Mythfall is a free 2d browser "bullet hell" game developed by UnitOfTime.
Discord
Follow UnitOfTime
Contribute to this wiki
Updates
The game regularily receives updates that improve the game, fix bugs and add more content.
⚠️ This list is not exhaustive
24/FEB/2024
When you walk through room barriers you will now be pushed in the direction of the barrier. Kind of like a door closing behind you. This is to prevent ppl from standing on the barriers
Mobs now have a chance to drop mana in the nearby area when they die (automatically will add mana to your mana bar)
Mobs now have a chance to drop small mana potions when they die
Added 4 ability types (explosion, lifesteal, barrier, heal) and the new librarian NPC/Shop for combining ability pages into an ability book.
a. Low level bosses typically drop Page 1 of an ability, Alivarg will drop page 2 of the book. And usually a harder dungeon boss will drop page 3 of the book. Books will likely be used to craft other, stronger books in the future.
b. Pages and books can both go into your ability slot. And consume mana on activation. "Spacebar" is default keybind
22/FEB/2024
Fix golden scarab vision so he doesnt see you through walls
Make elder scarab battle a bit easier and more fun
Dungeons now seal in 2 minutes rather than 5 minutes
In temple of anubis, mummies will now drop HP pots
Lots of item changes (I might forget a few): Jester hat, leaf blade, stick, ring of iron
Lots of new items: Chitin weapona and chestplate, spectral sword (Ectoplasm), New Best in slot sword (Trinity Sword), Also Added "Heavy Swords" which scale 2x and 3x with your strength level
Bugs
Ring of obsidian sprite is broken
Scarab Sword should have +5 crit and not +5 guard
13/FEB/2024
Mythfall The Dating Sim?
Can you pull a smooch off a princess? I know it's still the day before, but today's deployment has something very special! The first every Mythfall event: Valentines Day! Artwork done by UnitOfSis, so it's even extra special!
Other Updates
New minibosses will spawn at sphere creation town in various biomes. Right now there's only 3 new ones: (beach biome, Mountain biome, and Desert biome). Their drop table isn't completely filled out yet, but they do drop items. My plan right now is to incrementally add new content as frequent as I can, but what that means is that sometimes it'll not yet have all of the things that I'm wanting for it to eventually have. The other alternative is that I do longer release cycles and add more "finished" content to the game. I think for now we'll try the quick approach. But sometime in the future we might change over.
Disabled profanity Filter - it was just catching too many normal words and not enough swear words
Changed mobs in mountain to use the 2 damage projectile (previously they did 2 damage, but used the 1 damage projectile.
Changed demons to use the 2 damage projectile
Rewrote my dialogue system to support branching dialogues (literally only for the valentines day event)
12/FEB/2024
Fixed onkill lag troubles - Kills should register ~250ms faster. Lmk if it is still unbearable
Fix bug where first hit would take damage and then look like it immediately healed
Move back to webrtc
09/FEB/2024
Added smooth HP bars rather than chunky ones. (minor redeploy: Decreased them from 1s to 1/2s)
Extended the entity timeout time (which helps the symptom of long disconnects, but doesn't fix the root cause for why those disconnects are happening)
Improve proxy performance by maybe 20% percent, with the magic of code generation
Improved some of the backend metrics so that I can analyze problems a bit better
I think I fixed the problem where sometimes dungeon doors wouldn't open
I hopefully decreased the chance that barriers end up in hallways
08/FEB/2024
On a trial basis: switched networking to use websockets. For those interested it uses about 10% less CPU on the server and 80% less goroutines.
07/FEB/2024
NPC interaction fixed. Used to loop back to start
Added better printouts for various RPC failures
Fixed deadlock which was in the TCP framing layer. Which was causing server to crash under high load
Fixed proxy/server reconnect issue where if they disconnect they never try to reconnect
06/FEB/2024
Improved how the recall gets triggered. So hopefully there will be less times where the client gets stuck not able to recall
Fixed windows build which broke a while ago
For the disconnect/reconnect bug that TC found. I added a fix to detect, but instead of handling it I'm just going to track metrics and printout a log statement for it. Then if I'm satisfied that it works.
05/FEB/2024
Lots of backend improvements that make my life easier + some better metric tracking to find performance bottlenecks
Moved some services off of the game server to hopefully reduce some pressure during peak times
Chat now persists between dungeons
Drop table rates are now corrected
Spawn point shouldnt be blocked now
Outstanding bugs. Will work on fixing these next:
Sometimes recall doesn't complete
Sometimes dungeon doors don't open after all of the monsters are killed
02/FEB/2024
More quickly resolve the case where two people get loot from the same bag (eventually it'll resolve now)
Draw teleporter icons behind player icons on mm
honor bar now fills up and has tooltips
Dungeon hallways should line up a bit better, so you should get less cases of those weird barrier-filled hallways
01/FEB/2024
Now you'll gain Honor on death based on how much XP you have when you die. Honor will eventually be a currency that you can make purchases with. Every 1k exp converts to 1 honor
Added the Hall of heroes which will track the top 8 deaths, how much honor they got and the items they had
Shooting through barriers bugfix
30/JAN/2023
Lotta bug fixes (shooting through walls, mobs seeing outside of their room, Alivarg boss crystals not spawning projectiles on death, Sometimes bosses not dropping items)
Hopefully fixed: sometimes dungeon doors not opening
Stat crystals should work now
Shop scrolling should now work properly! (browsers were tracking 120 ticks per scroll rather than 1 (which is what GLFW does)
Bank
Your character's bank can store up to 32 items, and is persistent and saved across sessions. These items are safe and do not get lost upon death.
Can I get more storage space?
Currently not.
Dungeons
Dungeons are a way to fight unique bosses and mobs, and are the primary way to get unique items.
How do I find a dungeon?
An entrance portal to a dungeon may be triggered to spawn by either killing normal enemies inside of the Alivarg's sphere until one spawns, or killing a World Boss inside of the said sphere, which is guaranteed to spawn a portal upon its death - portals created by killing World Bosses always lead to much stronger dungeons. The said portal will disappear after a period of 4 minutes. The type of portal that spawns differs based on the mob killed and which area the mob is in.
Dungeons are randomly generated and feature multiple rooms leading to a boss fight. The amount of skulls indicates the difficulty of the dungeon.
Dungeons' ranks
Despite all dungeons being different from each other, they are all grouped up into difficuly ranks, which are displayed below a dungeon's name, and help Players with assessing the danger level - the more skulls a dungeon has, the harder it is. Difficulty ranks range from 0 skulls, up to 5. Here is a description of what can be expected to find in a dungeon of a specific rank:
- 0 skulls - The easiest ones. Enemies posses minuscule amounts of health, their shots are slow and far in between, and most of them only have one attack pattern. The bullets themselves are slim and always deal one point of damage. The dungeon itself is easy enough that someone with nothing but a stick who has already had some experience with bullet hells can clear it with only some difficulty. There is only one dungeon in this difficulty rank, namely the Pirate Cove which can be considered to be more of a tutorial dungeon than a proper one.
- 1 skull - The dungeons for beginners. Enemies possess small amount of health, their shots are somewhat frequent, and they may use up to two attack patterns. The bullets themselves are either of normal size and normal speed or bigger, but slower. They always deal one point of damage and always travel on a straight line (except for some bosses). The dungeon itself is a little more difficult, it is advised to equip gear of at least the same tier as the ores that can be obtained from the region the dungeon can be found in. In this difficulty rank, there are the following dungeons:
- 2 skulls - The intermediate dungeons. Enemies possess ample health, their shots contain way more bullets, are more frequent, and they may use up to two attack patterns. The bullets themselves are of the standard size and shape and always travel in a straight line. Most of them deal one point of damage, but ones that can deal two start to appear. The dungeon itself is much more difficult, there is a tangible danger of dying inside of it. It is advised to equip at least obsidian tier gear and pieces of equipment received as rewards for beating one skull dungeons. An certain amount of skill is also advised. In this difficulty rank, there are the following dungeons:
- 3 skulls - The advanced dungeons. Enemies possess high health, their shots contain less bullets, but are very frequent, and they may use up to two attack patterns. The bullets themselves are of the standard size and shape, and may form simple patterns (ex: orbitting one another). Most of them deal two points af damage, ones that deal one damage appear way less, and ones that deal three damage start to appear. The dungeon itself is much more difficult, there is a high risk of dying inside of it. It is advised to equip your best gear as well as increase your stats with stat crystals a bit before attempting to beat it. You need to be skilled at the game to clear it - the equipment itself will no longer suffice. In this difficulty rank, there are the following dungeons:
- 4 skulls - The expert dungeons. Enemies possess enormous amount health, their shots contain a lot of bullets and are very frequent, and they may use up to two attack patterns. The bullets themselves are of the standard size and shape, and may form intricate patterns, or home onto a player's position. They all deal either two or three damage - the ones that only deal one point of damage no longer appear. The dungeon itself is incredibly difficult, you will most likely die inside of it at least once. It is advised to equip your best gear as well as increase your stats with stat crystals as much as you can before even thinking about beating it. You need to be highly skilled at the game to clear it - even a single mistake may lead to the demise of your character. In this difficulty rank, there are the following dungeons:
- 5 skulls - The Master dungeons. There currently are no dungeons of this difficulty in the game, as such, a decription of this difficulty rank cannot be created.
Dungeon's anotomy
Each dungeon always contains the following rooms:
An example of a dungeon entrance room.
- An entrance room, consisting of:
- A teleport leading to this dungeon's entrance portal in the Alivarg's sphere;
- At least one hallway exit leading to a combat room.
An example of a Combat room.
- Each dungeon has 10 to 18 combat rooms, depending on its generation, each one consisting of:
- At least two hostile mobs;
- At least one hallway exit leading to the next room, blocked off with a one-way barrier.
- The further from the entrance a Combat room is positioned, the harder it is overall.
An example of a Boss room.
- A Boss room, consisting of:
- A Boss corresponding to the type of dungeon it is in;
- At least one hallway exit leading to a combat room.
Besides that, there are some rules that govern the layout of each dungeon:
-
The entirety of the dungeon is assembled from preexisting rooms.
-
There is always at least one combat room between the entrance and the Boss room in each dungeon.
-
Each room inside of a dungeon can be accessed normally (there are no disconnected rooms).
-
Rooms are connected to other rooms via "paths" that override any walls that happen to be on top of them.
1) A normal room 2) A room with some of its features overridden by the "path"
Traversing a dungeon
Upon entering any dungeon, one is teleported to the entrance room of that dungeon. The goal of each dungeon delve is to reach the Boss room and defeat the Boss located within it - it can only be reached by traversing and clearing the combat rooms lying in the way. After clearing a combat room, the barrier to the next set of rooms will disapear and you will be able to enter the next room. Parties of multiple people will find the amount of health points of mobs in the rooms (including the Boss) increased by 50% of their original health for each player inside that room.
Because the room barrier is still active players can not proceed until all mobs are defeated.
After reaching the boss room, the players are faced with a dangerous fight against that dungeon's Boss - surviving and defeating it is the only way to obtain the reward for clearing a dungeon.
After reaching the boss room, the Player or the Party is faced with a dangerous fight against that dungeon's Boss - surviving and defeating it is the only way to obtain the reward for clearing a dungeon.
Boss item drops
After defeating the Boos, each player who contributed to defeating it receives their reward inside of a chest, which appears in the middle of the boss room and is only accessible by the respective player to prevent others from stealing their loot. To be eligible to get a boss item drop, one needs to have dealt damage equal to at least 10% of the Boss's total health.
Each chest rewarded for defeating a Boss contains:
- A health potion of a tier corresponding to the dungeon's rank, which is:
- No potion for clearing a 0 skull dungeon;
- A Small Health Potion for clearing a 1 skull dungeon;
- A Health Potion for clearing a 2 skull dungeon;
- A Large Health Potion for clearing a dungeon with 3 or more skulls.
- A jelly of a tier corresponding to the dungeon's rank, which is:
- A Green Jelly for clearing either a 0 or 1 skull dungeon;
- A Blue Jelly for clearing a dungeon with 2 or more skulls.
- One of many unique pieces of equipment that can be obtained from that particular boss with varying chances, which:
- are guaranteed from dungeons with less than 3 skulls, but may be replaced with a piece of ore, whose type varies from dungeon to dungeon, if one is unlucky enough;
- have a 10% chance of appearing in dungeons with 3 or more skulls.
Tips and some advice for exploring Dungeons
Dungeons, by nature, are incredibly dangerous places that may vanquish anyone not prepared enough to conquer them. Fortunately, there are some tricks that might just save you on your next dungeon delve, as well as spare you the unnecessary anxiousness.
- Extra healing - No matter whether one is trying to conquer a completely new dungeon, or is doing the 100th run of the same one, one should always carry some healing in a case of an emergency - accidents do happen, and that extra healing might just save your life.
- Retreating - Whenever one is in a dungeon and has little health left, they should ask themselves whether they are able to keep going and beat the Boss, and more importantly, wthether it is worth the risk of losing their equipment and stats - don't be afraid of retreating, once you return, you'll be stronger than before, and will be able to clear it more easily.
- Watching one's health - Whenever one is engaged in combat, they should always be mindful of the state of their health, as even a single moment of distraction might prove fatal - you should always be ready to heal yourself in case of an emergency, and it is also reasonable to recall mid-fight if you can only take three more hits, as this little health would allow for you to get hit that much while recalling, which might prove fatal if attempted this way.
- Exploring new dungeons - If one wants to attempt to clear a dungeon that they haven't beaten before, it is advised for them to equip their best gear and bring as many potions as they can. Taking a Book of Stone is also a great idea, as it can provide invalueable shielding while retreating - it really is better to be safe than sorry.
- Room scouting - Room scouting might prove invalueable wile one is exploring the more difficult dungeons, as it allows one to avoid the risk of entering a combat room that is essentially a dead end and losing some priceless health points, as well as reaching the Boss room itself faster. It is more of a strategy of clearing dungeons than just simple advice - it relies on:
- Scouting for dead ends: The minimap gives a wider view of the surrounding area, even in dungeons - by carefully approaching the next room's barrier, but not entering it, allows one to see on the minimap whether it leads further or is just a dead end, which can be told apart by:
- A: A hole in the opposite wall of the room;
- B: Absence or deformation of one of the room's characteristic features that has been overridden by the beforementioned "path" that leads to the next room. If the minimap can't show the entirety of the room, and the room doesn't contain any walls in the middle that could've been overridden, the room might still contain a hallway to the next one, but it is better to check the others first.
- Optimizing exploration - The order one chooses the rooms they explore should suit their needs - if you want to reach the Boss quickly, you ought to choose the room with the highest amount of hallways, but if you desire to preserve your health for later, it is advised you explore the ones with the least amount of enemies, or ones that are easy to handle (the explored room should still have a hallway to the next one).
- Scouting for Boss rooms - Each type of dungeon has a Boss room that is distinct from any other Combat room in shape and sometimes size - being able to spot them on the minimap can help with deciding which rooms to explore which results in faster exploration overall.
- Scouting for dead ends: The minimap gives a wider view of the surrounding area, even in dungeons - by carefully approaching the next room's barrier, but not entering it, allows one to see on the minimap whether it leads further or is just a dead end, which can be told apart by:
Items
In the world of Mythfall there are numerous items that range in variety, from resources that can be used to upgrade one's gear to powerful weapons that can greatly help in defeating their foes. All of them can be divided into seven seperate categories:
All items
This is a list of ALL items present in Mythfall.
Item | Description | Source | Stats |
---|---|---|---|
Book of Flame (Pg 1)
|
A page from a beginner spellbook | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Flame (Pg 2)
|
A page from a beginner spellbook |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Book of Flame (Pg 3)
|
A page from a beginner spellbook |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Elderword book (Pg 1)
|
You can't quite make out the markings | Eldertree Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elderword Book (Pg 2)
|
You can't quite make out the markings | Eldertree Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elderword Book (Pg 3)
|
You can't quite make out the markings | Eldertree Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Stone (Pg 1)
|
Words inscribed on a stone tablet | Stoneheart Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Stone (Pg 2)
|
Words inscribed on a stone tablet | Stoneheart Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Stone (Pg 3)
|
Words inscribed on a stone tablet | Stoneheart Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Death (Pg 1)
|
Necromancy flows through these pages | Temple of Anubis |
Weapon
Class:
Damage: 20
Rate: -1
Projectiles: 1
|
Book of Death (Pg 2)
|
Necromancy flows through these pages | Temple of Anubis |
Weapon
Class:
Damage: 40
Rate: -1
Projectiles: 1
|
Book of Death (Pg 3)
|
Necromancy flows through these pages | Temple of Anubis |
Weapon
Class:
Damage: 60
Rate: -1
Projectiles: 1
|
Book of Flame
|
A completed, beginner spellbook | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elderword Book
|
You can't quite make out the markings | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Stone
|
I'm not sure how they stitched this together | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Death
|
The coveted Book of Death | Craftable |
Weapon
Class:
Damage: 80
Rate: -1
Projectiles: 1
|
Pirate Diary (Pg 1)
|
The sea is wide and the sky is dark. | Pirate Cove |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Pirate Diary (Pg 2)
|
A pirate sails with a broken heart. | Pirate Cove |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Pirate Diary
|
Lost in the waves, a ghostly mark. | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dance Notes (Pg 1)
|
One and two and three... | Coolcrab Grotto |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dance Notes (Pg 2)
|
...and one and to and three | Coolcrab Grotto |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Dancing
|
Dance! Dance! | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elven Tale (Pg 1)
|
Lorendel once great | Elvewood Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elven Tale (Pg 2)
|
Dark power's tempting blight | Elvewood Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elven Tale (Pg 3)
|
From grace to shadowed fate | Elvewood Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elven Tale
|
Corruption. lost his light | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
The Might of Grug (Pg 1)
|
rock big. grug lift. | Grug Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
The Might of Grug (Pg 2)
|
grug strong. grug throw rock. | Grug Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
The Might of Grug (Pg 3)
|
human weak. rock crush tiny human. | Grug Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
The Might of Grug
|
grug defeat tiny human. lady grug impressed. | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Scorpion Scribblings (Pg 1)
|
scrr scrree scrr scree! scr scrree. | Scorpion Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Scorpion Scribblings (Pg 2)
|
scrr scree. scr scree scrree. | Scorpion Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Scorpion Scribblings (Pg 3)
|
scree skrr sre-scre scr... | Scorpion Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Scorpion Scribblings
|
SCREE! SCREE! SCREE! | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Antibind Manual (Pg 1)
|
656E657267697A65 | Ancient Ruins |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Antibind Manual (Pg 2)
|
696E76657274 | Ancient Ruins |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Antibind Manual (Pg 3)
|
6163746976617465 | Ancient Ruins |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Antibind Manual
|
716564 | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Bloodletting Ritual (Pg 1)
|
Dark rites under moon | Succubus Lair |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Bloodletting Ritual (Pg 2)
|
Demonic blood spills as one | Succubus Lair |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Bloodletting Ritual (Pg 3)
|
Crimson rivers flow | Succubus Lair |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Bloodletting Ritual
|
Night whispers secrets unknown | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Slime (Pg 1)
|
It's too covered in slime to read | Slime Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Slime (Pg 2)
|
It's too covered in slime to read | Slime Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Slime (Pg 3)
|
It's too covered in slime to read | Slime Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Slime
|
It's stuck shut from all the slime | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Monk Aegis (Pg 1)
|
Discipline | The Hanging Temple |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Monk Aegis (Pg 2)
|
Patience | The Hanging Temple |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Monk Aegis (Pg 3)
|
Clarity | The Hanging Temple |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Monk Aegis
|
Balance | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Spellthief Tome (Pg 1)
|
A mysterious ancient rune | Alivarg's Tower |
Weapon
Class:
Damage: 10
Rate: -1
Projectiles: 1
|
Spellthief Tome (Pg 2)
|
A mysterious ancient rune | Alivarg's Tower |
Weapon
Class:
Damage: 20
Rate: -1
Projectiles: 1
|
Spellthief Tome (Pg 3)
|
A mysterious ancient rune | Alivarg's Tower |
Weapon
Class:
Damage: 30
Rate: -1
Projectiles: 1
|
Spellthief Tome
|
The book feels heavy with magical energy | Craftable |
Weapon
Class:
Damage: 30
Rate: -1
Projectiles: 1
|
Immortal Chains (Pg 1)
|
You feel eerie holding this | Chamber of the Awakened |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Immortal Chains (Pg 2)
|
You feel eerie holding this | Chamber of the Awakened |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Immortal Chains (Pg 3)
|
You feel eerie holding this | Chamber of the Awakened |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Immortal Chains
|
The book is drawn to the loyal one. | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dwarven Drums (Pg 1)
|
Hammers strike with might! | Volcanic Mines |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dwarven Drums (Pg 2)
|
In the forge's glowing light! | Volcanic Mines |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dwarven Drums (Pg 3)
|
Mountains echo proud! | Volcanic Mines |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dwarven Drums
|
Dwarven hearts beat loud! | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Shadowstep Tome (Pg 1)
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Shadowstep Tome (Pg 2)
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Shadowstep Tome (Pg 3)
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Shadowstep Tome
|
Looks like its written in ancient entish | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dawnlight Tome (Pg 1)
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dawnlight Tome (Pg 2)
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dawnlight Tome (Pg 3)
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dawnlight Tome
|
Looks like its written in ancient entish | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Deciduous Vest
|
Now this one blends in | Eldertree Forest |
Modifiers
+5 Critical Chance
|
Woodland Vest
|
I hear they wear this at Elven parties | Elvewood Forest |
Modifiers
+5 Dexterity
|
Coconut Bra
|
A sturdy nut split in two | Craftable |
Modifiers
+2 Vitality
|
Driftwood Platebody
|
Plate armor made from Driftwood | Craftable |
Modifiers
+2 Defense
-1 Speed
|
Iron Platebody
|
Plate armor made from Iron | Craftable |
Modifiers
+3 Defense
-2 Speed
|
Chlorolite Platebody
|
Plate armor made from Chlorolite | Craftable |
Modifiers
+4 Defense
-3 Speed
|
Golden Platebody
|
Plate armor made from Gold | Craftable |
Modifiers
+5 Defense
-4 Speed
|
Cobalt Platebody
|
Plate armor made from Cobalt | Craftable |
Modifiers
+6 Defense
-5 Speed
|
Obsidian Platebody
|
Plate armor made from Obsidian | Craftable |
Modifiers
+7 Defense
-6 Speed
|
Chitin Chestplate
|
A durable, bug exoskeleton | Craftable |
Modifiers
+2 Vitality
+5 Defense
-4 Speed
|
Anubis Chainmail
|
A decorative chestpiece, worn by Anubis | Craftable |
Modifiers
With Bow:+1 Projectiles
|
Monk Robe
|
A simple robe for a monk | The Hanging Temple |
Modifiers
+5 Defense
With - Monk Hood:+1 Strength
|
Demonic Corset
|
A lascivious breastpiece | Succubus Lair |
Modifiers
+5 Strength
+5 Critical Chance
|
Graviton Chestplate
|
Plate armor imbued with graviton | Craftable |
Modifiers
+6 Defense
|
Rockshard Platebody
|
A stone cold exterior | Craftable |
Modifiers
+3 Vitality
+6 Defense
-10 Speed
|
Scorpion Chainmail
|
A looped chainmail of hardened scorpion... bits... | Craftable |
Modifiers
With Crossbow:+15 Dexterity
|
Dwarven Chainmail
|
It's a bit short... | Craftable |
Modifiers
With Hammer:+15 Dexterity
|
Elderwood Platebody
|
Plate armor made from Elderwood | Craftable |
Modifiers
+1 Health Regeneration
|
Moonstone Chainmail
|
A white chainmail embued with the essence of the moon | Craftable |
Modifiers
With Bow:+15 Dexterity
|
Mythril Platebody
|
Plate armor made from Mythril | Craftable |
Modifiers
+8 Defense
-7 Speed
|
Shadowleaf Cloak
|
Necromancer's Garden |
Modifiers
+5 Defense
+10 Cooldown Reduction
|
|
Sunleaf Cloak
|
Necromancer's Garden |
Modifiers
+5 Defense
+5 Speed
|
|
Coconut Clog
|
Two carefully whittled coconut husks | Craftable |
Modifiers
+1 Speed
+1 Dexterity
|
Iron Boots
|
Boots made from Iron | Craftable |
Modifiers
+1 Defense
|
Chlorolite Boots
|
Boots made from Chlorolite | Craftable |
Modifiers
+2 Defense
|
Gold Boots
|
Boots made from Gold | Craftable |
Modifiers
+3 Defense
|
Cobalt Boots
|
Boots made from Cobalt | Craftable |
Modifiers
+4 Defense
|
Obsidian Boots
|
Boots made from Obsidian | Craftable |
Modifiers
+5 Defense
|
Monk Boots
|
Simple boots for a monk | The Hanging Temple |
Modifiers
+4 Speed
With - Monk Hood:+1 Strength
|
Dancing Boots
|
These boots are made for dancing | Coolcrab Grotto |
Modifiers
+5 Speed
|
Graviton Boots
|
These boots are made for dashing | Craftable |
Modifiers
+2 Defense
+50 Dash Distance
|
Rockshard Boots
|
Boots made from Rockshard | Craftable |
Modifiers
+2 Vitality
+5 Defense
-10 Speed
|
Mining Boots
|
Heavy duty boots | Craftable |
Modifiers
+4 Strength
+4 Vitality
+4 Defense
|
Slimy Boots
|
Completely Hydrophobic | Craftable |
Modifiers
+100 Swim Speed
|
Goldleaf Boots
|
Boots fashioned from a special elven leaf | Elvewood Forest |
Modifiers
With Bow:+5 Speed
+6 Dexterity
|
Elderwood Boots
|
Boots made from Elderwood | Craftable |
Modifiers
+1 Health Regeneration
|
Chitin Boots
|
Boots made from Chitin | Craftable |
Modifiers
+2 Vitality
+1 Defense
|
Mythril Boots
|
Boots made from Mythril | Craftable |
Modifiers
+6 Defense
|
Shadowleaf Boots
|
Boots with a shrouded glow | Necromancer's Garden |
Modifiers
+1 Dashes
|
Sunleaf Boots
|
Boots with a sunshine glow | Necromancer's Garden |
Modifiers
+10 Speed
|
Small Backpack
|
A simple backpack to hold things | ||
Medium Backpack
|
A simple backpack to hold things | ||
Large Backpack
|
A simple backpack to hold things | ||
Pocketed Cape
|
A simple cape, now with pockets! |
Modifiers
+1 Defense
|
|
Cargo Cape
|
A simple cape, now with lots more pockets! |
Modifiers
+3 Defense
|
|
Artificer's Rucksack
|
Built for holding ancient relics. | Ancient Ruins | |
Ore Bag
|
A large dwarven bag for holding ore. | Volcanic Mines | |
Captain's Cape
|
Fit for a dastardly pirate captain | Pirate Cove |
Modifiers
+5 Critical Chance
|
Granite Cape
|
It's a cape made entirely out of stone! | Stoneheart Forest |
Modifiers
+5 Defense
-5 Speed
|
Slimy Cape
|
I don't really want to put this on. | Slime Pit | |
Wizard's Cape
|
Woven with thread that shimmers with arcane energy. | Alivarg's Tower |
Modifiers
+4 Willpower
With Staff:+5 Damage
|
Monk Shawl
|
A simple shawl for a monk | The Hanging Temple |
Modifiers
With - Ring of Focus:+1 Dashes
|
Bloodkiss Cloak
|
It thrums with a pulse that mirrors your own heartbeat. | Succubus Lair |
Modifiers
+3 Lifesteal Chance
|
Cocofruit Milk
|
A small vial filled with coconut milk | Craftable |
Consumable Heal: 10
|
Small Health Potion
|
A small vial filled with liquid | Craftable |
Consumable Heal: 20
|
Health Potion
|
A vial filled with liquid | Craftable |
Consumable Heal: 30
|
Large Health Potion
|
A large vial filled with liquid | Craftable |
Consumable Heal: 40
|
Vitality Crystal
|
A small crystal that you can barely see through |
Consumable Modifiers
+1 Vitality
|
|
Strength Crystal
|
A small crystal that you can barely see through |
Consumable Modifiers
+1 Strength
|
|
Speed Crystal
|
A small crystal that you can barely see through |
Consumable Modifiers
+1 Speed
|
|
Dexterity Crystal
|
A small crystal that you can barely see through |
Consumable Modifiers
+1 Dexterity
|
|
Small Mana Potion
|
A small vial filled with liquid |
Consumable Mana: 10
|
|
Guardian Potion
|
A small vial filled with liquid | Craftable |
Consumable |
Strange Potion
|
A small vial filled with strange ghastly fluids |
Consumable Heal: 1000
|
|
Defense Crystal
|
A small crystal that you can barely see through |
Consumable Modifiers
+1 Defense
|
|
Willpower Crystal
|
A small crystal that you can barely see through | Alivarg's Tower, Chamber of the Awakened |
Consumable Modifiers
+1 Willpower
|
Stonehawk
|
A mohawk of stone |
Modifiers
With Sword:+10 Critical Chance
|
|
Nightcap
|
Time for bed! | Slime Pit |
Modifiers
+Pierce
-10 Speed
|
Bycocket
|
A what..? |
Modifiers
With Bow:+10 Critical Chance
|
|
Skull Mask
|
Some sort of skull with a leather strap | Grug Pit |
Modifiers
+25 Critical Chance
-1 Dashes
|
Neko Ears
|
For your cat cosplay needs | Craftable | |
Ninja Mask
|
Hide your identity |
Modifiers
With Throwable:+10 Critical Chance
|
|
Coconut Helmet
|
A nut for your head | Craftable |
Modifiers
+1 Vitality
|
Leafy Crown
|
A leaf based crown | Elvewood Forest |
Modifiers
With Bow:+1 Projectiles
|
Broken Crown
|
A golden crown with a crack in it | Alivarg's Tower |
Modifiers
2x Damage Received
+1 Projectiles
|
Jester Hat
|
A court jester's hat | Alivarg's Tower |
Modifiers
+7 Speed
+7 Dexterity
+7 Critical Chance
|
Executioner's Hood
|
The hood of an executioner | Grug Pit |
Modifiers
+4 Vitality
+4 Defense
+5 Critical Chance
|
Captain's Hat
|
I'm the captain now | Pirate Cove |
Modifiers
+1 Vitality
+1 Defense
|
Eye Patch
|
Aaargh matey! |
Modifiers
+7 Critical Chance
|
|
Driftwood Helmet
|
A helmet made from Driftwood | Craftable |
Modifiers
+1 Defense
|
Iron Helmet
|
A helmet made from Iron | Craftable |
Modifiers
+2 Defense
|
Chlorolite Helmet
|
A helmet made from Chlorolite | Craftable |
Modifiers
+3 Defense
|
Golden Helmet
|
A helmet made from Gold | Craftable |
Modifiers
+4 Defense
|
Cobalt Helmet
|
A helmet made from Cobalt | Craftable |
Modifiers
+5 Defense
|
Obsidian Helmet
|
A helmet made from Obsidian | Craftable |
Modifiers
+6 Defense
|
Nemes
|
You look Pharaohcious... | Temple of Anubis |
Modifiers
+3 Lifesteal Chance
+3 Manasteal Chance
|
Monk Hood
|
A simple hood for a monk | The Hanging Temple |
Modifiers
+5 Dexterity
With - Monk Boots:+1 Strength
|
Bunny Ears
|
Hop! Hop! | ||
Easter Egg
|
Why do you have an egg on your head? | ||
Coolcrab Shades
|
Rad | Coolcrab Grotto |
Modifiers
+5 Critical Chance
+5 Dexterity
|
Artificer's Goggles
|
Protective gear for an artificer | Ancient Ruins |
Modifiers
+1 Dashes
|
Mask of the Loyal
|
The loyal one is rewarded! | Craftable |
Modifiers
+40 Critical Chance
-2 Dashes
|
Rockshard Helmet
|
A helmet made from Rockshard | Craftable |
Modifiers
+2 Vitality
+5 Defense
-10 Speed
|
Scorpion Diadem
|
A crown befitting a Scorpion Queen | Scorpion Pit |
Modifiers
With Staff:+15 Critical Chance
|
Mining Helmet
|
A bright light attached to a solid helmet | Volcanic Mines |
Modifiers
With Hammer:+15 Critical Chance
|
Graviton Helmet
|
A helmet imbued with graviton | Craftable |
Modifiers
+5 Speed
+15 Cooldown Reduction
|
Elderwood Helmet
|
A helmet made from Elderwood | Craftable |
Modifiers
+1 Health Regeneration
|
Chitin Helmet
|
A helmet made from Chitin | Craftable |
Modifiers
+2 Vitality
+2 Defense
|
Mythril Helmet
|
A helmet made from Mythril | Craftable |
Modifiers
+7 Defense
|
Shadowleaf Hood
|
Necromancer's Garden |
Modifiers
+5 Dodge
+5 Defense
+10 Critical Chance
|
|
Sunleaf Hood
|
Necromancer's Garden |
Modifiers
+5 Vitality
+5 Defense
+10 Critical Chance
|
|
Jack-o'-Lantern Helmet
|
Spooky | Craftable | |
Jack-o'-Lantern Helmet
|
Spooky | Craftable | |
Jack-o'-Lantern Helmet
|
Spooky | Craftable | |
Green Jelly
|
Try taking this to the apothecary | Gumbo Forest | |
Blue Jelly
|
Try taking this to the apothecary | Twilight Forest | |
Orange Jelly
|
Try taking this to the apothecary | Craftable | |
Dawnwood
|
An ancient chunk of wood that emits light | Necromancer's Garden | |
Iron Ore
|
A lump of iron ore | Gumbo Forest | |
Chlorolite Ore
|
A lump of chlorolite ore | Enchanted Grove | |
Duskwood
|
An ancient chunk of wood that seems to emit darkness | Necromancer's Garden | |
Gold Ore
|
A lump of gold ore | Oasis Sands | |
Cobalt Ore
|
A lump of cobalt ore | Misty Peak | |
Obsidian Ore
|
A lump of obsidian ore | Scorched Summit | |
Mythril Ore
|
A lump of mythril ore | Volcanic Core | |
Drift Wood
|
A weathered plank of wood | Sandy Shores | |
Rockshard
|
A durable piece of rock | Stoneheart Forest | |
Moonstone Essence
|
The essence pulses with a cool, silvery glow | Elvewood Forest | |
Elderwood
|
An ancient chunk of wood | Eldertree Forest | |
Coconut
|
Also known as a Cocofruit | Sandy Shores | |
Slime Heart
|
The heart of a slime. Poor guy. | Slime Pit | |
Chitin Fragment
|
There's still some bug goop on this thing | Oasis Sands | |
Ectoplasm
|
You can still feel some spiritual energy | Twilight Forest | |
Jackal Heart
|
The heart of a jackal | Temple of Anubis | |
Demon Heart
|
The heart of a demon | Succubus Lair | |
Guardian Tear
|
The tear of a guardian | Area Bosses | |
Graviton Shard
|
A metallic shard, light as a feather | Ancient Ruins | |
Awakened Heart
|
The heart of The Awakened One | Chamber of the Awakened | |
Scorpion Stinger
|
The stinger from a scorpion | Scorpion Pit | |
Mythril Bar
|
A solid bar of mythril | Craftable | |
Corrupted Heart
|
A corrupted heart | ||
Carnival Ticket
|
A tattered ticket that just says 'admit one' | Vesper's Carnival | |
Basic Defense Ring
|
A ring with a basic enchantment |
Modifiers
+1 Defense
|
|
Basic Vitality Ring
|
A ring with a basic enchantment |
Modifiers
+1 Vitality
|
|
Ring of Lifesteal
|
A gold band with a small red rock | Craftable |
Modifiers
+2 Lifesteal Chance
|
Ring of Pain
|
A gold band with a small blue rock | Craftable |
Modifiers
+5 Critical Chance
|
Lesser Defense Ring
|
A ring with a lesser enchantment |
Modifiers
+2 Defense
|
|
Ring of Focus
|
A basic band | The Hanging Temple |
Modifiers
With - Monk Hood - Monk Robe - Monk Boots:+4 Defense
+4 Strength
+4 Speed
|
Ring of Purgatory
|
You can still hear the screams | Craftable |
Modifiers
+15 Critical Chance
+3 Lifesteal Chance
+1 Lifesteal Power
|
Lesser Vitality Ring
|
A ring with a lesser enchantment |
Modifiers
+2 Vitality
|
|
Standard Vitality Ring
|
A ring with a standard enchantment |
Modifiers
+3 Vitality
|
|
Standard Defense Ring
|
A ring with a standard enchantment |
Modifiers
+3 Defense
|
|
Ring of Suffering
|
A gold band with a blue rock | Craftable |
Modifiers
+10 Critical Chance
|
Ring of Torture
|
A gold band with a strange blue rock | Craftable |
Modifiers
+15 Critical Chance
|
Ring of Vampirism
|
A gold band with a red rock | Craftable |
Modifiers
+3 Lifesteal Chance
|
Bloodthirster Ring
|
A gold band with a strange red rock attached | Craftable |
Modifiers
+5 Lifesteal Chance
+2 Lifesteal Power
|
Wedding Band
|
A simple, golden wedding ring | Coolcrab Grotto |
Modifiers
+1 Strength
+1 Vitality
|
Dwarven Ring
|
A simple dwarven ring | Volcanic Mines |
Modifiers
+1 Strength
+1 Defense
|
Greater Vitality Ring
|
A ring with a greater enchantment |
Modifiers
+4 Vitality
|
|
Superior Vitality Ring
|
A ring with a superior enchantment |
Modifiers
+5 Vitality
|
|
Paragon Vitality Ring
|
A ring with a paragon enchantment |
Modifiers
+6 Vitality
|
|
Greater Defense Ring
|
A ring with a greater enchantment |
Modifiers
+4 Defense
|
|
Superior Defense Ring
|
A ring with a superior enchantment |
Modifiers
+5 Defense
|
|
Paragon Defense Ring
|
A ring with a paragon enchantment |
Modifiers
+6 Defense
|
|
Basic Dexterity Ring
|
A ring with a basic enchantment |
Modifiers
+2 Dexterity
|
|
Lesser Dexterity Ring
|
A ring with a lesser enchantment |
Modifiers
+4 Dexterity
|
|
Standard Dexterity Ring
|
A ring with a standard enchantment |
Modifiers
+6 Dexterity
|
|
Greater Dexterity Ring
|
A ring with a greater enchantment |
Modifiers
+8 Dexterity
|
|
Superior Dexterity Ring
|
A ring with a superior enchantment |
Modifiers
+10 Dexterity
|
|
Paragon Dexterity Ring
|
A ring with a paragon enchantment |
Modifiers
+12 Dexterity
|
|
Basic Speed Ring
|
A ring with a basic enchantment |
Modifiers
+2 Speed
|
|
Lesser Speed Ring
|
A ring with a lesser enchantment |
Modifiers
+4 Speed
|
|
Standard Speed Ring
|
A ring with a standard enchantment |
Modifiers
+6 Speed
|
|
Greater Speed Ring
|
A ring with a greater enchantment |
Modifiers
+8 Speed
|
|
Superior Speed Ring
|
A ring with a superior enchantment |
Modifiers
+10 Speed
|
|
Paragon Speed Ring
|
A ring with a paragon enchantment |
Modifiers
+12 Speed
|
|
Basic Strength Ring
|
A ring with a basic enchantment |
Modifiers
+1 Strength
|
|
Lesser Strength Ring
|
A ring with a lesser enchantment |
Modifiers
+2 Strength
|
|
Standard Strength Ring
|
A ring with a standard enchantment |
Modifiers
+3 Strength
|
|
Greater Strength Ring
|
A ring with a greater enchantment |
Modifiers
+4 Strength
|
|
Superior Strength Ring
|
A ring with a superior enchantment |
Modifiers
+5 Strength
|
|
Paragon Strength Ring
|
A ring with a paragon enchantment |
Modifiers
+6 Strength
|
|
Basic Willpower Ring
|
A ring with a basic enchantment |
Modifiers
+1 Willpower
|
|
Lesser Willpower Ring
|
A ring with a lesser enchantment |
Modifiers
+2 Willpower
|
|
Standard Willpower Ring
|
A ring with a standard enchantment |
Modifiers
+3 Willpower
|
|
Greater Willpower Ring
|
A ring with a greater enchantment |
Modifiers
+4 Willpower
|
|
Superior Willpower Ring
|
A ring with a superior enchantment |
Modifiers
+5 Willpower
|
|
Paragon Willpower Ring
|
A ring with a paragon enchantment |
Modifiers
+6 Willpower
|
|
Acorn Ring
|
A simple wooden ring with an acorn affixed | Eldertree Forest |
Modifiers
+1 Health Regeneration
|
Lorendel's Ring
|
A gold-winged ring, fit for a king | Elvewood Forest |
Modifiers
With Bow:+5 Speed
+5 Dexterity
|
Scorpion King's Ring
|
They say the queen kills the king to feed her offspring | Scorpion Pit |
Modifiers
-5 Strength
+20 Critical Chance
|
Shadowleaf Ring
|
Craftable |
Modifiers
+5 Dodge
|
|
Sunleaf Ring
|
Craftable |
Modifiers
With Health above 90%+25 Critical Chance
|
|
Wooden Stick
|
Someone just found this on the ground | Craftable |
Weapon
Class: Sword
Damage: 2
Rate: 3.3
Projectiles: 1
|
Driftwood Sword
|
Looks like a toy sword | Craftable |
Weapon
Class: Sword
Damage: 2
Rate: 2
Projectiles: 2
|
Iron Sword
|
A sword crafted from iron | Craftable |
Weapon
Class: Sword
Damage: 3
Rate: 2
Projectiles: 2
|
Chlorolite Sword
|
A sword crafted from chlorolite | Craftable |
Weapon
Class: Sword
Damage: 4
Rate: 2
Projectiles: 2
|
Golden Sword
|
A sword crafted from gold | Craftable |
Weapon
Class: Sword
Damage: 5
Rate: 2
Projectiles: 2
|
Cobalt Sword
|
A sword crafted from cobalt | Craftable |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
|
Obsidian Sword
|
A sword crafted from obsidian | Craftable |
Weapon
Class: Sword
Damage: 7
Rate: 2
Projectiles: 2
|
Slime Sword
|
A long, slimy sword | Craftable |
Weapon
Class: Sword
Damage: 7
Rate: 2
Projectiles: 2
Modifiers
+5 Defense
|
Scorpion Sword
|
A sword crafted from bits of a bug | Craftable |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
Modifiers
+5 Critical Chance
|
Spectral Sword
|
An otherworldy sword | Craftable |
Weapon
Class: Sword
Damage: 8
Rate: 2
Projectiles: 2
Modifiers
+5 Dexterity
|
Trinity Blade
|
The Trinity Blade | Craftable |
Weapon
Class: Sword
Damage: 10
Rate: 2
Projectiles: 2
Modifiers
+5 Defense
+5 Critical Chance
+5 Dexterity
|
Cutlass
|
A pirate's sword | Pirate Cove |
Weapon
Class: Sword
Damage: 3
Rate: 2
Projectiles: 2
Modifiers
+3 Speed
|
Leaf Blade
|
An ancient elven weapon | Elvewood Forest |
Weapon
Class: Sword
Damage: 9
Rate: 2.5
Projectiles: 1
|
Khopesh
|
A sickle on a stick is deadlier than a scythe | Temple of Anubis |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
|
Granite Greatblade
|
Weighs at least 4 cocofruits | Stoneheart Forest |
Weapon
Class: Sword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 2X
Modifiers
-5 Speed
|
Massive Greatblade
|
Weighs at least 5 cocofruits | Craftable |
Weapon
Class: Sword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 3X
Modifiers
-10 Speed
|
Driftwood Bow
|
A simple bow crafted from Driftwood | Craftable |
Weapon
Class: Bow
Damage: 1
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Iron Bow
|
A bow crafted from Iron | Craftable |
Weapon
Class: Bow
Damage: 2
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Chlorolite Bow
|
A bow crafted from Chlorolite | Craftable |
Weapon
Class: Bow
Damage: 3
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Golden Bow
|
A bow crafted from Gold | Craftable |
Weapon
Class: Bow
Damage: 4
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Cobalt Bow
|
A bow crafted from Cobalt | Craftable |
Weapon
Class: Bow
Damage: 5
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Obsidian Bow
|
A bow crafted from Obsidian | Craftable |
Weapon
Class: Bow
Damage: 6
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Lorendel's Reach
|
An elven weapon befitting a king | Craftable |
Weapon
Class: Bow
Damage: 12
Rate: 2
Projectiles: 1Strength Scale: 1X
|
Demonic Bow
|
A demonic bow | Craftable |
Weapon
Class: Bow
Damage: 7
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
Modifiers
+4 Lifesteal Chance
|
Wooden Crossbow
|
A simple crossbow | Pirate Cove |
Weapon
Class: Crossbow
Damage: 6
Rate: 1
Projectiles: 2
|
Blunderbuss
|
Highly inaccurate | Pirate Cove |
Weapon
Class: Cannon
Damage: 5
Rate: 1
Projectiles: 4
Modifiers
+Pierce
|
Chitin Crossbow
|
A bug based crossbow |
Weapon
Class: Crossbow
Damage: 12
Rate: 1
Projectiles: 2
|
|
Iron Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 4
Rate: 3.3
Projectiles: 1
Modifiers
+1 Critical Chance
|
Chlorolite Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 5
Rate: 3.3
Projectiles: 1
Modifiers
+2 Critical Chance
|
Gold Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 6
Rate: 3.3
Projectiles: 1
Modifiers
+3 Critical Chance
|
Cobalt Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 7
Rate: 3.3
Projectiles: 1
Modifiers
+4 Critical Chance
|
Obsidian Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 8
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
Demonic Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 9
Rate: 3.3
Projectiles: 1
Modifiers
+3 Lifesteal Chance
+5 Critical Chance
|
Rootspike Shuriken
|
A deadly shuriken pulled from the root of an ancient tree | Eldertree Forest |
Weapon
Class: Throwable
Damage: 5
Rate: 2
Projectiles: 3
Modifiers
+1 Health Regeneration
|
Driftwood Dagger
|
A short driftwood blade | Craftable |
Weapon
Class: Sword
Damage: 3
Rate: 3.3
Projectiles: 1
|
Iron Dagger
|
A short iron blade | Craftable |
Weapon
Class: Sword
Damage: 4
Rate: 3.3
Projectiles: 1
|
Chlorolite Dagger
|
A short plant-based blade | Craftable |
Weapon
Class: Sword
Damage: 5
Rate: 3.3
Projectiles: 1
|
Golden Dagger
|
A short golden blade | Craftable |
Weapon
Class: Sword
Damage: 6
Rate: 3.3
Projectiles: 1
|
Cobalt Dagger
|
A short cobalt blade | Craftable |
Weapon
Class: Sword
Damage: 7
Rate: 3.3
Projectiles: 1
|
Obsidian Dagger
|
A short obsidian blade | Craftable |
Weapon
Class: Sword
Damage: 8
Rate: 3.3
Projectiles: 1
|
Slime Dagger
|
A short, slimy blade | Craftable |
Weapon
Class: Sword
Damage: 8
Rate: 3.3
Projectiles: 1
Modifiers
+5 Defense
|
Scarab Sai
|
A short, bug encrusted sai |
Weapon
Class: Sword
Damage: 9
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
|
Spectral Dagger
|
An otherworldly dagger | Craftable |
Weapon
Class: Sword
Damage: 9
Rate: 3.3
Projectiles: 1
Modifiers
+5 Dexterity
|
Trinity Dagger
|
The Trinity Dagger | Craftable |
Weapon
Class: Sword
Damage: 10
Rate: 3.3
Projectiles: 1
Modifiers
+5 Defense
+5 Critical Chance
+5 Dexterity
|
Demonic Sai
|
A demonic dagger | Craftable |
Weapon
Class: Sword
Damage: 10
Rate: 3.3
Projectiles: 1
Modifiers
+3 Lifesteal Chance
|
Rockshard Club
|
Looks like a rock attached to a stick | Stoneheart Forest |
Weapon
Class: Sword
Damage: 8
Rate: 1
Projectiles: 2
Modifiers
+Pierce
|
Grug's Skull Club
|
Looks like a skull attached to a stick | Grug Pit |
Weapon
Class: Sword
Damage: 8
Rate: 1
Projectiles: 3
Modifiers
+Pierce
|
Quarterstaff
|
A staff approximately the same size as a quarter | The Hanging Temple |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
|
Staff of Anubis
|
A staff inlaid with gold | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
Modifiers
+3 Manasteal Chance
|
Elderwood Staff
|
A magical staff from an eldertree | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
Slime Staff
|
Ew. It's covered in slime | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
Succubus Wand
|
The wand of demonic powers | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
Graviton Staff
|
A staff topped with a shard of graviton | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
Unit's Sword
|
With great power comes some responsibility |
Weapon
Class: Sword
Damage: 99
Rate: 2
Projectiles: 2
Modifiers
+100 Dodge
|
|
Elderwood Bow
|
A bow crafted from an ancient tree | Craftable |
Weapon
Class: Bow
Damage: 3
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
Modifiers
+1 Health Regeneration
|
Rootspike Dagger
|
A short dagger pulled from the root of an ancient tree | Eldertree Forest |
Weapon
Class: Sword
Damage: 5
Rate: 2.5
Projectiles: 2
Modifiers
+1 Health Regeneration
|
Graviton Hammer
|
A large hammer... but it feels... light? | Craftable |
Weapon
Class: Hammer
Damage: 15
Rate: 2
Projectiles: 1Strength Scale: 1.5X
|
Graviton Blade
|
lighter than a cocoafruit! | Craftable |
Weapon
Class: Sword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 2.5X
|
Skull Hammer
|
A club-like hammer, made from skulls | Craftable |
Weapon
Class: Hammer
Damage: 10
Rate: 2
Projectiles: 1Strength Scale: 1.5X
|
Bone Dagger
|
A dagger made from bone | Chamber of the Awakened |
Weapon
Class: Sword
Damage: 11
Rate: 3.3
Projectiles: 1
|
Bone Scythe
|
A scythe made from bone | Craftable |
Weapon
Class: Sword
Damage: 12
Rate: 2
Projectiles: 1
|
Scorpion Dagger
|
A dagger made from a scorpion stinger | Craftable |
Weapon
Class: Sword
Damage: 8
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
Scorpion Slinger
|
A simple crossbow | Craftable |
Weapon
Class: Crossbow
Damage: 35
Rate: 1
Projectiles: 1
|
Dwarven Hammer
|
Now that's some fine dwarven artisanship | Craftable |
Weapon
Class: Hammer
Damage: 15
Rate: 2
Projectiles: 1Strength Scale: 1.5X
|
Mythril Blade
|
A sharp Mythril blade | Craftable |
Weapon
Class: Sword
Damage: 12
Rate: 2
Projectiles: 2
|
Mythril Dagger
|
A sharp Mythril dagger | Craftable |
Weapon
Class: Sword
Damage: 12
Rate: 3.3
Projectiles: 1
|
Mythril Throwing Knife
|
A sharp Mythril throwing knife | Craftable |
Weapon
Class: Throwable
Damage: 10
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
Mythril Greatblade
|
A sharp Mythril greatblade | Craftable |
Weapon
Class: Sword
Damage: 20
Rate: 1
Projectiles: 2Strength Scale: 2.5X
|
Mythril Bow
|
A bow crafted from the finest Mythril | Craftable |
Weapon
Class: Bow
Damage: 8
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Rockshard Rifle
|
Highly accurate | Craftable |
Weapon
Class: Cannon
Damage: 7
Rate: 1
Projectiles: 1
|
Rockshard Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 5
Rate: 2.5
Projectiles: 1
Modifiers
+10 Critical Chance
|
Graviton Rifle
|
Shoots graviton charged bullets | Craftable |
Weapon
Class: Cannon
Damage: 14
Rate: 1
Projectiles: 1
|
Driftwood Staff
|
A simple magical staff | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
Duskwood Bow
|
Craftable |
Weapon
Class: Bow
Damage: 10
Rate: 2.5
Projectiles: 2Strength Scale: 0.5X
Modifiers
+2 Mana Regeneration
|
|
Dawnwood Bow
|
Craftable |
Weapon
Class: Bow
Damage: 10
Rate: 2.5
Projectiles: 2Strength Scale: 0.5X
Modifiers
+2 Health Regeneration
|
|
Duskwood Dagger
|
Craftable |
Weapon
Class: Sword
Damage: 11
Rate: 3.3
Projectiles: 1
Modifiers
+2 Mana Regeneration
|
|
Dawnwood Dagger
|
Craftable |
Weapon
Class: Sword
Damage: 11
Rate: 3.3
Projectiles: 1
Modifiers
+2 Health Regeneration
|
|
Shadowleaf Blade
|
Craftable |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
Modifiers
+2 Mana Regeneration
|
|
Sunleaf Blade
|
Craftable |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
Modifiers
+2 Health Regeneration
|
Resources
General Information
Resources in Mythfall are various items, only obtainable by defeating certain Monsters and Bosses, that players can use to craft Armour, Hats, Weapons and Potions alike. The resources the player can obtain from each monster they kill depends on the biome the said monster primarily appears in.
Resources can be used to craft many things, most of them can be used at the Blacksmith located in the overworld in order to craft and upgrade many different types of equipment.
Resource types
Item | Description | Source |
---|---|---|
Green Jelly
|
Try taking this to the apothecary | Gumbo Forest |
Blue Jelly
|
Try taking this to the apothecary | Twilight Forest |
Orange Jelly
|
Try taking this to the apothecary | Craftable |
Dawnwood
|
An ancient chunk of wood that emits light | Necromancer's Garden |
Iron Ore
|
A lump of iron ore | Gumbo Forest |
Chlorolite Ore
|
A lump of chlorolite ore | Enchanted Grove |
Duskwood
|
An ancient chunk of wood that seems to emit darkness | Necromancer's Garden |
Gold Ore
|
A lump of gold ore | Oasis Sands |
Cobalt Ore
|
A lump of cobalt ore | Misty Peak |
Obsidian Ore
|
A lump of obsidian ore | Scorched Summit |
Mythril Ore
|
A lump of mythril ore | Volcanic Core |
Drift Wood
|
A weathered plank of wood | Sandy Shores |
Rockshard
|
A durable piece of rock | Stoneheart Forest |
Moonstone Essence
|
The essence pulses with a cool, silvery glow | Elvewood Forest |
Elderwood
|
An ancient chunk of wood | Eldertree Forest |
Coconut
|
Also known as a Cocofruit | Sandy Shores |
Slime Heart
|
The heart of a slime. Poor guy. | Slime Pit |
Chitin Fragment
|
There's still some bug goop on this thing | Oasis Sands |
Ectoplasm
|
You can still feel some spiritual energy | Twilight Forest |
Jackal Heart
|
The heart of a jackal | Temple of Anubis |
Demon Heart
|
The heart of a demon | Succubus Lair |
Guardian Tear
|
The tear of a guardian | Area Bosses |
Graviton Shard
|
A metallic shard, light as a feather | Ancient Ruins |
Awakened Heart
|
The heart of The Awakened One | Chamber of the Awakened |
Scorpion Stinger
|
The stinger from a scorpion | Scorpion Pit |
Mythril Bar
|
A solid bar of mythril | Craftable |
Corrupted Heart
|
A corrupted heart | |
Carnival Ticket
|
A tattered ticket that just says 'admit one' | Vesper's Carnival |
Weapons
Contents
The list of contents present within this article:
General information
Weapons in Mythfall come in many different shapes and forms of attack, but with one objective - to help you with defeating your enemies.
Weapon types
Swords
Most weapons that fall into this category posses the following features:
- A rather high damage in comparison to other types of weapons on the same level.
- Have strength scaling of 1.0X or more.
- Shoot two projectiles: one that dissipates after travelling very short distance and one that travels quite far - except for those with "dagger" in their name, as they only posses the long distance one.
- The said projectiles are broad, making them easier to hit with.
Item | Description | Source | Stats |
---|---|---|---|
Wooden Stick
|
Someone just found this on the ground | Craftable |
Weapon
Class: Sword
Damage: 2
Rate: 3.3
Projectiles: 1
|
Driftwood Sword
|
Looks like a toy sword | Craftable |
Weapon
Class: Sword
Damage: 2
Rate: 2
Projectiles: 2
|
Iron Sword
|
A sword crafted from iron | Craftable |
Weapon
Class: Sword
Damage: 3
Rate: 2
Projectiles: 2
|
Chlorolite Sword
|
A sword crafted from chlorolite | Craftable |
Weapon
Class: Sword
Damage: 4
Rate: 2
Projectiles: 2
|
Golden Sword
|
A sword crafted from gold | Craftable |
Weapon
Class: Sword
Damage: 5
Rate: 2
Projectiles: 2
|
Cobalt Sword
|
A sword crafted from cobalt | Craftable |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
|
Obsidian Sword
|
A sword crafted from obsidian | Craftable |
Weapon
Class: Sword
Damage: 7
Rate: 2
Projectiles: 2
|
Slime Sword
|
A long, slimy sword | Craftable |
Weapon
Class: Sword
Damage: 7
Rate: 2
Projectiles: 2
Modifiers
+5 Defense
|
Scorpion Sword
|
A sword crafted from bits of a bug | Craftable |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
Modifiers
+5 Critical Chance
|
Spectral Sword
|
An otherworldy sword | Craftable |
Weapon
Class: Sword
Damage: 8
Rate: 2
Projectiles: 2
Modifiers
+5 Dexterity
|
Trinity Blade
|
The Trinity Blade | Craftable |
Weapon
Class: Sword
Damage: 10
Rate: 2
Projectiles: 2
Modifiers
+5 Defense
+5 Critical Chance
+5 Dexterity
|
Cutlass
|
A pirate's sword | Pirate Cove |
Weapon
Class: Sword
Damage: 3
Rate: 2
Projectiles: 2
Modifiers
+3 Speed
|
Leaf Blade
|
An ancient elven weapon | Elvewood Forest |
Weapon
Class: Sword
Damage: 9
Rate: 2.5
Projectiles: 1
|
Khopesh
|
A sickle on a stick is deadlier than a scythe | Temple of Anubis |
Weapon
Class: Sword
Damage: 6
Rate: 2
Projectiles: 2
|
Granite Greatblade
|
Weighs at least 4 cocofruits | Stoneheart Forest |
Weapon
Class: Sword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 2X
Modifiers
-5 Speed
|
Massive Greatblade
|
Weighs at least 5 cocofruits | Craftable |
Weapon
Class: Sword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 3X
Modifiers
-10 Speed
|
Driftwood Dagger
|
A short driftwood blade | Craftable |
Weapon
Class: Sword
Damage: 3
Rate: 3.3
Projectiles: 1
|
Iron Dagger
|
A short iron blade | Craftable |
Weapon
Class: Sword
Damage: 4
Rate: 3.3
Projectiles: 1
|
Chlorolite Dagger
|
A short plant-based blade | Craftable |
Weapon
Class: Sword
Damage: 5
Rate: 3.3
Projectiles: 1
|
Golden Dagger
|
A short golden blade | Craftable |
Weapon
Class: Sword
Damage: 6
Rate: 3.3
Projectiles: 1
|
Cobalt Dagger
|
A short cobalt blade | Craftable |
Weapon
Class: Sword
Damage: 7
Rate: 3.3
Projectiles: 1
|
Obsidian Dagger
|
A short obsidian blade | Craftable |
Weapon
Class: Sword
Damage: 8
Rate: 3.3
Projectiles: 1
|
Slime Dagger
|
A short, slimy blade | Craftable |
Weapon
Class: Sword
Damage: 8
Rate: 3.3
Projectiles: 1
Modifiers
+5 Defense
|
Scarab Sai
|
A short, bug encrusted sai |
Weapon
Class: Sword
Damage: 9
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
|
Spectral Dagger
|
An otherworldly dagger | Craftable |
Weapon
Class: Sword
Damage: 9
Rate: 3.3
Projectiles: 1
Modifiers
+5 Dexterity
|
Trinity Dagger
|
The Trinity Dagger | Craftable |
Weapon
Class: Sword
Damage: 10
Rate: 3.3
Projectiles: 1
Modifiers
+5 Defense
+5 Critical Chance
+5 Dexterity
|
Demonic Sai
|
A demonic dagger | Craftable |
Weapon
Class: Sword
Damage: 10
Rate: 3.3
Projectiles: 1
Modifiers
+3 Lifesteal Chance
|
Rockshard Club
|
Looks like a rock attached to a stick | Stoneheart Forest |
Weapon
Class: Sword
Damage: 8
Rate: 1
Projectiles: 2
Modifiers
+Pierce
|
Grug's Skull Club
|
Looks like a skull attached to a stick | Grug Pit |
Weapon
Class: Sword
Damage: 8
Rate: 1
Projectiles: 3
Modifiers
+Pierce
|
Quarterstaff
|
A staff approximately the same size as a quarter | The Hanging Temple |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
|
Unit's Sword
|
With great power comes some responsibility |
Weapon
Class: Sword
Damage: 99
Rate: 2
Projectiles: 2
Modifiers
+100 Dodge
|
|
Rootspike Dagger
|
A short dagger pulled from the root of an ancient tree | Eldertree Forest |
Weapon
Class: Sword
Damage: 5
Rate: 2.5
Projectiles: 2
Modifiers
+1 Health Regeneration
|
Graviton Blade
|
lighter than a cocoafruit! | Craftable |
Weapon
Class: Sword
Damage: 16
Rate: 1
Projectiles: 2Strength Scale: 2.5X
|
Bone Dagger
|
A dagger made from bone | Chamber of the Awakened |
Weapon
Class: Sword
Damage: 11
Rate: 3.3
Projectiles: 1
|
Bone Scythe
|
A scythe made from bone | Craftable |
Weapon
Class: Sword
Damage: 12
Rate: 2
Projectiles: 1
|
Scorpion Dagger
|
A dagger made from a scorpion stinger | Craftable |
Weapon
Class: Sword
Damage: 8
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
Mythril Blade
|
A sharp Mythril blade | Craftable |
Weapon
Class: Sword
Damage: 12
Rate: 2
Projectiles: 2
|
Mythril Dagger
|
A sharp Mythril dagger | Craftable |
Weapon
Class: Sword
Damage: 12
Rate: 3.3
Projectiles: 1
|
Mythril Greatblade
|
A sharp Mythril greatblade | Craftable |
Weapon
Class: Sword
Damage: 20
Rate: 1
Projectiles: 2Strength Scale: 2.5X
|
Duskwood Dagger
|
Craftable |
Weapon
Class: Sword
Damage: 11
Rate: 3.3
Projectiles: 1
Modifiers
+2 Mana Regeneration
|
|
Dawnwood Dagger
|
Craftable |
Weapon
Class: Sword
Damage: 11
Rate: 3.3
Projectiles: 1
Modifiers
+2 Health Regeneration
|
|
Shadowleaf Blade
|
Craftable |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
Modifiers
+2 Mana Regeneration
|
|
Sunleaf Blade
|
Craftable |
Weapon
Class: Sword
Damage: 13
Rate: 2.5
Projectiles: 1
Modifiers
+2 Health Regeneration
|
Bows
Most weapons that fall into this category posses the following features:
- Shoot out multiple projectiles every attack.
- The shot projectiles are spread out in a predefined arc and follow a straight line.
- Have small base damage per projectile.
- Have low strength scaling, 0.5X being the default.
- The said projectiles are narrow, making them harder to hit with.
Item | Description | Source | Stats |
---|---|---|---|
Driftwood Bow
|
A simple bow crafted from Driftwood | Craftable |
Weapon
Class: Bow
Damage: 1
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Iron Bow
|
A bow crafted from Iron | Craftable |
Weapon
Class: Bow
Damage: 2
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Chlorolite Bow
|
A bow crafted from Chlorolite | Craftable |
Weapon
Class: Bow
Damage: 3
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Golden Bow
|
A bow crafted from Gold | Craftable |
Weapon
Class: Bow
Damage: 4
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Cobalt Bow
|
A bow crafted from Cobalt | Craftable |
Weapon
Class: Bow
Damage: 5
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Obsidian Bow
|
A bow crafted from Obsidian | Craftable |
Weapon
Class: Bow
Damage: 6
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Lorendel's Reach
|
An elven weapon befitting a king | Craftable |
Weapon
Class: Bow
Damage: 12
Rate: 2
Projectiles: 1Strength Scale: 1X
|
Demonic Bow
|
A demonic bow | Craftable |
Weapon
Class: Bow
Damage: 7
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
Modifiers
+4 Lifesteal Chance
|
Elderwood Bow
|
A bow crafted from an ancient tree | Craftable |
Weapon
Class: Bow
Damage: 3
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
Modifiers
+1 Health Regeneration
|
Mythril Bow
|
A bow crafted from the finest Mythril | Craftable |
Weapon
Class: Bow
Damage: 8
Rate: 2.5
Projectiles: 3Strength Scale: 0.5X
|
Duskwood Bow
|
Craftable |
Weapon
Class: Bow
Damage: 10
Rate: 2.5
Projectiles: 2Strength Scale: 0.5X
Modifiers
+2 Mana Regeneration
|
|
Dawnwood Bow
|
Craftable |
Weapon
Class: Bow
Damage: 10
Rate: 2.5
Projectiles: 2Strength Scale: 0.5X
Modifiers
+2 Health Regeneration
|
Crossbows
Most weapons that fall into this category posses the following features:
- Shoot out multiple projectiles every attack.
- In case there are multiple projectiles, they are fired one after the other in a straight line.
- The said projectiles are narrow, making them harder to hit with.
Item | Description | Source | Stats |
---|---|---|---|
Wooden Crossbow
|
A simple crossbow | Pirate Cove |
Weapon
Class: Crossbow
Damage: 6
Rate: 1
Projectiles: 2
|
Chitin Crossbow
|
A bug based crossbow |
Weapon
Class: Crossbow
Damage: 12
Rate: 1
Projectiles: 2
|
|
Scorpion Slinger
|
A simple crossbow | Craftable |
Weapon
Class: Crossbow
Damage: 35
Rate: 1
Projectiles: 1
|
Throwables
Most weapons that fall into this category posses the following features:
- Have a very high attack rate of 3.3.
- Have a very short attack range.
- Shoot out a single projectile in a straight line.
- The said projectiles are small, making them harder to hit with.
- Have strength scaling of 1X.
Item | Description | Source | Stats |
---|---|---|---|
Iron Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 4
Rate: 3.3
Projectiles: 1
Modifiers
+1 Critical Chance
|
Chlorolite Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 5
Rate: 3.3
Projectiles: 1
Modifiers
+2 Critical Chance
|
Gold Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 6
Rate: 3.3
Projectiles: 1
Modifiers
+3 Critical Chance
|
Cobalt Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 7
Rate: 3.3
Projectiles: 1
Modifiers
+4 Critical Chance
|
Obsidian Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 8
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
Demonic Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 9
Rate: 3.3
Projectiles: 1
Modifiers
+3 Lifesteal Chance
+5 Critical Chance
|
Rootspike Shuriken
|
A deadly shuriken pulled from the root of an ancient tree | Eldertree Forest |
Weapon
Class: Throwable
Damage: 5
Rate: 2
Projectiles: 3
Modifiers
+1 Health Regeneration
|
Mythril Throwing Knife
|
A sharp Mythril throwing knife | Craftable |
Weapon
Class: Throwable
Damage: 10
Rate: 3.3
Projectiles: 1
Modifiers
+5 Critical Chance
|
Rockshard Throwing Knife
|
I guess I just throw it? | Craftable |
Weapon
Class: Throwable
Damage: 5
Rate: 2.5
Projectiles: 1
Modifiers
+10 Critical Chance
|
Staves
Most weapons that fall into this category posses the following features:
- Have an attack rate of 2.0.
- Shoot out a a projectile in a straight line, which later explodes after either:
- Hitting an enemy;
- Reaching the position the cursor was in when the projectile was fired;
- Reached its maximum range;
- The created explosion pierces;
- Do not scale with strength (have strength scaling of 0X).
- Have a chance to apply some kind of effect to any enemy hit by the explosion.
Item | Description | Source | Stats |
---|---|---|---|
Staff of Anubis
|
A staff inlaid with gold | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
Modifiers
+3 Manasteal Chance
|
Elderwood Staff
|
A magical staff from an eldertree | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
Slime Staff
|
Ew. It's covered in slime | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
Succubus Wand
|
The wand of demonic powers | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
Graviton Staff
|
A staff topped with a shard of graviton | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
Driftwood Staff
|
A simple magical staff | Craftable |
Weapon
Class: Staff
Damage: 0
Rate: 2
Projectiles: 1
|
Hammers
Most weapons that fall into this category posses the following features:
- A very hight damage in comparison to other weapons of similar tier.
- Create circular explosions that pierce and damage enemies instead of normal projectiles.
- Have very high strength scaling.
Item | Description | Source | Stats |
---|---|---|---|
Graviton Hammer
|
A large hammer... but it feels... light? | Craftable |
Weapon
Class: Hammer
Damage: 15
Rate: 2
Projectiles: 1Strength Scale: 1.5X
|
Skull Hammer
|
A club-like hammer, made from skulls | Craftable |
Weapon
Class: Hammer
Damage: 10
Rate: 2
Projectiles: 1Strength Scale: 1.5X
|
Dwarven Hammer
|
Now that's some fine dwarven artisanship | Craftable |
Weapon
Class: Hammer
Damage: 15
Rate: 2
Projectiles: 1Strength Scale: 1.5X
|
Hats
General Information
Hats in Mythfall are the most numerous and varied category of items as of now - they are equippable pieces of equpment that can grant the player various buffs, ranging from a flat stat increase to shooting an additional projectile when using a specific type of weapon.
Hat variants
Item | Description | Source | Stats |
---|---|---|---|
Stonehawk
|
A mohawk of stone |
Modifiers
With Sword:+10 Critical Chance
|
|
Nightcap
|
Time for bed! | Slime Pit |
Modifiers
+Pierce
-10 Speed
|
Bycocket
|
A what..? |
Modifiers
With Bow:+10 Critical Chance
|
|
Skull Mask
|
Some sort of skull with a leather strap | Grug Pit |
Modifiers
+25 Critical Chance
-1 Dashes
|
Neko Ears
|
For your cat cosplay needs | Craftable | |
Ninja Mask
|
Hide your identity |
Modifiers
With Throwable:+10 Critical Chance
|
|
Coconut Helmet
|
A nut for your head | Craftable |
Modifiers
+1 Vitality
|
Leafy Crown
|
A leaf based crown | Elvewood Forest |
Modifiers
With Bow:+1 Projectiles
|
Broken Crown
|
A golden crown with a crack in it | Alivarg's Tower |
Modifiers
2x Damage Received
+1 Projectiles
|
Jester Hat
|
A court jester's hat | Alivarg's Tower |
Modifiers
+7 Speed
+7 Dexterity
+7 Critical Chance
|
Executioner's Hood
|
The hood of an executioner | Grug Pit |
Modifiers
+4 Vitality
+4 Defense
+5 Critical Chance
|
Captain's Hat
|
I'm the captain now | Pirate Cove |
Modifiers
+1 Vitality
+1 Defense
|
Eye Patch
|
Aaargh matey! |
Modifiers
+7 Critical Chance
|
|
Driftwood Helmet
|
A helmet made from Driftwood | Craftable |
Modifiers
+1 Defense
|
Iron Helmet
|
A helmet made from Iron | Craftable |
Modifiers
+2 Defense
|
Chlorolite Helmet
|
A helmet made from Chlorolite | Craftable |
Modifiers
+3 Defense
|
Golden Helmet
|
A helmet made from Gold | Craftable |
Modifiers
+4 Defense
|
Cobalt Helmet
|
A helmet made from Cobalt | Craftable |
Modifiers
+5 Defense
|
Obsidian Helmet
|
A helmet made from Obsidian | Craftable |
Modifiers
+6 Defense
|
Nemes
|
You look Pharaohcious... | Temple of Anubis |
Modifiers
+3 Lifesteal Chance
+3 Manasteal Chance
|
Monk Hood
|
A simple hood for a monk | The Hanging Temple |
Modifiers
+5 Dexterity
With - Monk Boots:+1 Strength
|
Bunny Ears
|
Hop! Hop! | ||
Easter Egg
|
Why do you have an egg on your head? | ||
Coolcrab Shades
|
Rad | Coolcrab Grotto |
Modifiers
+5 Critical Chance
+5 Dexterity
|
Artificer's Goggles
|
Protective gear for an artificer | Ancient Ruins |
Modifiers
+1 Dashes
|
Mask of the Loyal
|
The loyal one is rewarded! | Craftable |
Modifiers
+40 Critical Chance
-2 Dashes
|
Rockshard Helmet
|
A helmet made from Rockshard | Craftable |
Modifiers
+2 Vitality
+5 Defense
-10 Speed
|
Scorpion Diadem
|
A crown befitting a Scorpion Queen | Scorpion Pit |
Modifiers
With Staff:+15 Critical Chance
|
Mining Helmet
|
A bright light attached to a solid helmet | Volcanic Mines |
Modifiers
With Hammer:+15 Critical Chance
|
Graviton Helmet
|
A helmet imbued with graviton | Craftable |
Modifiers
+5 Speed
+15 Cooldown Reduction
|
Elderwood Helmet
|
A helmet made from Elderwood | Craftable |
Modifiers
+1 Health Regeneration
|
Chitin Helmet
|
A helmet made from Chitin | Craftable |
Modifiers
+2 Vitality
+2 Defense
|
Mythril Helmet
|
A helmet made from Mythril | Craftable |
Modifiers
+7 Defense
|
Shadowleaf Hood
|
Necromancer's Garden |
Modifiers
+5 Dodge
+5 Defense
+10 Critical Chance
|
|
Sunleaf Hood
|
Necromancer's Garden |
Modifiers
+5 Vitality
+5 Defense
+10 Critical Chance
|
|
Jack-o'-Lantern Helmet
|
Spooky | Craftable | |
Jack-o'-Lantern Helmet
|
Spooky | Craftable | |
Jack-o'-Lantern Helmet
|
Spooky | Craftable |
Armours
General Information
Armours in Mythfall are eqippable pieces of equipment which primarily grant players some Guard points, and sometimes other stat boosts on top of that.
Armour variants
Item | Description | Source | Stats |
---|---|---|---|
Deciduous Vest
|
Now this one blends in | Eldertree Forest |
Modifiers
+5 Critical Chance
|
Woodland Vest
|
I hear they wear this at Elven parties | Elvewood Forest |
Modifiers
+5 Dexterity
|
Coconut Bra
|
A sturdy nut split in two | Craftable |
Modifiers
+2 Vitality
|
Driftwood Platebody
|
Plate armor made from Driftwood | Craftable |
Modifiers
+2 Defense
-1 Speed
|
Iron Platebody
|
Plate armor made from Iron | Craftable |
Modifiers
+3 Defense
-2 Speed
|
Chlorolite Platebody
|
Plate armor made from Chlorolite | Craftable |
Modifiers
+4 Defense
-3 Speed
|
Golden Platebody
|
Plate armor made from Gold | Craftable |
Modifiers
+5 Defense
-4 Speed
|
Cobalt Platebody
|
Plate armor made from Cobalt | Craftable |
Modifiers
+6 Defense
-5 Speed
|
Obsidian Platebody
|
Plate armor made from Obsidian | Craftable |
Modifiers
+7 Defense
-6 Speed
|
Chitin Chestplate
|
A durable, bug exoskeleton | Craftable |
Modifiers
+2 Vitality
+5 Defense
-4 Speed
|
Anubis Chainmail
|
A decorative chestpiece, worn by Anubis | Craftable |
Modifiers
With Bow:+1 Projectiles
|
Monk Robe
|
A simple robe for a monk | The Hanging Temple |
Modifiers
+5 Defense
With - Monk Hood:+1 Strength
|
Demonic Corset
|
A lascivious breastpiece | Succubus Lair |
Modifiers
+5 Strength
+5 Critical Chance
|
Graviton Chestplate
|
Plate armor imbued with graviton | Craftable |
Modifiers
+6 Defense
|
Rockshard Platebody
|
A stone cold exterior | Craftable |
Modifiers
+3 Vitality
+6 Defense
-10 Speed
|
Scorpion Chainmail
|
A looped chainmail of hardened scorpion... bits... | Craftable |
Modifiers
With Crossbow:+15 Dexterity
|
Dwarven Chainmail
|
It's a bit short... | Craftable |
Modifiers
With Hammer:+15 Dexterity
|
Elderwood Platebody
|
Plate armor made from Elderwood | Craftable |
Modifiers
+1 Health Regeneration
|
Moonstone Chainmail
|
A white chainmail embued with the essence of the moon | Craftable |
Modifiers
With Bow:+15 Dexterity
|
Mythril Platebody
|
Plate armor made from Mythril | Craftable |
Modifiers
+8 Defense
-7 Speed
|
Shadowleaf Cloak
|
Necromancer's Garden |
Modifiers
+5 Defense
+10 Cooldown Reduction
|
|
Sunleaf Cloak
|
Necromancer's Garden |
Modifiers
+5 Defense
+5 Speed
|
Boots
General Information
Boots are equippable pieces of gear that mainly boost the player's speed and sometimes give minor bonuses to other stats.
Boot variants
Item | Description | Source | Stats |
---|---|---|---|
Coconut Clog
|
Two carefully whittled coconut husks | Craftable |
Modifiers
+1 Speed
+1 Dexterity
|
Iron Boots
|
Boots made from Iron | Craftable |
Modifiers
+1 Defense
|
Chlorolite Boots
|
Boots made from Chlorolite | Craftable |
Modifiers
+2 Defense
|
Gold Boots
|
Boots made from Gold | Craftable |
Modifiers
+3 Defense
|
Cobalt Boots
|
Boots made from Cobalt | Craftable |
Modifiers
+4 Defense
|
Obsidian Boots
|
Boots made from Obsidian | Craftable |
Modifiers
+5 Defense
|
Monk Boots
|
Simple boots for a monk | The Hanging Temple |
Modifiers
+4 Speed
With - Monk Hood:+1 Strength
|
Dancing Boots
|
These boots are made for dancing | Coolcrab Grotto |
Modifiers
+5 Speed
|
Graviton Boots
|
These boots are made for dashing | Craftable |
Modifiers
+2 Defense
+50 Dash Distance
|
Rockshard Boots
|
Boots made from Rockshard | Craftable |
Modifiers
+2 Vitality
+5 Defense
-10 Speed
|
Mining Boots
|
Heavy duty boots | Craftable |
Modifiers
+4 Strength
+4 Vitality
+4 Defense
|
Slimy Boots
|
Completely Hydrophobic | Craftable |
Modifiers
+100 Swim Speed
|
Goldleaf Boots
|
Boots fashioned from a special elven leaf | Elvewood Forest |
Modifiers
With Bow:+5 Speed
+6 Dexterity
|
Elderwood Boots
|
Boots made from Elderwood | Craftable |
Modifiers
+1 Health Regeneration
|
Chitin Boots
|
Boots made from Chitin | Craftable |
Modifiers
+2 Vitality
+1 Defense
|
Mythril Boots
|
Boots made from Mythril | Craftable |
Modifiers
+6 Defense
|
Shadowleaf Boots
|
Boots with a shrouded glow | Necromancer's Garden |
Modifiers
+1 Dashes
|
Sunleaf Boots
|
Boots with a sunshine glow | Necromancer's Garden |
Modifiers
+10 Speed
|
Rings
General Information
Rings in Mythfall are equippable pieces of gear, mostly obtainable as loot from certain Bosses, that grant a boost to a specific stat. A player can have only one ring equipped at a time.
Types of Rings
Item | Description | Source | Stats |
---|---|---|---|
Basic Defense Ring
|
A ring with a basic enchantment |
Modifiers
+1 Defense
|
|
Basic Vitality Ring
|
A ring with a basic enchantment |
Modifiers
+1 Vitality
|
|
Ring of Lifesteal
|
A gold band with a small red rock | Craftable |
Modifiers
+2 Lifesteal Chance
|
Ring of Pain
|
A gold band with a small blue rock | Craftable |
Modifiers
+5 Critical Chance
|
Lesser Defense Ring
|
A ring with a lesser enchantment |
Modifiers
+2 Defense
|
|
Ring of Focus
|
A basic band | The Hanging Temple |
Modifiers
With - Monk Hood - Monk Robe - Monk Boots:+4 Defense
+4 Strength
+4 Speed
|
Ring of Purgatory
|
You can still hear the screams | Craftable |
Modifiers
+15 Critical Chance
+3 Lifesteal Chance
+1 Lifesteal Power
|
Lesser Vitality Ring
|
A ring with a lesser enchantment |
Modifiers
+2 Vitality
|
|
Standard Vitality Ring
|
A ring with a standard enchantment |
Modifiers
+3 Vitality
|
|
Standard Defense Ring
|
A ring with a standard enchantment |
Modifiers
+3 Defense
|
|
Ring of Suffering
|
A gold band with a blue rock | Craftable |
Modifiers
+10 Critical Chance
|
Ring of Torture
|
A gold band with a strange blue rock | Craftable |
Modifiers
+15 Critical Chance
|
Ring of Vampirism
|
A gold band with a red rock | Craftable |
Modifiers
+3 Lifesteal Chance
|
Bloodthirster Ring
|
A gold band with a strange red rock attached | Craftable |
Modifiers
+5 Lifesteal Chance
+2 Lifesteal Power
|
Wedding Band
|
A simple, golden wedding ring | Coolcrab Grotto |
Modifiers
+1 Strength
+1 Vitality
|
Dwarven Ring
|
A simple dwarven ring | Volcanic Mines |
Modifiers
+1 Strength
+1 Defense
|
Greater Vitality Ring
|
A ring with a greater enchantment |
Modifiers
+4 Vitality
|
|
Superior Vitality Ring
|
A ring with a superior enchantment |
Modifiers
+5 Vitality
|
|
Paragon Vitality Ring
|
A ring with a paragon enchantment |
Modifiers
+6 Vitality
|
|
Greater Defense Ring
|
A ring with a greater enchantment |
Modifiers
+4 Defense
|
|
Superior Defense Ring
|
A ring with a superior enchantment |
Modifiers
+5 Defense
|
|
Paragon Defense Ring
|
A ring with a paragon enchantment |
Modifiers
+6 Defense
|
|
Basic Dexterity Ring
|
A ring with a basic enchantment |
Modifiers
+2 Dexterity
|
|
Lesser Dexterity Ring
|
A ring with a lesser enchantment |
Modifiers
+4 Dexterity
|
|
Standard Dexterity Ring
|
A ring with a standard enchantment |
Modifiers
+6 Dexterity
|
|
Greater Dexterity Ring
|
A ring with a greater enchantment |
Modifiers
+8 Dexterity
|
|
Superior Dexterity Ring
|
A ring with a superior enchantment |
Modifiers
+10 Dexterity
|
|
Paragon Dexterity Ring
|
A ring with a paragon enchantment |
Modifiers
+12 Dexterity
|
|
Basic Speed Ring
|
A ring with a basic enchantment |
Modifiers
+2 Speed
|
|
Lesser Speed Ring
|
A ring with a lesser enchantment |
Modifiers
+4 Speed
|
|
Standard Speed Ring
|
A ring with a standard enchantment |
Modifiers
+6 Speed
|
|
Greater Speed Ring
|
A ring with a greater enchantment |
Modifiers
+8 Speed
|
|
Superior Speed Ring
|
A ring with a superior enchantment |
Modifiers
+10 Speed
|
|
Paragon Speed Ring
|
A ring with a paragon enchantment |
Modifiers
+12 Speed
|
|
Basic Strength Ring
|
A ring with a basic enchantment |
Modifiers
+1 Strength
|
|
Lesser Strength Ring
|
A ring with a lesser enchantment |
Modifiers
+2 Strength
|
|
Standard Strength Ring
|
A ring with a standard enchantment |
Modifiers
+3 Strength
|
|
Greater Strength Ring
|
A ring with a greater enchantment |
Modifiers
+4 Strength
|
|
Superior Strength Ring
|
A ring with a superior enchantment |
Modifiers
+5 Strength
|
|
Paragon Strength Ring
|
A ring with a paragon enchantment |
Modifiers
+6 Strength
|
|
Basic Willpower Ring
|
A ring with a basic enchantment |
Modifiers
+1 Willpower
|
|
Lesser Willpower Ring
|
A ring with a lesser enchantment |
Modifiers
+2 Willpower
|
|
Standard Willpower Ring
|
A ring with a standard enchantment |
Modifiers
+3 Willpower
|
|
Greater Willpower Ring
|
A ring with a greater enchantment |
Modifiers
+4 Willpower
|
|
Superior Willpower Ring
|
A ring with a superior enchantment |
Modifiers
+5 Willpower
|
|
Paragon Willpower Ring
|
A ring with a paragon enchantment |
Modifiers
+6 Willpower
|
|
Acorn Ring
|
A simple wooden ring with an acorn affixed | Eldertree Forest |
Modifiers
+1 Health Regeneration
|
Lorendel's Ring
|
A gold-winged ring, fit for a king | Elvewood Forest |
Modifiers
With Bow:+5 Speed
+5 Dexterity
|
Scorpion King's Ring
|
They say the queen kills the king to feed her offspring | Scorpion Pit |
Modifiers
-5 Strength
+20 Critical Chance
|
Shadowleaf Ring
|
Craftable |
Modifiers
+5 Dodge
|
|
Sunleaf Ring
|
Craftable |
Modifiers
With Health above 90%+25 Critical Chance
|
Abilities
General Information
Abilities in Mythfall are equippable pieces of gear that at a cost of some Mana allow the player to cast powerful spells that can either damage their foes or protect them from harm. Every ability is seperated into three pages and the book itself. Whilst the pages have to be obtained as loot from Bosses, the tome has to be crafted at the Librarian NPC using three pages of the same type. The sources of obtaining the pages are as follows:
- First Pages can be obtained from easy dungeons, with a rank of one skull or less.
- Second Pages can be obtained as loot from defeating Alivarg or clearing an intermediate dungeon, with a rank of two skulls.
- Third Pages can be acquired by completing hard dungeons, with a rank of four skulls. A very important thing to remember is that one specific dungeon can only drop one type of a page.
Ability types
Item | Description | Source | Stats |
---|---|---|---|
Book of Flame (Pg 1)
|
A page from a beginner spellbook | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Flame (Pg 2)
|
A page from a beginner spellbook |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Book of Flame (Pg 3)
|
A page from a beginner spellbook |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
|
Elderword book (Pg 1)
|
You can't quite make out the markings | Eldertree Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elderword Book (Pg 2)
|
You can't quite make out the markings | Eldertree Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elderword Book (Pg 3)
|
You can't quite make out the markings | Eldertree Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Stone (Pg 1)
|
Words inscribed on a stone tablet | Stoneheart Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Stone (Pg 2)
|
Words inscribed on a stone tablet | Stoneheart Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Stone (Pg 3)
|
Words inscribed on a stone tablet | Stoneheart Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Death (Pg 1)
|
Necromancy flows through these pages | Temple of Anubis |
Weapon
Class:
Damage: 20
Rate: -1
Projectiles: 1
|
Book of Death (Pg 2)
|
Necromancy flows through these pages | Temple of Anubis |
Weapon
Class:
Damage: 40
Rate: -1
Projectiles: 1
|
Book of Death (Pg 3)
|
Necromancy flows through these pages | Temple of Anubis |
Weapon
Class:
Damage: 60
Rate: -1
Projectiles: 1
|
Book of Flame
|
A completed, beginner spellbook | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elderword Book
|
You can't quite make out the markings | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Stone
|
I'm not sure how they stitched this together | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Death
|
The coveted Book of Death | Craftable |
Weapon
Class:
Damage: 80
Rate: -1
Projectiles: 1
|
Pirate Diary (Pg 1)
|
The sea is wide and the sky is dark. | Pirate Cove |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Pirate Diary (Pg 2)
|
A pirate sails with a broken heart. | Pirate Cove |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Pirate Diary
|
Lost in the waves, a ghostly mark. | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dance Notes (Pg 1)
|
One and two and three... | Coolcrab Grotto |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dance Notes (Pg 2)
|
...and one and to and three | Coolcrab Grotto |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Dancing
|
Dance! Dance! | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elven Tale (Pg 1)
|
Lorendel once great | Elvewood Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elven Tale (Pg 2)
|
Dark power's tempting blight | Elvewood Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elven Tale (Pg 3)
|
From grace to shadowed fate | Elvewood Forest |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Elven Tale
|
Corruption. lost his light | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
The Might of Grug (Pg 1)
|
rock big. grug lift. | Grug Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
The Might of Grug (Pg 2)
|
grug strong. grug throw rock. | Grug Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
The Might of Grug (Pg 3)
|
human weak. rock crush tiny human. | Grug Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
The Might of Grug
|
grug defeat tiny human. lady grug impressed. | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Scorpion Scribblings (Pg 1)
|
scrr scrree scrr scree! scr scrree. | Scorpion Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Scorpion Scribblings (Pg 2)
|
scrr scree. scr scree scrree. | Scorpion Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Scorpion Scribblings (Pg 3)
|
scree skrr sre-scre scr... | Scorpion Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Scorpion Scribblings
|
SCREE! SCREE! SCREE! | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Antibind Manual (Pg 1)
|
656E657267697A65 | Ancient Ruins |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Antibind Manual (Pg 2)
|
696E76657274 | Ancient Ruins |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Antibind Manual (Pg 3)
|
6163746976617465 | Ancient Ruins |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Antibind Manual
|
716564 | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Bloodletting Ritual (Pg 1)
|
Dark rites under moon | Succubus Lair |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Bloodletting Ritual (Pg 2)
|
Demonic blood spills as one | Succubus Lair |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Bloodletting Ritual (Pg 3)
|
Crimson rivers flow | Succubus Lair |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Bloodletting Ritual
|
Night whispers secrets unknown | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Slime (Pg 1)
|
It's too covered in slime to read | Slime Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Slime (Pg 2)
|
It's too covered in slime to read | Slime Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Slime (Pg 3)
|
It's too covered in slime to read | Slime Pit |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Book of Slime
|
It's stuck shut from all the slime | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Monk Aegis (Pg 1)
|
Discipline | The Hanging Temple |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Monk Aegis (Pg 2)
|
Patience | The Hanging Temple |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Monk Aegis (Pg 3)
|
Clarity | The Hanging Temple |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Monk Aegis
|
Balance | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Spellthief Tome (Pg 1)
|
A mysterious ancient rune | Alivarg's Tower |
Weapon
Class:
Damage: 10
Rate: -1
Projectiles: 1
|
Spellthief Tome (Pg 2)
|
A mysterious ancient rune | Alivarg's Tower |
Weapon
Class:
Damage: 20
Rate: -1
Projectiles: 1
|
Spellthief Tome (Pg 3)
|
A mysterious ancient rune | Alivarg's Tower |
Weapon
Class:
Damage: 30
Rate: -1
Projectiles: 1
|
Spellthief Tome
|
The book feels heavy with magical energy | Craftable |
Weapon
Class:
Damage: 30
Rate: -1
Projectiles: 1
|
Immortal Chains (Pg 1)
|
You feel eerie holding this | Chamber of the Awakened |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Immortal Chains (Pg 2)
|
You feel eerie holding this | Chamber of the Awakened |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Immortal Chains (Pg 3)
|
You feel eerie holding this | Chamber of the Awakened |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Immortal Chains
|
The book is drawn to the loyal one. | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dwarven Drums (Pg 1)
|
Hammers strike with might! | Volcanic Mines |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dwarven Drums (Pg 2)
|
In the forge's glowing light! | Volcanic Mines |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dwarven Drums (Pg 3)
|
Mountains echo proud! | Volcanic Mines |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dwarven Drums
|
Dwarven hearts beat loud! | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Shadowstep Tome (Pg 1)
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Shadowstep Tome (Pg 2)
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Shadowstep Tome (Pg 3)
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Shadowstep Tome
|
Looks like its written in ancient entish | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dawnlight Tome (Pg 1)
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dawnlight Tome (Pg 2)
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dawnlight Tome (Pg 3)
|
Looks like its written in ancient entish | Necromancer's Garden |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Dawnlight Tome
|
Looks like its written in ancient entish | Craftable |
Weapon
Class:
Damage: 0
Rate: -1
Projectiles: 1
|
Trivia
- At one point, the developer - UnitOfTime - , had to stop all of the spellbooks from being obtainable for the purpose of reworking them. They were readded to the game and overhauled on the 24.02.2024.
Consumables
General Information
Consumables, as the name implies, are one time use items that, depending on their type, can either help a player to regain their health points or provide them with a permament boost to their stats.
Types of consumables
Item | Description | Source | Stats |
---|---|---|---|
Cocofruit Milk
|
A small vial filled with coconut milk | Craftable |
Consumable Heal: 10
|
Small Health Potion
|
A small vial filled with liquid | Craftable |
Consumable Heal: 20
|
Health Potion
|
A vial filled with liquid | Craftable |
Consumable Heal: 30
|
Large Health Potion
|
A large vial filled with liquid | Craftable |
Consumable Heal: 40
|
Vitality Crystal
|
A small crystal that you can barely see through |
Consumable Modifiers
+1 Vitality
|
|
Strength Crystal
|
A small crystal that you can barely see through |
Consumable Modifiers
+1 Strength
|
|
Speed Crystal
|
A small crystal that you can barely see through |
Consumable Modifiers
+1 Speed
|
|
Dexterity Crystal
|
A small crystal that you can barely see through |
Consumable Modifiers
+1 Dexterity
|
|
Small Mana Potion
|
A small vial filled with liquid |
Consumable Mana: 10
|
|
Guardian Potion
|
A small vial filled with liquid | Craftable |
Consumable |
Strange Potion
|
A small vial filled with strange ghastly fluids |
Consumable Heal: 1000
|
|
Defense Crystal
|
A small crystal that you can barely see through |
Consumable Modifiers
+1 Defense
|
|
Willpower Crystal
|
A small crystal that you can barely see through | Alivarg's Tower, Chamber of the Awakened |
Consumable Modifiers
+1 Willpower
|
Honor
You accrue 1 honor for every 1,000 xp earned. Accrued honor is only useable after you die. Introduced in 01 FEB 2024.
World Map
While in Alivarg's Sphere, new icons appear under the minimap:
Recall
Pressing the Recall icon or holding R
for a couple of seconds warps you back to home, and safety. It can be used in any situation, even mid fight - it's better to abandon a fight than die and lose all your progress!
World Map
Pressing the World Map icon opens the world map. The map contains buttons to warp to different areas of Alivarg's Sphere after a few seconds cooldown. Note: some destinations have much more powerful enemies!
Locations
There are a number of different locations within Mythfall.
Home
Home is where you start out. It's safe, and you restore Health and Mana. There are a number of useful locations (and some fun ones too!):
Useful locations
The Portal
The portal leads to Alivarg's Sphere, where most of the game's action happens. It shows current players within.
Librarian
The librarian allows you to trade 3 Ability pages for an Ability Book. It's also useful to look up where Ability Pages drop.
Apothecary
The Apothecary allows you to upgrade your healing potions.
Tailor
The tailor allows you to spend Honor to change your appearance.
Blacksmith
The blacksmith allows you to use crafting materials to create and upgrade your equipment.
Fun locations
Cats
A couple of cool cats are relaxing in the castle.
Doris
Doris the nun warns you of the dangers of The Portal!
Hall of Heroes
See which players accrued the most Honor when they died!
King
The king seems ... nice?
Alivarg's Sphere
The main game zone, containing enemies, different areas, and world bosses.
You can warp to different areas using the World Map.
Community tools
The community has been able to build some useful utilities for Mythfall.
Mythfall Pinger
by @gin
- 🔔 Get an alert when the stability is lower than your specified threshold. A nice sound alert will play.
- 🚸 Note: the API only updates every 60 seconds, so there is a 60 second delay, but better than the 5 minute delay of the discord counter.
- 👍 Once the alert is triggered, it disables itself and must be re-enabled at a suitable level.
Mythfall toolbox
By @Xander
-
📑 Changelogs
See what items are new, changed or removed in a nice overview. Compare different versions with each other. -
⚔️ Damage simulation (WIP)
Find out and optimize how good your dream-build could be.