Ruins
Awakened Heart
The heart of The Awakened One Chamber of the Awakened
Scorpion Stinger
The stinger from a scorpion Scorpion Pit
Mythril Bar
A solid bar of mythril Craftable
Corrupted Heart
A corrupted heart
Carnival Ticket
A tattered ticket that just says 'admit one' Vesper's Carnival

Weapons

Weapons

Contents

The list of contents present within this article:

General information

Weapons in Mythfall come in many different shapes and forms of attack, but with one objective - to help you with defeating your enemies.

Weapon types

Swords

Most weapons that fall into this category posses the following features:

  • A rather high damage in comparison to other types of weapons on the same level.
  • Have strength scaling of 1.0X or more.
  • Shoot two projectiles: one that dissipates after travelling very short distance and one that travels quite far - except for those with "dagger" in their name, as they only posses the long distance one.
  • The said projectiles are broad, making them easier to hit with.
Item Description Source Stats
Wooden Stick
Someone just found this on the ground Craftable

Weapon

Class: Sword Damage: 2 Rate: 3.3 Projectiles: 1
Driftwood Sword
Looks like a toy sword Craftable

Weapon

Class: Sword Damage: 2 Rate: 2 Projectiles: 2
Iron Sword
A sword crafted from iron Craftable

Weapon

Class: Sword Damage: 3 Rate: 2 Projectiles: 2
Chlorolite Sword
A sword crafted from chlorolite Craftable

Weapon

Class: Sword Damage: 4 Rate: 2 Projectiles: 2
Golden Sword
A sword crafted from gold Craftable

Weapon

Class: Sword Damage: 5 Rate: 2 Projectiles: 2
Cobalt Sword
A sword crafted from cobalt Craftable

Weapon

Class: Sword Damage: 6 Rate: 2 Projectiles: 2
Obsidian Sword
A sword crafted from obsidian Craftable

Weapon

Class: Sword Damage: 7 Rate: 2 Projectiles: 2
Slime Sword
A long, slimy sword Craftable

Weapon

Class: Sword Damage: 7 Rate: 2 Projectiles: 2

Modifiers

+5 Defense
Scorpion Sword
A sword crafted from bits of a bug Craftable

Weapon

Class: Sword Damage: 6 Rate: 2 Projectiles: 2

Modifiers

+5 Critical Chance
Spectral Sword
An otherworldy sword Craftable

Weapon

Class: Sword Damage: 8 Rate: 2 Projectiles: 2

Modifiers

+5 Dexterity
Trinity Blade
The Trinity Blade Craftable

Weapon

Class: Sword Damage: 10 Rate: 2 Projectiles: 2

Modifiers

+5 Defense +5 Critical Chance +5 Dexterity
Cutlass
A pirate's sword Pirate Cove

Weapon

Class: Sword Damage: 3 Rate: 2 Projectiles: 2

Modifiers

+3 Speed
Leaf Blade
An ancient elven weapon Elvewood Forest

Weapon

Class: Sword Damage: 9 Rate: 2.5 Projectiles: 1
Khopesh
A sickle on a stick is deadlier than a scythe Temple of Anubis

Weapon

Class: Sword Damage: 6 Rate: 2 Projectiles: 2
Granite Greatblade
Weighs at least 4 cocofruits Stoneheart Forest

Weapon

Class: Sword Damage: 16 Rate: 1 Projectiles: 2Strength Scale: 2X

Modifiers

-5 Speed
Massive Greatblade
Weighs at least 5 cocofruits Craftable

Weapon

Class: Sword Damage: 16 Rate: 1 Projectiles: 2Strength Scale: 3X

Modifiers

-10 Speed
Driftwood Dagger
A short driftwood blade Craftable

Weapon

Class: Sword Damage: 3 Rate: 3.3 Projectiles: 1
Iron Dagger
A short iron blade Craftable

Weapon

Class: Sword Damage: 4 Rate: 3.3 Projectiles: 1
Chlorolite Dagger
A short plant-based blade Craftable

Weapon

Class: Sword Damage: 5 Rate: 3.3 Projectiles: 1
Golden Dagger
A short golden blade Craftable

Weapon

Class: Sword Damage: 6 Rate: 3.3 Projectiles: 1
Cobalt Dagger
A short cobalt blade Craftable

Weapon

Class: Sword Damage: 7 Rate: 3.3 Projectiles: 1
Obsidian Dagger
A short obsidian blade Craftable

Weapon

Class: Sword Damage: 8 Rate: 3.3 Projectiles: 1
Slime Dagger
A short, slimy blade Craftable

Weapon

Class: Sword Damage: 8 Rate: 3.3 Projectiles: 1

Modifiers

+5 Defense
Scarab Sai
A short, bug encrusted sai

Weapon

Class: Sword Damage: 9 Rate: 3.3 Projectiles: 1

Modifiers

+5 Critical Chance
Spectral Dagger
An otherworldly dagger Craftable

Weapon

Class: Sword Damage: 9 Rate: 3.3 Projectiles: 1

Modifiers

+5 Dexterity
Trinity Dagger
The Trinity Dagger Craftable

Weapon

Class: Sword Damage: 10 Rate: 3.3 Projectiles: 1

Modifiers

+5 Defense +5 Critical Chance +5 Dexterity
Demonic Sai
A demonic dagger Craftable

Weapon

Class: Sword Damage: 10 Rate: 3.3 Projectiles: 1

Modifiers

+3 Lifesteal Chance
Rockshard Club
Looks like a rock attached to a stick Stoneheart Forest

Weapon

Class: Sword Damage: 8 Rate: 1 Projectiles: 2

Modifiers

+Pierce
Grug's Skull Club
Looks like a skull attached to a stick Grug Pit

Weapon

Class: Sword Damage: 8 Rate: 1 Projectiles: 3

Modifiers

+Pierce
Quarterstaff
A staff approximately the same size as a quarter The Hanging Temple

Weapon

Class: Sword Damage: 13 Rate: 2.5 Projectiles: 1
Unit's Sword
With great power comes some responsibility

Weapon

Class: Sword Damage: 99 Rate: 2 Projectiles: 2

Modifiers

+100 Dodge
Rootspike Dagger
A short dagger pulled from the root of an ancient tree Eldertree Forest

Weapon

Class: Sword Damage: 5 Rate: 2.5 Projectiles: 2

Modifiers

+1 Health Regeneration
Graviton Blade
lighter than a cocoafruit! Craftable

Weapon

Class: Sword Damage: 16 Rate: 1 Projectiles: 2Strength Scale: 2.5X
Bone Dagger
A dagger made from bone Chamber of the Awakened

Weapon

Class: Sword Damage: 11 Rate: 3.3 Projectiles: 1
Bone Scythe
A scythe made from bone Craftable

Weapon

Class: Sword Damage: 12 Rate: 2 Projectiles: 1
Scorpion Dagger
A dagger made from a scorpion stinger Craftable

Weapon

Class: Sword Damage: 8 Rate: 3.3 Projectiles: 1

Modifiers

+5 Critical Chance
Mythril Blade
A sharp Mythril blade Craftable

Weapon

Class: Sword Damage: 12 Rate: 2 Projectiles: 2
Mythril Dagger
A sharp Mythril dagger Craftable

Weapon

Class: Sword Damage: 12 Rate: 3.3 Projectiles: 1
Mythril Greatblade
A sharp Mythril greatblade Craftable

Weapon

Class: Sword Damage: 20 Rate: 1 Projectiles: 2Strength Scale: 2.5X
Duskwood Dagger
Craftable

Weapon

Class: Sword Damage: 11 Rate: 3.3 Projectiles: 1

Modifiers

+2 Mana Regeneration
Dawnwood Dagger
Craftable

Weapon

Class: Sword Damage: 11 Rate: 3.3 Projectiles: 1

Modifiers

+2 Health Regeneration
Shadowleaf Blade
Craftable

Weapon

Class: Sword Damage: 13 Rate: 2.5 Projectiles: 1

Modifiers

+2 Mana Regeneration
Sunleaf Blade
Craftable

Weapon

Class: Sword Damage: 13 Rate: 2.5 Projectiles: 1

Modifiers

+2 Health Regeneration

Bows

Most weapons that fall into this category posses the following features:

  • Shoot out multiple projectiles every attack.
  • The shot projectiles are spread out in a predefined arc and follow a straight line.
  • Have small base damage per projectile.
  • Have low strength scaling, 0.5X being the default.
  • The said projectiles are narrow, making them harder to hit with.
Item Description Source Stats
Driftwood Bow
A simple bow crafted from Driftwood Craftable

Weapon

Class: Bow Damage: 1 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Iron Bow
A bow crafted from Iron Craftable

Weapon

Class: Bow Damage: 2 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Chlorolite Bow
A bow crafted from Chlorolite Craftable

Weapon

Class: Bow Damage: 3 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Golden Bow
A bow crafted from Gold Craftable

Weapon

Class: Bow Damage: 4 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Cobalt Bow
A bow crafted from Cobalt Craftable

Weapon

Class: Bow Damage: 5 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Obsidian Bow
A bow crafted from Obsidian Craftable

Weapon

Class: Bow Damage: 6 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Lorendel's Reach
An elven weapon befitting a king Craftable

Weapon

Class: Bow Damage: 12 Rate: 2 Projectiles: 1Strength Scale: 1X
Demonic Bow
A demonic bow Craftable

Weapon

Class: Bow Damage: 7 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X

Modifiers

+4 Lifesteal Chance
Elderwood Bow
A bow crafted from an ancient tree Craftable

Weapon

Class: Bow Damage: 3 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X

Modifiers

+1 Health Regeneration
Mythril Bow
A bow crafted from the finest Mythril Craftable

Weapon

Class: Bow Damage: 8 Rate: 2.5 Projectiles: 3Strength Scale: 0.5X
Duskwood Bow
Craftable

Weapon

Class: Bow Damage: 10 Rate: 2.5 Projectiles: 2Strength Scale: 0.5X

Modifiers

+2 Mana Regeneration
Dawnwood Bow
Craftable

Weapon

Class: Bow Damage: 10 Rate: 2.5 Projectiles: 2Strength Scale: 0.5X

Modifiers

+2 Health Regeneration

Crossbows

Most weapons that fall into this category posses the following features:

  • Shoot out multiple projectiles every attack.
  • In case there are multiple projectiles, they are fired one after the other in a straight line.
  • The said projectiles are narrow, making them harder to hit with.
Item Description Source Stats
Wooden Crossbow
A simple crossbow Pirate Cove

Weapon

Class: Crossbow Damage: 6 Rate: 1 Projectiles: 2
Chitin Crossbow
A bug based crossbow

Weapon

Class: Crossbow Damage: 12 Rate: 1 Projectiles: 2
Scorpion Slinger
A simple crossbow Craftable

Weapon

Class: Crossbow Damage: 35 Rate: 1 Projectiles: 1

Throwables

Most weapons that fall into this category posses the following features:

  • Have a very high attack rate of 3.3.
  • Have a very short attack range.
  • Shoot out a single projectile in a straight line.
  • The said projectiles are small, making them harder to hit with.
  • Have strength scaling of 1X.
Item Description Source Stats
Iron Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 4 Rate: 3.3 Projectiles: 1

Modifiers

+1 Critical Chance
Chlorolite Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 5 Rate: 3.3 Projectiles: 1

Modifiers

+2 Critical Chance
Gold Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 6 Rate: 3.3 Projectiles: 1

Modifiers

+3 Critical Chance
Cobalt Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 7 Rate: 3.3 Projectiles: 1

Modifiers

+4 Critical Chance
Obsidian Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 8 Rate: 3.3 Projectiles: 1

Modifiers

+5 Critical Chance
Demonic Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 9 Rate: 3.3 Projectiles: 1

Modifiers

+3 Lifesteal Chance +5 Critical Chance
Rootspike Shuriken
A deadly shuriken pulled from the root of an ancient tree Eldertree Forest

Weapon

Class: Throwable Damage: 5 Rate: 2 Projectiles: 3

Modifiers

+1 Health Regeneration
Mythril Throwing Knife
A sharp Mythril throwing knife Craftable

Weapon

Class: Throwable Damage: 10 Rate: 3.3 Projectiles: 1

Modifiers

+5 Critical Chance
Rockshard Throwing Knife
I guess I just throw it? Craftable

Weapon

Class: Throwable Damage: 5 Rate: 2.5 Projectiles: 1

Modifiers

+10 Critical Chance

Staves

Most weapons that fall into this category posses the following features:

  • Have an attack rate of 2.0.
  • Shoot out a a projectile in a straight line, which later explodes after either:
    • Hitting an enemy;
    • Reaching the position the cursor was in when the projectile was fired;
    • Reached its maximum range;
  • The created explosion pierces;
  • Do not scale with strength (have strength scaling of 0X).
  • Have a chance to apply some kind of effect to any enemy hit by the explosion.
Item Description Source Stats
Staff of Anubis
A staff inlaid with gold Craftable

Weapon

Class: Staff Damage: 0 Rate: 2 Projectiles: 1

Modifiers

+3 Manasteal Chance
Elderwood Staff
A magical staff from an eldertree Craftable

Weapon

Class: Staff Damage: 0 Rate: 2 Projectiles: 1
Slime Staff
Ew. It's covered in slime Craftable

Weapon

Class: Staff Damage: 0 Rate: 2 Projectiles: 1
Succubus Wand
The wand of demonic powers Craftable

Weapon

Class: Staff Damage: 0 Rate: 2 Projectiles: 1
Graviton Staff
A staff topped with a shard of graviton Craftable

Weapon

Class: Staff Damage: 0 Rate: 2 Projectiles: 1
Driftwood Staff
A simple magical staff Craftable

Weapon

Class: Staff Damage: 0 Rate: 2 Projectiles: 1

Hammers

Most weapons that fall into this category posses the following features:

  • A very hight damage in comparison to other weapons of similar tier.
  • Create circular explosions that pierce and damage enemies instead of normal projectiles.
  • Have very high strength scaling.
Item Description Source Stats
Graviton Hammer
A large hammer... but it feels... light? Craftable

Weapon

Class: Hammer Damage: 15 Rate: 2 Projectiles: 1Strength Scale: 1.5X
Skull Hammer
A club-like hammer, made from skulls Craftable

Weapon

Class: Hammer Damage: 10 Rate: 2 Projectiles: 1Strength Scale: 1.5X
Dwarven Hammer
Now that's some fine dwarven artisanship Craftable

Weapon

Class: Hammer Damage: 15 Rate: 2 Projectiles: 1Strength Scale: 1.5X

Hats

Hats

General Information

Hats in Mythfall are the most numerous and varied category of items as of now - they are equippable pieces of equpment that can grant the player various buffs, ranging from a flat stat increase to shooting an additional projectile when using a specific type of weapon.

Hat variants

Item Description Source Stats
Stonehawk
A mohawk of stone

Modifiers

With Sword:+10 Critical Chance
Nightcap
Time for bed! Slime Pit

Modifiers

+Pierce -10 Speed
Bycocket
A what..?

Modifiers

With Bow:+10 Critical Chance
Skull Mask
Some sort of skull with a leather strap Grug Pit

Modifiers

+25 Critical Chance -1 Dashes
Neko Ears
For your cat cosplay needs Craftable
Ninja Mask
Hide your identity

Modifiers

With Throwable:+10 Critical Chance
Coconut Helmet
A nut for your head Craftable

Modifiers

+1 Vitality
Leafy Crown
A leaf based crown Elvewood Forest

Modifiers

With Bow:+1 Projectiles
Broken Crown
A golden crown with a crack in it Alivarg's Tower

Modifiers

2x Damage Received +1 Projectiles
Jester Hat
A court jester's hat Alivarg's Tower

Modifiers

+7 Speed +7 Dexterity +7 Critical Chance
Executioner's Hood
The hood of an executioner Grug Pit

Modifiers

+4 Vitality +4 Defense +5 Critical Chance
Captain's Hat
I'm the captain now Pirate Cove

Modifiers

+1 Vitality +1 Defense
Eye Patch
Aaargh matey!

Modifiers

+7 Critical Chance
Driftwood Helmet
A helmet made from Driftwood Craftable

Modifiers

+1 Defense
Iron Helmet
A helmet made from Iron Craftable

Modifiers

+2 Defense
Chlorolite Helmet
A helmet made from Chlorolite Craftable

Modifiers

+3 Defense
Golden Helmet
A helmet made from Gold Craftable

Modifiers

+4 Defense
Cobalt Helmet
A helmet made from Cobalt Craftable

Modifiers

+5 Defense
Obsidian Helmet
A helmet made from Obsidian Craftable

Modifiers

+6 Defense
Nemes
You look Pharaohcious... Temple of Anubis

Modifiers

+3 Lifesteal Chance +3 Manasteal Chance
Monk Hood
A simple hood for a monk The Hanging Temple

Modifiers

+5 Dexterity
With - Monk Boots:+1 Strength
Bunny Ears
Hop! Hop!
Easter Egg
Why do you have an egg on your head?
Coolcrab Shades
Rad Coolcrab Grotto

Modifiers

+5 Critical Chance +5 Dexterity
Artificer's Goggles
Protective gear for an artificer Ancient Ruins

Modifiers

+1 Dashes
Mask of the Loyal
The loyal one is rewarded! Craftable

Modifiers

+40 Critical Chance -2 Dashes
Rockshard Helmet
A helmet made from Rockshard Craftable

Modifiers

+2 Vitality +5 Defense -10 Speed
Scorpion Diadem
A crown befitting a Scorpion Queen Scorpion Pit

Modifiers

With Staff:+15 Critical Chance
Mining Helmet
A bright light attached to a solid helmet Volcanic Mines

Modifiers

With Hammer:+15 Critical Chance
Graviton Helmet
A helmet imbued with graviton Craftable

Modifiers

+5 Speed +15 Cooldown Reduction
Elderwood Helmet
A helmet made from Elderwood Craftable

Modifiers

+1 Health Regeneration
Chitin Helmet
A helmet made from Chitin Craftable

Modifiers

+2 Vitality +2 Defense
Mythril Helmet
A helmet made from Mythril Craftable

Modifiers

+7 Defense
Shadowleaf Hood
Necromancer's Garden

Modifiers

+5 Dodge +5 Defense +10 Critical Chance
Sunleaf Hood
Necromancer's Garden

Modifiers

+5 Vitality +5 Defense +10 Critical Chance
Jack-o'-Lantern Helmet
Spooky Craftable
Jack-o'-Lantern Helmet
Spooky Craftable
Jack-o'-Lantern Helmet
Spooky Craftable

Armours

Armours

General Information

Armours in Mythfall are eqippable pieces of equipment which primarily grant players some Guard points, and sometimes other stat boosts on top of that.

Armour variants

Item Description Source Stats
Deciduous Vest
Now this one blends in Eldertree Forest

Modifiers

+5 Critical Chance
Woodland Vest
I hear they wear this at Elven parties Elvewood Forest

Modifiers

+5 Dexterity
Coconut Bra
A sturdy nut split in two Craftable

Modifiers

+2 Vitality
Driftwood Platebody
Plate armor made from Driftwood Craftable

Modifiers

+2 Defense -1 Speed
Iron Platebody
Plate armor made from Iron Craftable

Modifiers

+3 Defense -2 Speed
Chlorolite Platebody
Plate armor made from Chlorolite Craftable

Modifiers

+4 Defense -3 Speed
Golden Platebody
Plate armor made from Gold Craftable

Modifiers

+5 Defense -4 Speed
Cobalt Platebody
Plate armor made from Cobalt Craftable

Modifiers

+6 Defense -5 Speed
Obsidian Platebody
Plate armor made from Obsidian Craftable

Modifiers

+7 Defense -6 Speed
Chitin Chestplate
A durable, bug exoskeleton Craftable

Modifiers

+2 Vitality +5 Defense -4 Speed
Anubis Chainmail
A decorative chestpiece, worn by Anubis Craftable

Modifiers

With Bow:+1 Projectiles
Monk Robe
A simple robe for a monk The Hanging Temple

Modifiers

+5 Defense
With - Monk Hood:+1 Strength
Demonic Corset
A lascivious breastpiece Succubus Lair

Modifiers

+5 Strength +5 Critical Chance
Graviton Chestplate
Plate armor imbued with graviton Craftable

Modifiers

+6 Defense
Rockshard Platebody
A stone cold exterior Craftable

Modifiers

+3 Vitality +6 Defense -10 Speed
Scorpion Chainmail
A looped chainmail of hardened scorpion... bits... Craftable

Modifiers

With Crossbow:+15 Dexterity
Dwarven Chainmail
It's a bit short... Craftable

Modifiers

With Hammer:+15 Dexterity
Elderwood Platebody
Plate armor made from Elderwood Craftable

Modifiers

+1 Health Regeneration
Moonstone Chainmail
A white chainmail embued with the essence of the moon Craftable

Modifiers

With Bow:+15 Dexterity
Mythril Platebody
Plate armor made from Mythril Craftable

Modifiers

+8 Defense -7 Speed
Shadowleaf Cloak
Necromancer's Garden

Modifiers

+5 Defense +10 Cooldown Reduction
Sunleaf Cloak
Necromancer's Garden

Modifiers

+5 Defense +5 Speed

Boots

Boots

General Information

Boots are equippable pieces of gear that mainly boost the player's speed and sometimes give minor bonuses to other stats.

Boot variants

Item Description Source Stats
Coconut Clog
Two carefully whittled coconut husks Craftable

Modifiers

+1 Speed +1 Dexterity
Iron Boots
Boots made from Iron Craftable

Modifiers

+1 Defense
Chlorolite Boots
Boots made from Chlorolite Craftable

Modifiers

+2 Defense
Gold Boots
Boots made from Gold Craftable

Modifiers

+3 Defense
Cobalt Boots
Boots made from Cobalt Craftable

Modifiers

+4 Defense
Obsidian Boots
Boots made from Obsidian Craftable

Modifiers

+5 Defense
Monk Boots
Simple boots for a monk The Hanging Temple

Modifiers

+4 Speed
With - Monk Hood:+1 Strength
Dancing Boots
These boots are made for dancing Coolcrab Grotto

Modifiers

+5 Speed
Graviton Boots
These boots are made for dashing Craftable

Modifiers

+2 Defense +50 Dash Distance
Rockshard Boots
Boots made from Rockshard Craftable

Modifiers

+2 Vitality +5 Defense -10 Speed
Mining Boots
Heavy duty boots Craftable

Modifiers

+4 Strength +4 Vitality +4 Defense
Slimy Boots
Completely Hydrophobic Craftable

Modifiers

+100 Swim Speed
Goldleaf Boots
Boots fashioned from a special elven leaf Elvewood Forest

Modifiers

With Bow:+5 Speed +6 Dexterity
Elderwood Boots
Boots made from Elderwood Craftable

Modifiers

+1 Health Regeneration
Chitin Boots
Boots made from Chitin Craftable

Modifiers

+2 Vitality +1 Defense
Mythril Boots
Boots made from Mythril Craftable

Modifiers

+6 Defense
Shadowleaf Boots
Boots with a shrouded glow Necromancer's Garden

Modifiers

+1 Dashes
Sunleaf Boots
Boots with a sunshine glow Necromancer's Garden

Modifiers

+10 Speed

Rings

Rings

General Information

Rings in Mythfall are equippable pieces of gear, mostly obtainable as loot from certain Bosses, that grant a boost to a specific stat. A player can have only one ring equipped at a time.

Types of Rings

Item Description Source Stats
Basic Defense Ring
A ring with a basic enchantment

Modifiers

+1 Defense
Basic Vitality Ring
A ring with a basic enchantment

Modifiers

+1 Vitality
Ring of Lifesteal
A gold band with a small red rock Craftable

Modifiers

+2 Lifesteal Chance
Ring of Pain
A gold band with a small blue rock Craftable

Modifiers

+5 Critical Chance
Lesser Defense Ring
A ring with a lesser enchantment

Modifiers

+2 Defense
Ring of Focus
A basic band The Hanging Temple

Modifiers

With - Monk Hood - Monk Robe - Monk Boots:+4 Defense +4 Strength +4 Speed
Ring of Purgatory
You can still hear the screams Craftable

Modifiers

+15 Critical Chance +3 Lifesteal Chance +1 Lifesteal Power
Lesser Vitality Ring
A ring with a lesser enchantment

Modifiers

+2 Vitality
Standard Vitality Ring
A ring with a standard enchantment

Modifiers

+3 Vitality
Standard Defense Ring
A ring with a standard enchantment

Modifiers

+3 Defense
Ring of Suffering
A gold band with a blue rock Craftable

Modifiers

+10 Critical Chance
Ring of Torture
A gold band with a strange blue rock Craftable

Modifiers

+15 Critical Chance
Ring of Vampirism
A gold band with a red rock Craftable

Modifiers

+3 Lifesteal Chance
Bloodthirster Ring
A gold band with a strange red rock attached Craftable

Modifiers

+5 Lifesteal Chance +2 Lifesteal Power
Wedding Band
A simple, golden wedding ring Coolcrab Grotto

Modifiers

+1 Strength +1 Vitality
Dwarven Ring
A simple dwarven ring Volcanic Mines

Modifiers

+1 Strength +1 Defense
Greater Vitality Ring
A ring with a greater enchantment

Modifiers

+4 Vitality
Superior Vitality Ring
A ring with a superior enchantment

Modifiers

+5 Vitality
Paragon Vitality Ring
A ring with a paragon enchantment

Modifiers

+6 Vitality
Greater Defense Ring
A ring with a greater enchantment

Modifiers

+4 Defense
Superior Defense Ring
A ring with a superior enchantment

Modifiers

+5 Defense
Paragon Defense Ring
A ring with a paragon enchantment

Modifiers

+6 Defense
Basic Dexterity Ring
A ring with a basic enchantment

Modifiers

+2 Dexterity
Lesser Dexterity Ring
A ring with a lesser enchantment

Modifiers

+4 Dexterity
Standard Dexterity Ring
A ring with a standard enchantment

Modifiers

+6 Dexterity
Greater Dexterity Ring
A ring with a greater enchantment

Modifiers

+8 Dexterity
Superior Dexterity Ring
A ring with a superior enchantment

Modifiers

+10 Dexterity
Paragon Dexterity Ring
A ring with a paragon enchantment

Modifiers

+12 Dexterity
Basic Speed Ring
A ring with a basic enchantment

Modifiers

+2 Speed
Lesser Speed Ring
A ring with a lesser enchantment

Modifiers

+4 Speed
Standard Speed Ring
A ring with a standard enchantment

Modifiers

+6 Speed
Greater Speed Ring
A ring with a greater enchantment

Modifiers

+8 Speed
Superior Speed Ring
A ring with a superior enchantment

Modifiers

+10 Speed
Paragon Speed Ring
A ring with a paragon enchantment

Modifiers

+12 Speed
Basic Strength Ring
A ring with a basic enchantment

Modifiers

+1 Strength
Lesser Strength Ring
A ring with a lesser enchantment

Modifiers

+2 Strength
Standard Strength Ring
A ring with a standard enchantment

Modifiers

+3 Strength
Greater Strength Ring
A ring with a greater enchantment

Modifiers

+4 Strength
Superior Strength Ring
A ring with a superior enchantment

Modifiers

+5 Strength
Paragon Strength Ring
A ring with a paragon enchantment

Modifiers

+6 Strength
Basic Willpower Ring
A ring with a basic enchantment

Modifiers

+1 Willpower
Lesser Willpower Ring
A ring with a lesser enchantment

Modifiers

+2 Willpower
Standard Willpower Ring
A ring with a standard enchantment

Modifiers

+3 Willpower
Greater Willpower Ring
A ring with a greater enchantment

Modifiers

+4 Willpower
Superior Willpower Ring
A ring with a superior enchantment

Modifiers

+5 Willpower
Paragon Willpower Ring
A ring with a paragon enchantment

Modifiers

+6 Willpower
Acorn Ring
A simple wooden ring with an acorn affixed Eldertree Forest

Modifiers

+1 Health Regeneration
Lorendel's Ring
A gold-winged ring, fit for a king Elvewood Forest

Modifiers

With Bow:+5 Speed +5 Dexterity
Scorpion King's Ring
They say the queen kills the king to feed her offspring Scorpion Pit

Modifiers

-5 Strength +20 Critical Chance
Shadowleaf Ring
Craftable

Modifiers

+5 Dodge
Sunleaf Ring
Craftable

Modifiers

With Health above 90%+25 Critical Chance

Abilities

Abilities

General Information

Abilities in Mythfall are equippable pieces of gear that at a cost of some Mana allow the player to cast powerful spells that can either damage their foes or protect them from harm. Every ability is seperated into three pages and the book itself. Whilst the pages have to be obtained as loot from Bosses, the tome has to be crafted at the Librarian NPC using three pages of the same type. The sources of obtaining the pages are as follows:

  • First Pages can be obtained from easy dungeons, with a rank of one skull or less.
  • Second Pages can be obtained as loot from defeating Alivarg or clearing an intermediate dungeon, with a rank of two skulls.
  • Third Pages can be acquired by completing hard dungeons, with a rank of four skulls. A very important thing to remember is that one specific dungeon can only drop one type of a page.

Ability types

Item Description Source Stats
Book of Flame (Pg 1)
A page from a beginner spellbook Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Flame (Pg 2)
A page from a beginner spellbook

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Flame (Pg 3)
A page from a beginner spellbook

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elderword book (Pg 1)
You can't quite make out the markings Eldertree Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elderword Book (Pg 2)
You can't quite make out the markings Eldertree Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elderword Book (Pg 3)
You can't quite make out the markings Eldertree Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Stone (Pg 1)
Words inscribed on a stone tablet Stoneheart Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Stone (Pg 2)
Words inscribed on a stone tablet Stoneheart Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Stone (Pg 3)
Words inscribed on a stone tablet Stoneheart Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Death (Pg 1)
Necromancy flows through these pages Temple of Anubis

Weapon

Class: Damage: 20 Rate: -1 Projectiles: 1
Book of Death (Pg 2)
Necromancy flows through these pages Temple of Anubis

Weapon

Class: Damage: 40 Rate: -1 Projectiles: 1
Book of Death (Pg 3)
Necromancy flows through these pages Temple of Anubis

Weapon

Class: Damage: 60 Rate: -1 Projectiles: 1
Book of Flame
A completed, beginner spellbook Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elderword Book
You can't quite make out the markings Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Stone
I'm not sure how they stitched this together Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Death
The coveted Book of Death Craftable

Weapon

Class: Damage: 80 Rate: -1 Projectiles: 1
Pirate Diary (Pg 1)
The sea is wide and the sky is dark. Pirate Cove

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Pirate Diary (Pg 2)
A pirate sails with a broken heart. Pirate Cove

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Pirate Diary
Lost in the waves, a ghostly mark. Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dance Notes (Pg 1)
One and two and three... Coolcrab Grotto

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dance Notes (Pg 2)
...and one and to and three Coolcrab Grotto

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Dancing
Dance! Dance! Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elven Tale (Pg 1)
Lorendel once great Elvewood Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elven Tale (Pg 2)
Dark power's tempting blight Elvewood Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elven Tale (Pg 3)
From grace to shadowed fate Elvewood Forest

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Elven Tale
Corruption. lost his light Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
The Might of Grug (Pg 1)
rock big. grug lift. Grug Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
The Might of Grug (Pg 2)
grug strong. grug throw rock. Grug Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
The Might of Grug (Pg 3)
human weak. rock crush tiny human. Grug Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
The Might of Grug
grug defeat tiny human. lady grug impressed. Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Scorpion Scribblings (Pg 1)
scrr scrree scrr scree! scr scrree. Scorpion Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Scorpion Scribblings (Pg 2)
scrr scree. scr scree scrree. Scorpion Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Scorpion Scribblings (Pg 3)
scree skrr sre-scre scr... Scorpion Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Scorpion Scribblings
SCREE! SCREE! SCREE! Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Antibind Manual (Pg 1)
656E657267697A65 Ancient Ruins

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Antibind Manual (Pg 2)
696E76657274 Ancient Ruins

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Antibind Manual (Pg 3)
6163746976617465 Ancient Ruins

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Antibind Manual
716564 Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Bloodletting Ritual (Pg 1)
Dark rites under moon Succubus Lair

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Bloodletting Ritual (Pg 2)
Demonic blood spills as one Succubus Lair

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Bloodletting Ritual (Pg 3)
Crimson rivers flow Succubus Lair

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Bloodletting Ritual
Night whispers secrets unknown Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Slime (Pg 1)
It's too covered in slime to read Slime Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Slime (Pg 2)
It's too covered in slime to read Slime Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Slime (Pg 3)
It's too covered in slime to read Slime Pit

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Book of Slime
It's stuck shut from all the slime Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Monk Aegis (Pg 1)
Discipline The Hanging Temple

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Monk Aegis (Pg 2)
Patience The Hanging Temple

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Monk Aegis (Pg 3)
Clarity The Hanging Temple

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Monk Aegis
Balance Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Spellthief Tome (Pg 1)
A mysterious ancient rune Alivarg's Tower

Weapon

Class: Damage: 10 Rate: -1 Projectiles: 1
Spellthief Tome (Pg 2)
A mysterious ancient rune Alivarg's Tower

Weapon

Class: Damage: 20 Rate: -1 Projectiles: 1
Spellthief Tome (Pg 3)
A mysterious ancient rune Alivarg's Tower

Weapon

Class: Damage: 30 Rate: -1 Projectiles: 1
Spellthief Tome
The book feels heavy with magical energy Craftable

Weapon

Class: Damage: 30 Rate: -1 Projectiles: 1
Immortal Chains (Pg 1)
You feel eerie holding this Chamber of the Awakened

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Immortal Chains (Pg 2)
You feel eerie holding this Chamber of the Awakened

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Immortal Chains (Pg 3)
You feel eerie holding this Chamber of the Awakened

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Immortal Chains
The book is drawn to the loyal one. Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dwarven Drums (Pg 1)
Hammers strike with might! Volcanic Mines

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dwarven Drums (Pg 2)
In the forge's glowing light! Volcanic Mines

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dwarven Drums (Pg 3)
Mountains echo proud! Volcanic Mines

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dwarven Drums
Dwarven hearts beat loud! Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Shadowstep Tome (Pg 1)
Looks like its written in ancient entish Necromancer's Garden

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Shadowstep Tome (Pg 2)
Looks like its written in ancient entish Necromancer's Garden

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Shadowstep Tome (Pg 3)
Looks like its written in ancient entish Necromancer's Garden

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Shadowstep Tome
Looks like its written in ancient entish Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dawnlight Tome (Pg 1)
Looks like its written in ancient entish Necromancer's Garden

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dawnlight Tome (Pg 2)
Looks like its written in ancient entish Necromancer's Garden

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dawnlight Tome (Pg 3)
Looks like its written in ancient entish Necromancer's Garden

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1
Dawnlight Tome
Looks like its written in ancient entish Craftable

Weapon

Class: Damage: 0 Rate: -1 Projectiles: 1

Trivia

  • At one point, the developer - UnitOfTime - , had to stop all of the spellbooks from being obtainable for the purpose of reworking them. They were readded to the game and overhauled on the 24.02.2024.

Consumables

Consumables

General Information

Consumables, as the name implies, are one time use items that, depending on their type, can either help a player to regain their health points or provide them with a permament boost to their stats.

Types of consumables

Item Description Source Stats
Cocofruit Milk
A small vial filled with coconut milk Craftable

Consumable

Heal: 10
Small Health Potion
A small vial filled with liquid Craftable

Consumable

Heal: 20
Health Potion
A vial filled with liquid Craftable

Consumable

Heal: 30
Large Health Potion
A large vial filled with liquid Craftable

Consumable

Heal: 40
Vitality Crystal
A small crystal that you can barely see through

Consumable

Modifiers

+1 Vitality
Strength Crystal
A small crystal that you can barely see through

Consumable

Modifiers

+1 Strength
Speed Crystal
A small crystal that you can barely see through

Consumable

Modifiers

+1 Speed
Dexterity Crystal
A small crystal that you can barely see through

Consumable

Modifiers

+1 Dexterity
Small Mana Potion
A small vial filled with liquid

Consumable

Mana: 10
Guardian Potion
A small vial filled with liquid Craftable

Consumable

Strange Potion
A small vial filled with strange ghastly fluids

Consumable

Heal: 1000
Defense Crystal
A small crystal that you can barely see through

Consumable

Modifiers

+1 Defense
Willpower Crystal
A small crystal that you can barely see through Alivarg's Tower, Chamber of the Awakened

Consumable

Modifiers

+1 Willpower

Honor

You accrue 1 honor for every 1,000 xp earned. Accrued honor is only useable after you die. Introduced in 01 FEB 2024.

World Map

While in Alivarg's Sphere, new icons appear under the minimap: The minimap as of v0.0.9

Recall

Pressing the Recall icon or holding R for a couple of seconds warps you back to home, and safety. It can be used in any situation, even mid fight - it's better to abandon a fight than die and lose all your progress!

World Map

Pressing the World Map icon opens the world map. The map contains buttons to warp to different areas of Alivarg's Sphere after a few seconds cooldown. Note: some destinations have much more powerful enemies!

The world map as of v0.0.9

Locations

There are a number of different locations within Mythfall.

Home

Home is where you start out. It's safe, and you restore Health and Mana. There are a number of useful locations (and some fun ones too!): Home

Useful locations

The Portal

The portal leads to Alivarg's Sphere, where most of the game's action happens. It shows current players within. The portal

Librarian

The librarian allows you to trade 3 Ability pages for an Ability Book. It's also useful to look up where Ability Pages drop.

Apothecary

The Apothecary allows you to upgrade your healing potions.

Tailor

The tailor allows you to spend Honor to change your appearance.

Blacksmith

The blacksmith allows you to use crafting materials to create and upgrade your equipment.

Fun locations

Cats

A couple of cool cats are relaxing in the castle.

Doris

Doris the nun warns you of the dangers of The Portal!

Hall of Heroes

See which players accrued the most Honor when they died!

King

The king seems ... nice?

Alivarg's Sphere

The main game zone, containing enemies, different areas, and world bosses.

You can warp to different areas using the World Map.

Community tools

The community has been able to build some useful utilities for Mythfall.

Mythfall Pinger

by @gin

Mythfall Pinger

  • 🔔 Get an alert when the stability is lower than your specified threshold. A nice sound alert will play.
  • 🚸 Note: the API only updates every 60 seconds, so there is a 60 second delay, but better than the 5 minute delay of the discord counter.
  • 👍 Once the alert is triggered, it disables itself and must be re-enabled at a suitable level.

Mythfall toolbox

By @Xander

  • 📑 Changelogs
    See what items are new, changed or removed in a nice overview. Compare different versions with each other.

  • ⚔️ Damage simulation (WIP)
    Find out and optimize how good your dream-build could be.